diff --git a/3rdparty/glsl-optimizer/src/glsl/standalone_scaffolding.cpp b/3rdparty/glsl-optimizer/src/glsl/standalone_scaffolding.cpp index 6e738119..2d014b47 100644 --- a/3rdparty/glsl-optimizer/src/glsl/standalone_scaffolding.cpp +++ b/3rdparty/glsl-optimizer/src/glsl/standalone_scaffolding.cpp @@ -36,21 +36,20 @@ void -_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, +_mesa_reference_shader(struct gl_context *, struct gl_shader **ptr, struct gl_shader *sh) { - (void) ctx; *ptr = sh; } void -_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, +_mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *, int) { } extern "C" void -_mesa_error_no_memory(const char *caller) +_mesa_error_no_memory(const char *) { } diff --git a/scripts/shaderc.lua b/scripts/shaderc.lua index fff8fe5c..d9b864c6 100644 --- a/scripts/shaderc.lua +++ b/scripts/shaderc.lua @@ -35,6 +35,9 @@ project "shaderc" buildoptions { "-fno-strict-aliasing" -- glsl-optimizer has bugs if strict aliasing is used. } + removebuildoptions { + "-Wshadow", -- glsl-optimizer is full of -Wshadow warnings ignore it. + } configuration { "osx" } links { @@ -51,7 +54,7 @@ project "shaderc" "$(DXSDK_DIR)/include", } - + configuration { "windows" } links { "d3dx9", diff --git a/tools/geometryc/geometryc.cpp b/tools/geometryc/geometryc.cpp index f748e5c7..ccf6a580 100644 --- a/tools/geometryc/geometryc.cpp +++ b/tools/geometryc/geometryc.cpp @@ -724,9 +724,9 @@ int main(int _argc, const char* _argv[]) { hasTexcoord = true; - for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) + for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt) { - it->second.m_texcoord = it->second.m_position; + jt->second.m_texcoord = jt->second.m_position; } } @@ -735,9 +735,9 @@ int main(int _argc, const char* _argv[]) { hasNormal = true; - for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) + for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt) { - it->second.m_normal = it->second.m_position; + jt->second.m_normal = jt->second.m_position; } } } @@ -848,14 +848,14 @@ int main(int _argc, const char* _argv[]) triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { - const Primitive& prim = *primIt; - triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); + const Primitive& prim1 = *primIt; + triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32); if (compress) { triangleCompress(&memWriter - , indexData + prim.m_startIndex - , prim.m_numIndices - , vertexData + prim.m_startVertex + , indexData + prim1.m_startIndex + , prim1.m_numIndices + , vertexData + prim1.m_startVertex , numVertices , stride ); @@ -968,14 +968,14 @@ int main(int _argc, const char* _argv[]) triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { - const Primitive& prim = *primIt; - triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); + const Primitive& prim1 = *primIt; + triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32); if (compress) { triangleCompress(&memWriter - , indexData + prim.m_startIndex - , prim.m_numIndices - , vertexData + prim.m_startVertex + , indexData + prim1.m_startIndex + , prim1.m_numIndices + , vertexData + prim1.m_startVertex , numVertices , stride );