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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
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parent
7210c270e5
commit
e53ff3c2b0
5 changed files with 53 additions and 39 deletions
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@ -7,11 +7,9 @@
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# error GL_IMPORT(_optional, _proto, _func) must be defined!
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#endif // GL_IMPORT
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#if BGFX_CONFIG_RENDERER_OPENGL
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// OpenGL 2.1 Reference Pages
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// http://www.opengl.org/sdk/docs/man/
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//
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// OpenGL ES 2.0 Reference Pages
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// http://www.khronos.org/opengles/sdk/docs/man/
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GL_IMPORT(false, PFNGLACTIVETEXTUREPROC, glActiveTexture);
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GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
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@ -90,3 +88,12 @@ GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
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GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
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GL_IMPORT(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
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#endif // BGFX_CONFIG_DEBUG_GREMEDY
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#else
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// OpenGL ES 2.0 Reference Pages
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// http://www.khronos.org/opengles/sdk/docs/man/
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GL_IMPORT(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
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#endif // BGFX_CONFIG_RENDERER_
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@ -259,11 +259,11 @@ namespace bgfx
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BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
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BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
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m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
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m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
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m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF24) );
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m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ) );
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m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_RAWZ) );
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m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_NULL) );
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m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF16) );
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m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_DF24) );
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m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_INTZ) );
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m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_RAWZ) );
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uint32_t index = 1;
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for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
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@ -61,6 +61,8 @@ typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
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# define D3DMULTISAMPLE_8_SAMPLES D3DMULTISAMPLE_4_SAMPLES
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# define D3DMULTISAMPLE_16_SAMPLES D3DMULTISAMPLE_4_SAMPLES
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# define D3DFMT_DF24 D3DFMT_D24FS8
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# define _PIX_SETMARKER(_col, _name) do {} while(0)
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# define _PIX_BEGINEVENT(_col, _name) do {} while(0)
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# define _PIX_ENDEVENT() do {} while(0)
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@ -16,11 +16,9 @@
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namespace bgfx
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{
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#if BGFX_CONFIG_RENDERER_OPENGL
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# define GL_IMPORT(_optional, _proto, _func) _proto _func
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# include "glimports.h"
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# undef GL_IMPORT
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#define GL_IMPORT(_optional, _proto, _func) _proto _func
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#include "glimports.h"
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#undef GL_IMPORT
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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@ -101,6 +99,14 @@ namespace bgfx
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m_instInterface->BindGraphics(m_instance, m_context);
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glSetCurrentContextPPAPI(m_context);
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m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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// # define GL_IMPORT(_optional, _proto, _func) \
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// { \
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// _func = (_proto)eglGetProcAddress(#_func); \
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// BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
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// }
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// # include "glimports.h"
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// # undef GL_IMPORT
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}
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else
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{
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@ -403,6 +409,14 @@ namespace bgfx
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ARB_framebuffer_sRGB,
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EXT_framebuffer_sRGB,
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ARB_multisample,
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CHROMIUM_framebuffer_multisample,
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ANGLE_translated_shader_source,
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ANGLE_instanced_arrays,
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OES_texture_float,
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OES_texture_float_linear,
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OES_texture_half_float,
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OES_texture_half_float_linear,
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EXT_occlusion_query_boolean,
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Count
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};
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@ -431,6 +445,14 @@ namespace bgfx
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{ "GL_ARB_framebuffer_sRGB", false, true },
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{ "GL_EXT_framebuffer_sRGB", false, true },
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{ "GL_ARB_multisample", false, true },
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{ "GL_CHROMIUM_framebuffer_multisample", false, true },
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{ "GL_ANGLE_translated_shader_source", false, true },
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{ "GL_ANGLE_instanced_arrays", false, true },
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{ "GL_OES_texture_float", false, true },
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{ "GL_OES_texture_float_linear", false, true },
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{ "GL_OES_texture_half_float", false, true },
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{ "GL_OES_texture_half_float_linear", false, true },
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{ "GL_EXT_occlusion_query_boolean", false, true },
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};
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static const GLenum s_primType[] =
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@ -37,30 +37,15 @@
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# include <gl/glext.h>
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#elif BGFX_CONFIG_RENDERER_OPENGLES
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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//# include <EGL/egl.h>
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# ifndef GL_BGRA_EXT
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# define GL_BGRA_EXT 0x80E1
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# endif // GL_BGRA_EXT
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# ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
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# define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
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# endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
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# ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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# endif // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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# ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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# endif // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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# ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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# endif // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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# ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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# endif // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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# ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
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# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
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# endif // GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#if BX_PLATFORM_NACL
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@ -119,11 +104,9 @@ namespace bgfx
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#define GREMEDY_SETMARKER(_string) _GREMEDY_SETMARKER(_string)
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#define GREMEDY_FRAMETERMINATOR() _GREMEDY_FRAMETERMINATOR()
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#if BGFX_CONFIG_RENDERER_OPENGL
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# define GL_IMPORT(_optional, _proto, _func) extern _proto _func
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# include "glimports.h"
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# undef GL_IMPORT
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#define GL_IMPORT(_optional, _proto, _func) extern _proto _func
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#include "glimports.h"
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#undef GL_IMPORT
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class ConstantBuffer;
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