mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Added isValid check function for handles.
This commit is contained in:
parent
9f2faf8c06
commit
df1dfdc872
12 changed files with 132 additions and 117 deletions
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@ -237,7 +237,7 @@ struct Mesh
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::invalidHandle != group.m_ibh.idx)
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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@ -232,7 +232,7 @@ struct Mesh
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::invalidHandle != group.m_ibh.idx)
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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@ -259,7 +259,7 @@ struct Mesh
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::invalidHandle != group.m_ibh.idx)
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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@ -489,7 +489,7 @@ TrueTypeHandle FontManager::createTtf(const uint8_t* _buffer, uint32_t _size)
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void FontManager::destroyTtf(TrueTypeHandle _handle)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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delete m_cachedFiles[_handle.idx].buffer;
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m_cachedFiles[_handle.idx].bufferSize = 0;
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m_cachedFiles[_handle.idx].buffer = NULL;
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@ -498,7 +498,7 @@ void FontManager::destroyTtf(TrueTypeHandle _handle)
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FontHandle FontManager::createFontByPixelSize(TrueTypeHandle _ttfHandle, uint32_t _typefaceIndex, uint32_t _pixelSize, uint32_t _fontType)
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{
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BX_CHECK(bgfx::invalidHandle != _ttfHandle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_ttfHandle), "Invalid handle used");
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TrueTypeFont* ttf = new TrueTypeFont();
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if (!ttf->init(m_cachedFiles[_ttfHandle.idx].buffer, m_cachedFiles[_ttfHandle.idx].bufferSize, _typefaceIndex, _pixelSize) )
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@ -525,7 +525,7 @@ FontHandle FontManager::createFontByPixelSize(TrueTypeHandle _ttfHandle, uint32_
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FontHandle FontManager::createScaledFontToPixelSize(FontHandle _baseFontHandle, uint32_t _pixelSize)
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{
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BX_CHECK(bgfx::invalidHandle != _baseFontHandle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_baseFontHandle), "Invalid handle used");
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CachedFont& baseFont = m_cachedFonts[_baseFontHandle.idx];
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FontInfo& fontInfo = baseFont.fontInfo;
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@ -554,7 +554,7 @@ FontHandle FontManager::createScaledFontToPixelSize(FontHandle _baseFontHandle,
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void FontManager::destroyFont(FontHandle _handle)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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CachedFont& font = m_cachedFonts[_handle.idx];
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@ -570,7 +570,7 @@ void FontManager::destroyFont(FontHandle _handle)
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bool FontManager::preloadGlyph(FontHandle _handle, const wchar_t* _string)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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CachedFont& font = m_cachedFonts[_handle.idx];
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if (NULL == font.trueTypeFont)
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@ -592,7 +592,7 @@ bool FontManager::preloadGlyph(FontHandle _handle, const wchar_t* _string)
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bool FontManager::preloadGlyph(FontHandle _handle, CodePoint _codePoint)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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CachedFont& font = m_cachedFonts[_handle.idx];
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FontInfo& fontInfo = font.fontInfo;
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@ -640,7 +640,7 @@ bool FontManager::preloadGlyph(FontHandle _handle, CodePoint _codePoint)
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return true;
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}
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if (font.masterFontHandle.idx != bgfx::invalidHandle
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if (isValid(font.masterFontHandle)
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&& preloadGlyph(font.masterFontHandle, _codePoint) )
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{
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const GlyphInfo* glyph = getGlyphInfo(font.masterFontHandle, _codePoint);
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@ -662,7 +662,7 @@ bool FontManager::preloadGlyph(FontHandle _handle, CodePoint _codePoint)
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const FontInfo& FontManager::getFontInfo(FontHandle _handle) const
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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return m_cachedFonts[_handle.idx].fontInfo;
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}
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@ -635,8 +635,8 @@ TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType:
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bc.textBuffer = new TextBuffer(m_fontManager);
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bc.fontType = _type;
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bc.bufferType = _bufferType;
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bc.indexBufferHandle = bgfx::invalidHandle;
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bc.vertexBufferHandle = bgfx::invalidHandle;
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bc.indexBufferHandleIdx = bgfx::invalidHandle;
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bc.vertexBufferHandleIdx = bgfx::invalidHandle;
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TextBufferHandle ret = {textIdx};
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return ret;
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@ -644,14 +644,14 @@ TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType:
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void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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m_textBufferHandles.free(_handle.idx);
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delete bc.textBuffer;
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bc.textBuffer = NULL;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
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if (bc.vertexBufferHandleIdx == bgfx::invalidHandle)
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{
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return;
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}
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@ -662,8 +662,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
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{
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bgfx::IndexBufferHandle ibh;
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bgfx::VertexBufferHandle vbh;
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ibh.idx = bc.indexBufferHandle;
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vbh.idx = bc.vertexBufferHandle;
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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bgfx::destroyIndexBuffer(ibh);
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bgfx::destroyVertexBuffer(vbh);
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}
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@ -673,8 +673,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
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case BufferType::Dynamic:
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bgfx::DynamicIndexBufferHandle ibh;
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bgfx::DynamicVertexBufferHandle vbh;
