Merge pull request #541 from RichardGale/rgale_winrt

Changes needed for WinRT
This commit is contained in:
Branimir Karadžić 2015-10-09 19:28:21 -07:00
commit e627c4a4d6
2 changed files with 93 additions and 15 deletions

View file

@ -8,6 +8,11 @@
#if BGFX_CONFIG_RENDERER_DIRECT3D11
# include "renderer_d3d11.h"
#if BX_PLATFORM_WINRT
#include <inspectable.h>
#include <windows.ui.xaml.media.dxinterop.h>
#endif
namespace bgfx { namespace d3d11
{
static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
@ -1012,22 +1017,50 @@ BX_PRAGMA_DIAGNOSTIC_POP();
memset(&m_scd, 0, sizeof(m_scd) );
m_scd.Width = BGFX_DEFAULT_WIDTH;
m_scd.Height = BGFX_DEFAULT_HEIGHT;
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.Stereo = false;
m_scd.SampleDesc.Count = 1;
m_scd.SampleDesc.Quality = 0;
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
m_scd.BufferCount = 2;
m_scd.Scaling = DXGI_SCALING_NONE;
m_scd.Scaling = (g_platformData.ndt == 0) ? DXGI_SCALING_NONE : DXGI_SCALING_STRETCH;
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, (::IUnknown*)g_platformData.nwh
, &m_scd
, NULL
, &m_swapChain
);
if (g_platformData.ndt == 0)
{
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, (::IUnknown*)g_platformData.nwh
, &m_scd
, NULL
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
}
else
{
BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
hr = m_factory->CreateSwapChainForComposition(
m_device,
&m_scd,
NULL,
&m_swapChain);
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 swap chain.");
IInspectable *nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
ISwapChainBackgroundPanelNative* panel = nullptr;
hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&panel);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
if (panel != nullptr)
{
hr = panel->SetSwapChain(m_swapChain);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
panel->Release();
}
}
#else
hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
@ -2122,12 +2155,40 @@ BX_PRAGMA_DIAGNOSTIC_POP();
#if BX_PLATFORM_WINRT
HRESULT hr;
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, (::IUnknown*)g_platformData.nwh
, scd
, NULL
, &m_swapChain
);
if (g_platformData.ndt == 0)
{
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, (::IUnknown*)g_platformData.nwh
, scd
, NULL
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
}
else
{
BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Invalid native display type.");
hr = m_factory->CreateSwapChainForComposition(
m_device,
&m_scd,
NULL,
&m_swapChain);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
IInspectable *nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
ISwapChainBackgroundPanelNative* panel = nullptr;
hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&panel);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
if (panel != nullptr)
{
hr = panel->SetSwapChain(m_swapChain);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
panel->Release();
}
}
#else
HRESULT hr;
hr = m_factory->CreateSwapChain(m_device
@ -3258,6 +3319,23 @@ BX_PRAGMA_DIAGNOSTIC_POP();
s_renderD3D11 = NULL;
}
void trim()
{
if (s_renderD3D11)
{
if (s_renderD3D11->m_device)
{
IDXGIDevice3 * pDXGIDevice;
HRESULT hr = s_renderD3D11->m_device->QueryInterface(__uuidof(IDXGIDevice3), (void **)&pDXGIDevice);
if (SUCCEEDED(hr))
{
pDXGIDevice->Trim();
pDXGIDevice->Release();
}
}
}
}
void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
{
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;

View file

@ -490,7 +490,7 @@ namespace bgfx
};
BX_STATIC_ASSERT(BX_COUNTOF(s_dxbcSrvType) == DxbcResourceDim::Count);
const char* s_dxbcInterpolationName[] =
static const char* s_dxbcInterpolationName[] =
{
"",
"constant",