mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
e5fc0d7a44
1 changed files with 9 additions and 9 deletions
|
@ -939,6 +939,14 @@ namespace bgfx
|
||||||
|
|
||||||
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
||||||
{
|
{
|
||||||
|
if (isValid(m_fbh)
|
||||||
|
&& m_fbh.idx != _fbh.idx
|
||||||
|
&& m_rtMsaa)
|
||||||
|
{
|
||||||
|
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
|
||||||
|
frameBuffer.resolve();
|
||||||
|
}
|
||||||
|
|
||||||
if (!isValid(_fbh) )
|
if (!isValid(_fbh) )
|
||||||
{
|
{
|
||||||
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
|
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
|
||||||
|
@ -952,7 +960,7 @@ namespace bgfx
|
||||||
{
|
{
|
||||||
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
|
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
|
||||||
|
|
||||||
// If frame buffer has only depth attachement D3DFMT_NULL
|
// If frame buffer has only depth attachment D3DFMT_NULL
|
||||||
// render target is created.
|
// render target is created.
|
||||||
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
|
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
|
||||||
|
|
||||||
|
@ -970,14 +978,6 @@ namespace bgfx
|
||||||
DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
|
DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isValid(m_fbh)
|
|
||||||
&& m_fbh.idx != _fbh.idx
|
|
||||||
&& m_rtMsaa)
|
|
||||||
{
|
|
||||||
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
||||||
frameBuffer.resolve();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_fbh = _fbh;
|
m_fbh = _fbh;
|
||||||
m_rtMsaa = _msaa;
|
m_rtMsaa = _msaa;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue