Fixed 10-font example.

This commit is contained in:
Branimir Karadžić 2014-04-16 22:11:14 -07:00
parent b09059c421
commit e39d280a31
5 changed files with 28 additions and 287 deletions

View file

@ -1,228 +0,0 @@
/*
* Copyright 2013 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bx/timer.h>
#include "../fpumath.h"
#include "camera.h"
struct Camera
{
struct MouseCoords
{
int32_t m_mx;
int32_t m_my;
};
Camera()
{
reset();
}
void reset()
{
m_mouseNow.m_mx = 0;
m_mouseNow.m_my = 0;
m_mouseLast.m_mx = 0;
m_mouseLast.m_my = 0;
m_eye[0] = 0.0f;
m_eye[1] = 0.0f;
m_eye[2] = -35.0f;
m_at[0] = 0.0f;
m_at[1] = 0.0f;
m_at[2] = -1.0f;
m_up[0] = 0.0f;
m_up[1] = 1.0f;
m_up[2] = 0.0f;
m_horizontalAngle = 0.01f;
m_verticalAngle = 0.0f;
m_mouseSpeed = 0.0020f;
m_moveSpeed = 30.0f;
m_keys = 0;
m_mouseDown = false;
}
void setMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
{
if (_down)
{
m_mouseDown = true;
m_mouseLast.m_mx = _mx;
m_mouseLast.m_my = _my;
m_mouseNow.m_mx = _mx;
m_mouseNow.m_my = _my;
}
if (!_down && !_move)
{
m_mouseDown = false;
}
if (m_mouseDown && _move)
{
m_mouseNow.m_mx = _mx;
m_mouseNow.m_my = _my;
}
}
void setKeyState(uint8_t _key, bool _down)
{
m_keys &= ~_key;
m_keys |= _down ? _key : 0;
}
void update(float _deltaTime)
{
if (m_mouseDown)
{
int32_t deltaX = m_mouseNow.m_mx - m_mouseLast.m_mx;
int32_t deltaY = m_mouseNow.m_my - m_mouseLast.m_my;
m_horizontalAngle += m_mouseSpeed * float(deltaX);
m_verticalAngle -= m_mouseSpeed * float(deltaY);
m_mouseLast.m_mx = m_mouseNow.m_mx;
m_mouseLast.m_my = m_mouseNow.m_my;
}
float direction[3] =
{
cosf(m_verticalAngle) * sinf(m_horizontalAngle),
sinf(m_verticalAngle),
cosf(m_verticalAngle) * cosf(m_horizontalAngle),
};
float right[3] =
{
sinf(m_horizontalAngle - float(M_PI)/2.0f),
0,
cosf(m_horizontalAngle - float(M_PI)/2.0f),
};
if (m_keys & CAMERA_KEY_UP)
{
// m_eye += direction * _deltaTime * m_moveSpeed
float tmpRhs[3];
float tmpPos[3];
memcpy(tmpPos, m_eye, sizeof(float)*3);
vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
vec3Add(m_eye, tmpPos, tmpRhs);
setKeyState(CAMERA_KEY_UP, false);
}
if (m_keys & CAMERA_KEY_DOWN)
{
// m_eye -= direction * _deltaTime * m_moveSpeed
float tmpRhs[3];
float tmpPos[3];
memcpy(tmpPos, m_eye, sizeof(float)*3);
vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
vec3Sub(m_eye, tmpPos, tmpRhs);
setKeyState(CAMERA_KEY_DOWN, false);
}
if (m_keys & CAMERA_KEY_LEFT)
{
// m_eye += right * _deltaTime * m_moveSpeed
float tmpRhs[3];
float tmpPos[3];
memcpy(tmpPos, m_eye, sizeof(float)*3);
vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
vec3Add(m_eye, tmpPos, tmpRhs);
setKeyState(CAMERA_KEY_LEFT, false);
}
if (m_keys & CAMERA_KEY_RIGHT)
{
// m_eye -= right * _deltaTime * m_moveSpeed
float tmpRhs[3];
float tmpPos[3];
memcpy(tmpPos, m_eye, sizeof(float)*3);
vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
vec3Sub(m_eye, tmpPos, tmpRhs);
setKeyState(CAMERA_KEY_RIGHT, false);
}
vec3Add(m_at, m_eye, direction);
vec3Cross(m_up, right, direction);
}
void getViewMtx(float* _viewMtx)
{
mtxLookAt(_viewMtx, m_eye, m_at, m_up);
}
void setPosition(float* _pos)
{
memcpy(m_eye, _pos, sizeof(float)*3);
}
void setVerticalAngle(float _verticalAngle)
{
m_verticalAngle = _verticalAngle;
}
void setHorizontalAngle(float _horizontalAngle)
{
m_horizontalAngle = _horizontalAngle;
}
MouseCoords m_mouseNow, m_mouseLast;
float m_eye[3];
float m_at[3];
float m_up[3];
float m_horizontalAngle;
float m_verticalAngle;
float m_mouseSpeed;
float m_moveSpeed;
uint8_t m_keys;
bool m_mouseDown;
};
static Camera s_camera;
void cameraSetPosition(float* _pos)
{
s_camera.setPosition(_pos);
}
void cameraSetHorizontalAngle(float _horizontalAngle)
{
s_camera.setHorizontalAngle(_horizontalAngle);
}
void cameraSetVerticalAngle(float _verticalAngle)
{
s_camera.setVerticalAngle(_verticalAngle);
}
void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
{
s_camera.setMouseState(_mx, _my, _down, _move);
}
void cameraSetKeyState(uint8_t _key, bool _down)
{
s_camera.setKeyState(_key, _down);
}
void cameraGetViewMtx(float* _viewMtx)
{
s_camera.getViewMtx(_viewMtx);
}
void cameraGetPosition(float* _pos)
{
memcpy(_pos, s_camera.m_eye, 3*sizeof(float));
}
void cameraGetAt(float* _at)
{
memcpy(_at, s_camera.m_at, 3*sizeof(float));
}
void cameraUpdate(float _deltaTime)
{
s_camera.update(_deltaTime);
}

