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Updated ImGui.
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2 changed files with 34 additions and 10 deletions
40
3rdparty/ocornut-imgui/imgui.cpp
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40
3rdparty/ocornut-imgui/imgui.cpp
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@ -399,14 +399,19 @@
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Issue numbers (#) refer to github issues.
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The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
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- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
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- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column). clarify.
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- window: allow resizing of child windows (possibly given min/max for each axis?)
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- window: background options for child windows, border option (disable rounding)
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- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
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- window: resizing from any sides? + mouse cursor directives for app.
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!- window: begin with *p_opened == false should return false.
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- window: get size/pos helpers given names (see discussion in #249)
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
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!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
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- splitter: formalize the splitter idiom into an official api (we want to handle n-way split)
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
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- widgets: clean up widgets internal toward exposing everything.
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- widgets: add disabled and read-only modes (#211)
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@ -421,6 +426,8 @@
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- input number: use mouse wheel to step up/down
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- text: proper alignment options
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- layout: horizontal layout helper (#97)
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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@ -436,19 +443,20 @@
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: keyboard navigation.
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- listbox: scrolling should track modified selection.
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! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
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-! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
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- menus: local shortcuts, global shortcuts (#126)
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- menus: icons
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- statusbar: add a per-window status bar helper similar to what menubar does.
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- tabs
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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- gauge: various forms of gauge/loading bars widgets
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- color: add a better color picker (perhaps a popup).
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- plot: plotlines should use the polygon-stroke facilities (currently issues with averaging normals)
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- color: add a better color picker
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- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- file selection widget -> build the tool in our codebase to improve model-dialog idioms
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- applet: file selection widget (as an example)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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@ -459,13 +467,15 @@
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- tree node / optimization: avoid formatting when clipped.
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
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- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps that other settings?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- text: simple markup language for color change?
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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@ -479,11 +489,12 @@
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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- memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
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- style editor: color child window height expressed in multiple of line height.
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!- examples: directx9/directx11: resizing window duplicate the font data :(
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- optimization: use another hash function than crc32, e.g. FNV1a
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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- optimization: better clipping for multi-component widgets
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@ -1761,6 +1772,17 @@ void ImGui::MemFree(void* ptr)
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return GImGui->IO.MemFreeFn(ptr);
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}
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const char* ImGui::GetClipboardText()
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{
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return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
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}
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void ImGui::SetClipboardText(const char* text)
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{
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if (GImGui->IO.SetClipboardTextFn)
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GImGui->IO.SetClipboardTextFn(text);
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}
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const char* ImGui::GetVersion()
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{
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return IMGUI_VERSION;
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4
3rdparty/ocornut-imgui/imgui.h
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4
3rdparty/ocornut-imgui/imgui.h
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@ -416,9 +416,11 @@ namespace ImGui
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IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
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// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
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// Helpers functions to access functions pointers in ImGui::GetIO()
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IMGUI_API void* MemAlloc(size_t sz);
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IMGUI_API void MemFree(void* ptr);
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IMGUI_API const char* GetClipboardText();
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IMGUI_API void SetClipboardText(const char* text);
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// Internal state/context access - if you want to use multiple ImGui context, or share context between modules (e.g. DLL), or allocate the memory yourself
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IMGUI_API const char* GetVersion();
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