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Increased GLSL compiler MaxDrawBuffers to 8.
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1 changed files with 1 additions and 1 deletions
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@ -64,7 +64,7 @@ initialize_mesa_context(struct gl_context *ctx, glslopt_target api)
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
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ctx->Const.MaxDrawBuffers = 2;
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ctx->Const.MaxDrawBuffers = 8;
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ctx->Driver.NewShader = _mesa_new_shader;
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ctx->Driver.NewShader = _mesa_new_shader;
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ctx->Driver.DeleteShader = DeleteShader;
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ctx->Driver.DeleteShader = DeleteShader;
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