View file

@ -1,36 +0,0 @@
/*
* Copyright 2013 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#define CAMERA_KEY_UP UINT8_C(0x1)
#define CAMERA_KEY_DOWN UINT8_C(0x2)
#define CAMERA_KEY_LEFT UINT8_C(0x4)
#define CAMERA_KEY_RIGHT UINT8_C(0x8)
///
void cameraSetPosition(float* _pos);
///
void cameraSetHorizontalAngle(float _horizontalAngle);
///
void cameraSetVerticalAngle(float _verticalAngle);
///
void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move);
///
void cameraSetKeyState(uint8_t _key, bool _down);
///
void cameraGetViewMtx(float* _viewMtx);
///
void cameraGetPosition(float* _pos);
///
void cameraGetAt(float* _at);
///
void cameraUpdate(float _deltaTime = 0.0f);

View file

@ -587,31 +587,28 @@ TextBufferManager::TextBufferManager(FontManager* _fontManager)
break;
}
bgfx::ShaderHandle vsh;
bgfx::ShaderHandle fsh;
m_basicProgram = bgfx::createProgram(
bgfx::createShader(vs_font_basic)
, bgfx::createShader(fs_font_basic)
, true
);
vsh = bgfx::createShader(vs_font_basic);
fsh = bgfx::createShader(fs_font_basic);
m_basicProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
m_distanceProgram = bgfx::createProgram(
bgfx::createShader(vs_font_distance_field)
, bgfx::createShader(fs_font_distance_field)
, true
);
vsh = bgfx::createShader(vs_font_distance_field);
fsh = bgfx::createShader(fs_font_distance_field);
m_distanceProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createShader(vs_font_distance_field_subpixel);
fsh = bgfx::createShader(fs_font_distance_field_subpixel);
m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
m_distanceSubpixelProgram = bgfx::createProgram(
bgfx::createShader(vs_font_distance_field_subpixel)
, bgfx::createShader(fs_font_distance_field_subpixel)
, true
);
m_vertexDecl.begin();
m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
m_vertexDecl.end();
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
@ -693,7 +690,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
BufferCache& bc = m_textBuffers[_handle.idx];
uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
uint32_t vertexSize = bc.textBuffer->getVertexCount() * bc.textBuffer->getVertexSize();
if (0 == indexSize || 0 == vertexSize)
@ -759,7 +756,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
vbh.idx = bc.vertexBufferHandleIdx;
}
bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
}
break;

View file

@ -1257,7 +1257,10 @@ namespace bgfx
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices = UINT32_MAX);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex = 0, uint32_t _numVertices = UINT32_MAX);
void setVertexBuffer(VertexBufferHandle _handle);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);

View file

@ -2321,6 +2321,11 @@ namespace bgfx
s_ctx->setIndexBuffer(_tib, numIndices);
}
void setVertexBuffer(VertexBufferHandle _handle)
{
setVertexBuffer(_handle, 0, UINT32_MAX);
}
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();