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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Cleanup.
This commit is contained in:
parent
32b95cace3
commit
ed9761e9c9
2 changed files with 54 additions and 63 deletions
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@ -8,7 +8,6 @@
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#include <limits.h> // INT_MAX
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#include <memory.h> // memset
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#include <vector>
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#include "cube_atlas.h"
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@ -175,12 +174,10 @@ float RectanglePacker::getUsageRatio()
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uint32_t total = m_width * m_height;
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if (total > 0)
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{
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return (float) m_usedSpace / (float) total;
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}
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else
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{
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return 0.0f;
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return (float)m_usedSpace / (float)total;
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}
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return 0.0f;
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}
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void RectanglePacker::clear()
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@ -441,11 +438,11 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
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static const int16_t maxVal = INT16_MAX;
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float texMult = (float)(maxVal - minVal) / ( (float)(m_textureSize) );
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int16_t x0 = (int16_t)( ((float)_region.x * texMult) - float(INT16_MAX) );
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int16_t y0 = (int16_t)( ((float)_region.y * texMult) - float(INT16_MAX) );
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int16_t x1 = (int16_t)( (((float)_region.x + _region.width) * texMult) - float(INT16_MAX) );
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int16_t y1 = (int16_t)( (((float)_region.y + _region.height) * texMult) - float(INT16_MAX) );
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int16_t w = (int16_t)( (float(INT16_MAX) / 4.0f) * (float) _region.getComponentIndex() );
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int16_t x0 = (int16_t)( ( (float)_region.x * texMult) - float(INT16_MAX) );
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int16_t y0 = (int16_t)( ( (float)_region.y * texMult) - float(INT16_MAX) );
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int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * texMult) - float(INT16_MAX) );
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int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * texMult) - float(INT16_MAX) );
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int16_t ww = (int16_t)( (float(INT16_MAX) / 4.0f) * (float) _region.getComponentIndex() );
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_vertexBuffer += _offset;
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switch (_region.getFaceIndex() )
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@ -455,44 +452,44 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
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x1 = -x1;
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y0 = -y0;
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y1 = -y1;
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writeUV(_vertexBuffer, maxVal, y0, x0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y1, x0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y1, x1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y0, x1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y0, x0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y1, x0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y1, x1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, maxVal, y0, x1, ww); _vertexBuffer += _stride;
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break;
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case 1: // -X
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y0 = -y0;
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y1 = -y1;
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writeUV(_vertexBuffer, minVal, y0, x0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y1, x0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y1, x1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y0, x1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y0, x0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y1, x0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y1, x1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, minVal, y0, x1, ww); _vertexBuffer += _stride;
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break;
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case 2: // +Y
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writeUV(_vertexBuffer, x0, maxVal, y0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, maxVal, y1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, maxVal, y1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, maxVal, y0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, maxVal, y0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, maxVal, y1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, maxVal, y1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, maxVal, y0, ww); _vertexBuffer += _stride;
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break;
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case 3: // -Y
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y0 = -y0;
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y1 = -y1;
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writeUV(_vertexBuffer, x0, minVal, y0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, minVal, y1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, minVal, y1, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, minVal, y0, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, minVal, y0, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, minVal, y1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, minVal, y1, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, minVal, y0, ww); _vertexBuffer += _stride;
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break;
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case 4: // +Z
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y0 = -y0;
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y1 = -y1;
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writeUV(_vertexBuffer, x0, y0, maxVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y1, maxVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y1, maxVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y0, maxVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y0, maxVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y1, maxVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y1, maxVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y0, maxVal, ww); _vertexBuffer += _stride;
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break;
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case 5: // -Z
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@ -500,10 +497,10 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
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x1 = -x1;
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y0 = -y0;
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y1 = -y1;
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writeUV(_vertexBuffer, x0, y0, minVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y1, minVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y1, minVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y0, minVal, w); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y0, minVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x0, y1, minVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y1, minVal, ww); _vertexBuffer += _stride;
