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Modified imguiBool to return 'changed' state
This is useful for logically or-ing the state of several UI elements together to know if any have changed (e.g. because some common action needs to be taken): uiChanged |= imguiBool(...) uiChanged |= imguiSlider(...) ...
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2 changed files with 5 additions and 3 deletions
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@ -3415,12 +3415,14 @@ bool imguiCheck(const char* _text, bool _checked, bool _enabled)
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return s_imgui.check(_text, _checked, _enabled);
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}
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void imguiBool(const char* _text, bool& _flag, bool _enabled)
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bool imguiBool(const char* _text, bool& _flag, bool _enabled)
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{
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if (imguiCheck(_text, _flag, _enabled) )
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bool result = imguiCheck(_text, _flag, _enabled);
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if (result)
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{
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_flag = !_flag;
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}
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return result;
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}
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bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
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@ -173,7 +173,7 @@ void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui
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bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
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bool imguiItem(const char* _text, bool _enabled = true);
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bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
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void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
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bool imguiBool(const char* _text, bool& _flag, bool _enabled = true);
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bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
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void imguiLabel(const char* _format, ...);
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void imguiLabel(uint32_t _rgba, const char* _format, ...);
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