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ibh.idx = bc.indexBufferHandle;
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vbh.idx = bc.vertexBufferHandle;
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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bgfx::destroyDynamicIndexBuffer(ibh);
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bgfx::destroyDynamicVertexBuffer(vbh);
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@ -687,7 +687,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
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void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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@ -738,7 +738,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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bgfx::IndexBufferHandle ibh;
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bgfx::VertexBufferHandle vbh;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
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if (bgfx::invalidHandle == bc.vertexBufferHandleIdx)
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{
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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@ -748,13 +748,13 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
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vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
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bc.indexBufferHandle = ibh.idx;
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bc.vertexBufferHandle = vbh.idx;
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bc.indexBufferHandleIdx = ibh.idx;
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bc.vertexBufferHandleIdx = vbh.idx;
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}
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else
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{
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ibh.idx = bc.indexBufferHandle;
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vbh.idx = bc.vertexBufferHandle;
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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}
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bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
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@ -767,7 +767,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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bgfx::DynamicIndexBufferHandle ibh;
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bgfx::DynamicVertexBufferHandle vbh;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
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if (bgfx::invalidHandle == bc.vertexBufferHandleIdx )
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{
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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@ -777,13 +777,13 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
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vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
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bc.indexBufferHandle = ibh.idx;
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bc.vertexBufferHandle = vbh.idx;
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bc.indexBufferHandleIdx = ibh.idx;
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bc.vertexBufferHandleIdx = vbh.idx;
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}
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else
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{
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ibh.idx = bc.indexBufferHandle;
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vbh.idx = bc.vertexBufferHandle;
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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@ -818,84 +818,84 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t _flags)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setStyle(_flags);
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}
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void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setTextColor(_rgba);
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}
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void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setBackgroundColor(_rgba);
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}
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void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setOverlineColor(_rgba);
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}
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void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setUnderlineColor(_rgba);
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}
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void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setStrikeThroughColor(_rgba);
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}
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void TextBufferManager::setPenPosition(TextBufferHandle _handle, float _x, float _y)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setPenPosition(_x, _y);
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}
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void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->appendText(_fontHandle, _string, _end);
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}
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void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->appendText(_fontHandle, _string, _end);
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}
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void TextBufferManager::appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->appendAtlasFace(_faceIndex);
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}
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void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->clearTextBuffer();
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}
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TextRectangle TextBufferManager::getRectangle(TextBufferHandle _handle) const
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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return bc.textBuffer->getRectangle();
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}
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@ -77,8 +77,8 @@ public:
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private:
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struct BufferCache
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{
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uint16_t indexBufferHandle;
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uint16_t vertexBufferHandle;
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uint16_t indexBufferHandleIdx;
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uint16_t vertexBufferHandleIdx;
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TextBuffer* textBuffer;
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BufferType::Enum bufferType;
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uint32_t fontType;
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@ -227,7 +227,10 @@
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#define BGFX_RESET_CAPTURE UINT32_C(0x00000100)
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///
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#define BGFX_HANDLE(_name) struct _name { uint16_t idx; }
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#define BGFX_HANDLE(_name) \
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struct _name { uint16_t idx; }; \
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inline bool isValid(_name _handle) { return bgfx::invalidHandle != _handle.idx; }
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#define BGFX_INVALID_HANDLE { bgfx::invalidHandle }
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namespace bx { struct ReallocatorI; }
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@ -823,13 +826,23 @@ namespace bgfx
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///
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/// Predefined uniforms:
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///
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/// u_viewRect vec4(x, y, width, height) - view rectangle for current view.
