mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Fixed framebuffer clear.
This commit is contained in:
parent
01ceccf515
commit
e5db297ba8
6 changed files with 102 additions and 24 deletions
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@ -2966,8 +2966,20 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
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{
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uint32_t width = getBufferWidth();
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uint32_t height = getBufferHeight();
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uint32_t width;
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uint32_t height;
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if (isValid(m_fbh) )
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{
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const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
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width = fb.m_width;
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height = fb.m_height;
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}
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else
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{
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width = getBufferWidth();
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height = getBufferHeight();
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}
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if (0 == _rect.m_x
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&& 0 == _rect.m_y
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@ -3443,35 +3455,38 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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BufferD3D11::create(_size, _data, _flags, stride, true);
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}
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static bool hasDiscard(const void* _code, uint32_t _size)
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static bool hasDepthOp(const void* _code, uint32_t _size)
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{
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bx::MemoryReader rd(_code, _size);
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DxbcContext dxbc;
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read(&rd, dxbc);
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struct FindDiscard
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struct FindDepthOp
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{
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FindDiscard()
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FindDepthOp()
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: m_found(false)
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{
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}
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static void find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
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static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
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{
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FindDiscard& out = *reinterpret_cast<FindDiscard*>(_userData);
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if (_instruction.opcode == DxbcOpcode::DISCARD)
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FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
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if (_instruction.opcode == DxbcOpcode::DISCARD
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|| (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
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{
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out.m_found = true;
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return;
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return false;
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}
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return true;
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}
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bool m_found;
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} find;
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parse(dxbc.shader, FindDiscard::find, &find);
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parse(dxbc.shader, FindDepthOp::find, &find);
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return find.m_found;
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}
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@ -3592,7 +3607,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (BGFX_CHUNK_MAGIC_FSH == magic)
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{
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m_hasDiscard = hasDiscard(code, shaderSize);
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m_hasDepthOp = hasDepthOp(code, shaderSize);
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DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
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}
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@ -4052,6 +4067,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void FrameBufferD3D11::postReset()
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{
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m_width = 0;
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m_height = 0;
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if (0 < m_numTh)
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{
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m_num = 0;
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@ -4061,6 +4079,32 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (isValid(handle) )
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{
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const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
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if (0 == m_width)
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{
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switch (texture.m_type)
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{
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case TextureD3D11::Texture2D:
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case TextureD3D11::TextureCube:
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{
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D3D11_TEXTURE2D_DESC desc;
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texture.m_texture2d->GetDesc(&desc);
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m_width = desc.Width;
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m_height = desc.Height;
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}
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break;
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case TextureD3D11::Texture3D:
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{
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D3D11_TEXTURE3D_DESC desc;
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texture.m_texture3d->GetDesc(&desc);
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m_width = desc.Width;
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m_height = desc.Height;
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}
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break;
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}
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}
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if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
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{
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BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
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@ -4718,7 +4762,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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const ShaderD3D11* fsh = program.m_fsh;
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if (NULL != m_currentColor
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|| fsh->m_hasDiscard)
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|| fsh->m_hasDepthOp)
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{
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deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
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deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
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@ -113,7 +113,7 @@ namespace bgfx { namespace d3d11
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, m_hash(0)
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, m_numUniforms(0)
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, m_numPredefined(0)
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, m_hasDiscard(false)
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, m_hasDepthOp(false)
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{
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}
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@ -163,7 +163,7 @@ namespace bgfx { namespace d3d11
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uint16_t m_numUniforms;
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uint8_t m_numPredefined;
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bool m_hasDiscard;
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bool m_hasDepthOp;
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};
