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Cleanup.
This commit is contained in:
parent
c691521563
commit
e8a0e69097
4 changed files with 13 additions and 7 deletions
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@ -734,6 +734,7 @@ int _main_(int _argc, char** _argv)
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// Submit view 0.
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// Submit view 0.
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bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad( (float)width, (float)height, true);
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screenSpaceQuad( (float)width, (float)height, true);
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uniforms.submit();
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uniforms.submit();
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@ -459,7 +459,7 @@ class Wireframe : public entry::AppI
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last = now;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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const double toMs = 1000.0/freq;
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const double deltaTimeSec = double(frameTime)/freq;
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const float deltaTimeSec = float(double(frameTime)/freq);
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// Use m_debug font to print information about this example.
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// Use m_debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextClear();
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@ -472,7 +472,7 @@ class Wireframe : public entry::AppI
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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const bool mouseOverGui = imguiMouseOverArea();
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const bool mouseOverGui = imguiMouseOverArea();
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m_mouse.update(m_mouseState.m_mx, m_mouseState.m_my, m_mouseState.m_mz, m_width, m_height);
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m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
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if (!mouseOverGui)
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if (!mouseOverGui)
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{
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{
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if (m_mouseState.m_buttons[entry::MouseButton::Left])
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if (m_mouseState.m_buttons[entry::MouseButton::Left])
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@ -497,7 +497,7 @@ class Wireframe : public entry::AppI
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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bgfx::setViewTransform(0, view, proj);
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m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0;
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m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0f;
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m_uniforms.submit();
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m_uniforms.submit();
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if (DrawMode::Wireframe == m_drawMode)
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if (DrawMode::Wireframe == m_drawMode)
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@ -3717,7 +3717,8 @@ namespace bgfx
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{
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{
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _program);
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _program);
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_occlusionQueryHandle, _occlusionQuery);
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_occlusionQueryHandle, _occlusionQuery);
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
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&& !_preserveState)
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{
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{
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m_uniformSet.clear();
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m_uniformSet.clear();
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}
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}
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@ -3739,7 +3740,8 @@ namespace bgfx
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{
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{
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _handle);
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BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _handle);
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BGFX_CHECK_HANDLE("submit", m_vertexBufferHandle, _indirectHandle);
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BGFX_CHECK_HANDLE("submit", m_vertexBufferHandle, _indirectHandle);
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
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&& !_preserveState)
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{
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{
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m_uniformSet.clear();
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m_uniformSet.clear();
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}
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}
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@ -791,13 +791,16 @@ namespace bgfx { namespace d3d11
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}
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}
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#endif // USE_D3D11_DYNAMIC_LIB
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#endif // USE_D3D11_DYNAMIC_LIB
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HRESULT hr = S_OK;
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HRESULT hr;
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IDXGIFactory* factory = NULL;
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IDXGIFactory* factory;
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#if BX_PLATFORM_WINRT
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#if BX_PLATFORM_WINRT
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// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
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// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
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#elif BX_PLATFORM_WINDOWS
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#elif BX_PLATFORM_WINDOWS
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hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
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hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
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#else
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hr = S_OK;
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factory = NULL;
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#endif // BX_PLATFORM_*
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#endif // BX_PLATFORM_*
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BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
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BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
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if (FAILED(hr) )
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if (FAILED(hr) )
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