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/// u_viewTexel vec4(1.0/width, 1.0/height, undef, undef) - inverse width and height
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/// u_viewRect vec4(x, y, width, height) - view rectangle for current
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/// view.
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///
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/// u_viewTexel vec4(1.0/width, 1.0/height, undef, undef) - inverse
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/// width and height
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///
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/// u_view mat4 - view matrix
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/// u_viewProj mat4 - view projection matrix
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///
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/// u_viewProj mat4 - concatenated view projection matrix
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///
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/// u_model mat4[BGFX_CONFIG_MAX_BONES] - array of model matrices.
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/// u_modelView mat4 - model view matrix, only first model matrix from array is used.
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/// u_modelViewProj mat4 - concatinated model view projection matrix.
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///
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/// u_modelView mat4 - concatenated model view matrix, only first
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/// model matrix from array is used.
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///
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/// u_modelViewProj mat4 - concatenated model view projection matrix.
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///
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/// u_alphaRef float - alpha reference value for alpha test.
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///
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UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1);
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@ -46,6 +46,7 @@ namespace bgfx
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}
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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{
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return BX_ALLOC(g_allocator, _bytes);
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@ -55,6 +56,7 @@ namespace bgfx
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{
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BX_FREE(g_allocator, _ptr);
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}
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#endif // BGFX_CONFIG_USE_TINYSTL
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struct CallbackStub : public CallbackI
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{
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76
src/bgfx_p.h
76
src/bgfx_p.h
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@ -1138,7 +1138,7 @@ namespace bgfx
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void setProgram(ProgramHandle _handle)
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{
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BX_CHECK(invalidHandle != _handle.idx, "Can't set program with invalid handle.");
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BX_CHECK(isValid(_handle), "Can't set program with invalid handle.");
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m_key.m_program = _handle.idx;
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}
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@ -1152,7 +1152,7 @@ namespace bgfx
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| ( (_flags&BGFX_SAMPLER_TYPE_MASK) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags)
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;
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if (invalidHandle != _sampler.idx)
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if (isValid(_sampler) )
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{
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uint32_t stage = _stage;
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setUniform(_sampler, &stage);
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@ -1169,7 +1169,7 @@ namespace bgfx
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| ( (_flags&BGFX_SAMPLER_TYPE_MASK) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags)
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;
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|
||||
if (invalidHandle != _sampler.idx)
|
||||
if (isValid(_sampler) )
|
||||
{
|
||||
uint32_t stage = _stage;
|
||||
setUniform(_sampler, &stage);
|
||||
|
@ -1611,8 +1611,8 @@ namespace bgfx
|
|||
{
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate index buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate index buffer handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
