D3D9: Fixed GPU timing on Win10.

This commit is contained in:
Branimir Karadžić 2015-10-28 20:04:59 -07:00
parent ac3c4a59b6
commit ef6c0ac855

View file

@ -3314,8 +3314,8 @@ namespace bgfx { namespace d3d9
{
Frame& frame = m_frame[m_control.m_current];
frame.m_disjoint->Issue(D3DISSUE_END);
frame.m_end->Issue(D3DISSUE_END);
frame.m_freq->Issue(D3DISSUE_END);
frame.m_end->Issue(D3DISSUE_END);
m_control.commit(1);
}
@ -3325,8 +3325,8 @@ namespace bgfx { namespace d3d9
{
Frame& frame = m_frame[m_control.m_read];
uint64_t freq;
HRESULT hr = frame.m_freq->GetData(&freq, sizeof(freq), 0);
uint64_t timeEnd;
HRESULT hr = frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0);
if (S_OK == hr)
{
m_control.consume(1);
@ -3334,8 +3334,8 @@ namespace bgfx { namespace d3d9
uint64_t timeStart;
DX_CHECK(frame.m_start->GetData(&timeStart, sizeof(timeStart), 0) );
uint64_t timeEnd;
DX_CHECK(frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0) );
uint64_t freq;
DX_CHECK(frame.m_freq->GetData(&freq, sizeof(freq), 0) );
m_frequency = freq;
m_elapsed = timeEnd - timeStart;