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struct ProgramD3D11
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@ -231,25 +231,27 @@ namespace bgfx { namespace d3d11
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union
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{
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ID3D11Resource* m_ptr;
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ID3D11Resource* m_ptr;
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ID3D11Texture2D* m_texture2d;
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ID3D11Texture3D* m_texture3d;
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};
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ID3D11ShaderResourceView* m_srv;
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ID3D11ShaderResourceView* m_srv;
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ID3D11UnorderedAccessView* m_uav;
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ID3D11SamplerState* m_sampler;
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uint32_t m_flags;
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uint8_t m_type;
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uint8_t m_requestedFormat;
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uint8_t m_textureFormat;
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uint8_t m_numMips;
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uint8_t m_type;
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uint8_t m_requestedFormat;
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uint8_t m_textureFormat;
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uint8_t m_numMips;
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};
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struct FrameBufferD3D11
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{
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FrameBufferD3D11()
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: m_dsv(NULL)
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, m_width(0)
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, m_height(0)
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, m_denseIdx(UINT16_MAX)
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, m_num(0)
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, m_numTh(0)
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@ -268,6 +270,8 @@ namespace bgfx { namespace d3d11
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ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
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ID3D11DepthStencilView* m_dsv;
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IDXGISwapChain* m_swapChain;
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uint32_t m_width;
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uint32_t m_height;
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uint16_t m_denseIdx;
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uint8_t m_num;
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uint8_t m_numTh;
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@ -2422,8 +2422,20 @@ data.NumQualityLevels = 0;
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void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
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{
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uint32_t width = m_scd.BufferDesc.Width;
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uint32_t height = m_scd.BufferDesc.Height;
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uint32_t width;
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uint32_t height;
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if (isValid(m_fbh) )
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{
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const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx];
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width = fb.m_width;
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height = fb.m_height;
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}
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else
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{
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width = m_scd.BufferDesc.Width;
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height = m_scd.BufferDesc.Height;
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}
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if (0 == _rect.m_x
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&& 0 == _rect.m_y
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@ -4038,6 +4050,8 @@ data.NumQualityLevels = 0;
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uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
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rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
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m_width = 0;
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m_height = 0;
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m_depth.idx = bgfx::invalidHandle;
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m_num = 0;
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for (uint32_t ii = 0; ii < m_numTh; ++ii)
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@ -4046,6 +4060,14 @@ data.NumQualityLevels = 0;
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if (isValid(handle) )
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{
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const TextureD3D12& texture = s_renderD3D12->m_textures[handle.idx];
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if (0 == m_width)
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{
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D3D12_RESOURCE_DESC desc = texture.m_ptr->GetDesc();
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m_width = uint32_t(desc.Width);
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m_height = uint32_t(desc.Height);
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}
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if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
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{
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BX_CHECK(!isValid(m_depth), "");
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@ -283,6 +283,8 @@ namespace bgfx { namespace d3d12
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{
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FrameBufferD3D12()
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: m_swapChain(NULL)
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, m_width(0)
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, m_height(0)
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, m_denseIdx(UINT16_MAX)
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, m_num(0)
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, m_numTh(0)
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@ -301,6 +303,8 @@ namespace bgfx { namespace d3d12
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TextureHandle m_texture[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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TextureHandle m_depth;
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IDXGISwapChain* m_swapChain;
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uint32_t m_width;
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uint32_t m_height;
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uint16_t m_denseIdx;
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uint8_t m_num;
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uint8_t m_numTh;
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@ -1884,7 +1884,11 @@ namespace bgfx
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uint32_t size = read(&reader, instruction);
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BX_CHECK(size/4 == instruction.length, "read %d, expected %d", size/4, instruction.length); BX_UNUSED(size);
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_fn(token * sizeof(uint32_t), instruction, _userData);
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bool cont = _fn(token * sizeof(uint32_t), instruction, _userData);
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if (!cont)
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{
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return;
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}
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token += instruction.length;
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}
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@ -575,7 +575,7 @@ namespace bgfx
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int32_t read(bx::ReaderSeekerI* _reader, DxbcShader& _shader);
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int32_t write(bx::WriterI* _writer, const DxbcShader& _shader);
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typedef void (*DxbcParseFn)(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData);
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typedef bool (*DxbcParseFn)(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData);
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void parse(const DxbcShader& _src, DxbcParseFn _fn, void* _userData);
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typedef void (*DxbcFilterFn)(DxbcInstruction& _instruction, void* _userData);
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