|
@ -1633,7 +1633,7 @@ namespace bgfx
|
|||
{
|
||||
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
|
||||
|
||||
if (invalidHandle == declHandle.idx)
|
||||
if (!isValid(declHandle) )
|
||||
{
|
||||
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
||||
declHandle = temp;
|
||||
|
@ -1649,8 +1649,8 @@ namespace bgfx
|
|||
{
|
||||
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate vertex buffer handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
||||
m_declRef.add(handle, declHandle, _decl.m_hash);
|
||||
|
@ -1667,7 +1667,7 @@ namespace bgfx
|
|||
void destroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
VertexDeclHandle declHandle = m_declRef.release(_handle);
|
||||
if (invalidHandle != declHandle.idx)
|
||||
if (isValid(declHandle) )
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
|
||||
cmdbuf.write(declHandle);
|
||||
|
@ -1686,8 +1686,8 @@ namespace bgfx
|
|||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
{
|
||||
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
|
||||
BX_WARN(invalidHandle != indexBufferHandle.idx, "Failed to allocate index buffer handle.");
|
||||
if (indexBufferHandle.idx == invalidHandle)
|
||||
BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle.");
|
||||
if (!isValid(indexBufferHandle) )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
@ -1701,8 +1701,8 @@ namespace bgfx
|
|||
}
|
||||
|
||||
handle.idx = m_dynamicIndexBufferHandle.alloc();
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic index buffer handle.");
|
||||
if (handle.idx == invalidHandle)
|
||||
BX_WARN(isValid(handle), "Failed to allocate dynamic index buffer handle.");
|
||||
if (!isValid(handle) )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
@ -1718,7 +1718,7 @@ namespace bgfx
|
|||
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
||||
{
|
||||
DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2);
|
||||
if (invalidHandle != handle.idx)
|
||||
if (isValid(handle) )
|
||||
{
|
||||
updateDynamicIndexBuffer(handle, _mem);
|
||||
}
|
||||
|
@ -1756,8 +1756,8 @@ namespace bgfx
|
|||
{
|
||||
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic vertex buffer handle.");
|
||||
if (vertexBufferHandle.idx == invalidHandle)
|
||||
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
|
||||
if (!isValid(vertexBufferHandle) )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
@ -1788,7 +1788,7 @@ namespace bgfx
|
|||
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
||||
{
|
||||
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl);
|
||||
if (invalidHandle != handle.idx)
|
||||
if (isValid(handle) )
|
||||
{
|
||||
updateDynamicVertexBuffer(handle, _mem);
|
||||
}
|
||||
|
@ -1830,8 +1830,8 @@ namespace bgfx
|
|||
TransientIndexBuffer* ib = NULL;
|
||||
|
||||
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient index buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate transient index buffer handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
|
@ -1873,8 +1873,8 @@ namespace bgfx
|
|||
|
||||
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient vertex buffer handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate transient vertex buffer handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
uint16_t stride = 0;
|
||||
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
|
||||
|
@ -1918,7 +1918,7 @@ namespace bgfx
|
|||
|
||||
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
||||
|
||||
if (invalidHandle == declHandle.idx)
|
||||
if (!isValid(declHandle) )
|
||||
{
|
||||
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
||||
declHandle = temp;
|
||||
|
@ -1971,8 +1971,8 @@ namespace bgfx
|
|||
|
||||
VertexShaderHandle handle = { m_vertexShaderHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex shader handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate vertex shader handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
VertexShaderRef& vsr = m_vertexShaderRef[handle.idx];
|
||||
vsr.m_refCount = 1;
|
||||
|
@ -1988,7 +1988,7 @@ namespace bgfx
|
|||
|
||||
void destroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
if (invalidHandle == _handle.idx)
|
||||
if (!isValid(_handle) )
|
||||
{
|
||||
BX_WARN(false, "Passing invalid vertex shader handle to bgfx::destroyVertexShader");
|
||||
return;
|
||||
|
@ -2031,8 +2031,8 @@ namespace bgfx
|
|||
|
||||
FragmentShaderHandle handle = { m_fragmentShaderHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate fragment shader handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate fragment shader handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx];
|
||||
fsr.m_refCount = 1;
|
||||
|
@ -2048,7 +2048,7 @@ namespace bgfx
|
|||
|
||||
void destroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
if (invalidHandle == _handle.idx)
|
||||
if (!isValid(_handle) )
|
||||
{
|
||||
BX_WARN(false, "Passing invalid fragment shader handle to bgfx::destroyFragmentShader");
|
||||
return;
|
||||
|
@ -2077,8 +2077,8 @@ namespace bgfx
|
|||
|
||||
ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
if (invalidHandle == _vsh.idx