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writeUV(_vertexBuffer, x1, y0, minVal, ww); _vertexBuffer += _stride;
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break;
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}
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}
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@ -16,22 +16,12 @@
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#if BGFX_CONFIG_USE_TINYSTL
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namespace tinystl
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{
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//struct bgfx_allocator
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//{
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//static void* static_allocate(size_t _bytes);
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//static void static_deallocate(void* _ptr, size_t /*_bytes*/);
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//};
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} // namespace tinystl
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//# define TINYSTL_ALLOCATOR tinystl::bgfx_allocator
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# include <TINYSTL/unordered_map.h>
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//# include <TINYSTL/unordered_set.h>
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# include <TINYSTL/unordered_map.hh>
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namespace stl = tinystl;
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#else
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# include <unordered_map>
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namespace std
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{ namespace tr1
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{}
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}
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namespace std { namespace tr1 {} }
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namespace stl
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{
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using namespace std;
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@ -201,25 +191,25 @@ bool TrueTypeFont::bakeGlyphAlpha(CodePoint _codePoint, GlyphInfo& _glyphInfo, u
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FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph;
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int32_t x = bitmap->left;
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int32_t y = -bitmap->top;
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int32_t w = bitmap->bitmap.width;
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int32_t h = bitmap->bitmap.rows;
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int32_t xx = bitmap->left;
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int32_t yy = -bitmap->top;
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int32_t ww = bitmap->bitmap.width;
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int32_t hh = bitmap->bitmap.rows;
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_glyphInfo.offset_x = (float) x;
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_glyphInfo.offset_y = (float) y;
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_glyphInfo.width = (float) w;
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_glyphInfo.height = (float) h;
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_glyphInfo.offset_x = (float)xx;
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_glyphInfo.offset_y = (float)yy;
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_glyphInfo.width = (float)ww;
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_glyphInfo.height = (float)hh;
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_glyphInfo.advance_x = (float)slot->advance.x / 64.0f;
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_glyphInfo.advance_y = (float)slot->advance.y / 64.0f;
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int32_t charsize = 1;
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int32_t depth = 1;
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int32_t stride = bitmap->bitmap.pitch;
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for (int32_t ii = 0; ii < h; ++ii)
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for (int32_t ii = 0; ii < hh; ++ii)
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{
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memcpy(_outBuffer + (ii * w) * charsize * depth,
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bitmap->bitmap.buffer + (ii * stride) * charsize, w * charsize * depth);
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memcpy(_outBuffer + (ii * ww) * charsize * depth,
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bitmap->bitmap.buffer + (ii * stride) * charsize, ww * charsize * depth);
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}
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FT_Done_Glyph(glyph);
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int32_t stride = bitmap->bitmap.pitch;
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for (int32_t ii = 0; ii < h; ++ii)
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{
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memcpy(_outBuffer + (ii * w) * charsize * depth,
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bitmap->bitmap.buffer + (ii * stride) * charsize, w * charsize * depth);
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memcpy(_outBuffer + (ii * w) * charsize * depth
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, bitmap->bitmap.buffer + (ii * stride) * charsize
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, w * charsize * depth
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);
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}
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FT_Done_Glyph(glyph);
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@ -472,9 +464,11 @@ typedef stl::unordered_map<CodePoint, GlyphInfo> GlyphHashMap;
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struct FontManager::CachedFont
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{
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CachedFont()
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: trueTypeFont(NULL)
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{
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trueTypeFont = NULL; masterFontHandle.idx = -1;
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masterFontHandle.idx = bx::HandleAlloc::invalid;
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}
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FontInfo fontInfo;
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GlyphHashMap cachedGlyphs;
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TrueTypeFont* trueTypeFont;
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if (!ttf->init(m_cachedFiles[_tt_handle.idx].buffer, m_cachedFiles[_tt_handle.idx].bufferSize, _typefaceIndex, _pixelSize) )
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{
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delete ttf;
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FontHandle invalid = BGFX_INVALID_HANDLE;
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FontHandle invalid = { bx::HandleAlloc::invalid };
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return invalid;
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}
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m_cachedFonts[fontIdx].fontInfo.fontType = _fontType;
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m_cachedFonts[fontIdx].fontInfo.pixelSize = _pixelSize;
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m_cachedFonts[fontIdx].cachedGlyphs.clear();
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m_cachedFonts[fontIdx].masterFontHandle.idx = -1;
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m_cachedFonts[fontIdx].masterFontHandle.idx = bx::HandleAlloc::invalid;
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FontHandle ret = {fontIdx};
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return ret;
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}
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