This commit is contained in:
Branimir Karadžić 2016-02-29 11:43:09 -08:00
parent c691521563
commit e8a0e69097
4 changed files with 13 additions and 7 deletions

View file

@ -734,6 +734,7 @@ int _main_(int _argc, char** _argv)
// Submit view 0. // Submit view 0.
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex); bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad( (float)width, (float)height, true); screenSpaceQuad( (float)width, (float)height, true);
uniforms.submit(); uniforms.submit();

View file

@ -459,7 +459,7 @@ class Wireframe : public entry::AppI
last = now; last = now;
const double freq = double(bx::getHPFrequency() ); const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq; const double toMs = 1000.0/freq;
const double deltaTimeSec = double(frameTime)/freq; const float deltaTimeSec = float(double(frameTime)/freq);
// Use m_debug font to print information about this example. // Use m_debug font to print information about this example.
bgfx::dbgTextClear(); bgfx::dbgTextClear();
@ -472,7 +472,7 @@ class Wireframe : public entry::AppI
bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0); bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
const bool mouseOverGui = imguiMouseOverArea(); const bool mouseOverGui = imguiMouseOverArea();
m_mouse.update(m_mouseState.m_mx, m_mouseState.m_my, m_mouseState.m_mz, m_width, m_height); m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
if (!mouseOverGui) if (!mouseOverGui)
{ {
if (m_mouseState.m_buttons[entry::MouseButton::Left]) if (m_mouseState.m_buttons[entry::MouseButton::Left])
@ -497,7 +497,7 @@ class Wireframe : public entry::AppI
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f); bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj); bgfx::setViewTransform(0, view, proj);
m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0; m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0f;
m_uniforms.submit(); m_uniforms.submit();
if (DrawMode::Wireframe == m_drawMode) if (DrawMode::Wireframe == m_drawMode)

View file

@ -3717,7 +3717,8 @@ namespace bgfx
{ {
BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _program); BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _program);
BGFX_CHECK_HANDLE_INVALID_OK("submit", m_occlusionQueryHandle, _occlusionQuery); BGFX_CHECK_HANDLE_INVALID_OK("submit", m_occlusionQueryHandle, _occlusionQuery);
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) ) if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
&& !_preserveState)
{ {
m_uniformSet.clear(); m_uniformSet.clear();
} }
@ -3739,7 +3740,8 @@ namespace bgfx
{ {
BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _handle); BGFX_CHECK_HANDLE_INVALID_OK("submit", m_programHandle, _handle);
BGFX_CHECK_HANDLE("submit", m_vertexBufferHandle, _indirectHandle); BGFX_CHECK_HANDLE("submit", m_vertexBufferHandle, _indirectHandle);
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) ) if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
&& !_preserveState)
{ {
m_uniformSet.clear(); m_uniformSet.clear();
} }

View file

@ -791,13 +791,16 @@ namespace bgfx { namespace d3d11
} }
#endif // USE_D3D11_DYNAMIC_LIB #endif // USE_D3D11_DYNAMIC_LIB
HRESULT hr = S_OK; HRESULT hr;
IDXGIFactory* factory = NULL; IDXGIFactory* factory;
#if BX_PLATFORM_WINRT #if BX_PLATFORM_WINRT
// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms // WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory); hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
#elif BX_PLATFORM_WINDOWS #elif BX_PLATFORM_WINDOWS
hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory); hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
#else
hr = S_OK;
factory = NULL;
#endif // BX_PLATFORM_* #endif // BX_PLATFORM_*
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory."); BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
if (FAILED(hr) ) if (FAILED(hr) )