Merge branch 'master' of github.com:bkaradzic/bgfx

This commit is contained in:
bkaradzic 2014-08-20 21:07:50 -07:00
commit e5fc0d7a44

View file

@ -939,6 +939,14 @@ namespace bgfx
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
{
if (isValid(m_fbh)
&& m_fbh.idx != _fbh.idx
&& m_rtMsaa)
{
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
frameBuffer.resolve();
}
if (!isValid(_fbh) )
{
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
@ -952,7 +960,7 @@ namespace bgfx
{
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
// If frame buffer has only depth attachement D3DFMT_NULL
// If frame buffer has only depth attachment D3DFMT_NULL
// render target is created.
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
@ -970,14 +978,6 @@ namespace bgfx
DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
}
if (isValid(m_fbh)
&& m_fbh.idx != _fbh.idx
&& m_rtMsaa)
{
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
frameBuffer.resolve();
}
m_fbh = _fbh;
m_rtMsaa = _msaa;
}