|
||||
|| invalidHandle == _fsh.idx)
|
||||
if (!isValid(_vsh)
|
||||
|| !isValid(_fsh) )
|
||||
{
|
||||
BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx);
|
||||
ProgramHandle invalid = BGFX_INVALID_HANDLE;
|
||||
|
@ -2097,8 +2097,8 @@ namespace bgfx
|
|||
ProgramHandle handle;
|
||||
handle.idx = m_programHandle.alloc();
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate program handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate program handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
vertexShaderIncRef(_vsh);
|
||||
fragmentShaderIncRef(_fsh);
|
||||
|
@ -2152,8 +2152,8 @@ namespace bgfx
|
|||
}
|
||||
|
||||
TextureHandle handle = { m_textureHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate texture handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate texture handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
|
||||
cmdbuf.write(handle);
|
||||
|
@ -2191,9 +2191,9 @@ namespace bgfx
|
|||
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate render target handle.");
|
||||
BX_WARN(isValid(handle), "Failed to allocate render target handle.");
|
||||
|
||||
if (invalidHandle != handle.idx)
|
||||
if (isValid(handle) )
|
||||
{
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget);
|
||||
cmdbuf.write(handle);
|
||||
|
@ -2224,8 +2224,8 @@ namespace bgfx
|
|||
|
||||
UniformHandle handle = { m_uniformHandle.alloc() };
|
||||
|
||||
BX_WARN(invalidHandle != handle.idx, "Failed to allocate uniform handle.");
|
||||
if (invalidHandle != handle.idx)
|
||||
BX_WARN(isValid(handle), "Failed to allocate uniform handle.");
|
||||
if (isValid(handle) )
|
||||
{
|
||||
Uniform& uniform = m_uniform[handle.idx];
|
||||
uniform.m_type = _type;
|
||||
|
|
|
@ -703,7 +703,7 @@ namespace bgfx
|
|||
void setRenderTarget(RenderTargetHandle _rt, bool _msaa = true)
|
||||
{
|
||||
BX_UNUSED(_msaa);
|
||||
if (_rt.idx == invalidHandle)
|
||||
if (!isValid(_rt) )
|
||||
{
|
||||
m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
|
||||
|
||||
|
@ -2575,13 +2575,13 @@ namespace bgfx
|
|||
{
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
if (isValid(state.m_instanceDataBuffer) )
|
||||
{
|
||||
const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
uint32_t instStride = state.m_instanceDataStride;
|
||||
|
@ -2616,13 +2616,13 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
||||
if (isValid(currentState.m_vertexBuffer) )
|
||||
{
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_MAX == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_stride;
|
||||
}
|
||||
|
@ -2632,7 +2632,7 @@ namespace bgfx
|
|||
uint32_t numInstances = 0;
|
||||
uint32_t numPrimsRendered = 0;
|
||||
|
||||
if (invalidHandle != state.m_indexBuffer.idx)
|
||||
if (isValid(state.m_indexBuffer) )
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
|
|
|
@ -618,7 +618,7 @@ namespace bgfx
|
|||
|
||||
void setRenderTarget(RenderTargetHandle _rt, bool _msaa = true)
|
||||
{
|
||||
if (_rt.idx == invalidHandle)
|
||||
if (!isValid(_rt) )
|
||||
{
|
||||
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
|
||||
DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
|
||||
|
@ -638,7 +638,7 @@ namespace bgfx
|
|||
DX_CHECK(m_device->SetDepthStencilSurface(NULL != renderTarget.m_depth ? renderTarget.m_depth : m_backBufferDepthStencil) );
|
||||
}
|
||||
|
||||
if (m_rt.idx != invalidHandle
|
||||
if (isValid(m_rt)
|
||||
&& m_rt.idx != _rt.idx
|
||||
&& m_rtMsaa)
|
||||
{
|
||||
|
@ -2719,11 +2719,11 @@ namespace bgfx
|
|||
{
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx
|
||||
if (isValid(state.m_instanceDataBuffer)
|
||||
&& s_renderCtx->m_instancing)
|
||||
{
|
||||
const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
|
@ -2765,13 +2765,13 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
||||
if (isValid(currentState.m_vertexBuffer) )
|
||||
{
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_MAX == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
|
||||
}
|
||||
|
@ -2781,7 +2781,7 @@ namespace bgfx
|
|||
uint32_t numInstances = 0;
|
||||
uint32_t numPrimsRendered = 0;
|
||||
|
||||
if (invalidHandle != state.m_indexBuffer.idx)
|
||||
if (isValid(state.m_indexBuffer) )
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
|
|
|
@ -543,7 +543,7 @@ namespace bgfx
|
|||
|
||||
uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
|
||||
{
|
||||
if (m_rt.idx != invalidHandle
|
||||
if (isValid(m_rt)
|
||||
&& m_rt.idx != _rt.idx
|
||||
&& m_rtMsaa)
|
||||
{
|
||||
|
@ -554,7 +554,7 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
if (_rt.idx == invalidHandle)
|
||||
if (!isValid(_rt) )
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
|
||||
}
|
||||
|
@ -2299,7 +2299,7 @@ namespace bgfx
|
|||
uint32_t fmt = uint32_t(TextureFormat::Unknown);
|
||||
for (uint32_t jj = 0; jj < fmt; ++jj)
|
||||
{
|
||||
if (s_textureFormat[jj].m_internalFmt == internalFmt)
|
||||
if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
|
||||
{
|
||||
fmt = jj;
|
||||
}
|
||||
|
@ -3318,16 +3318,16 @@ namespace bgfx
|
|||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
program.add(hash);
|
||||
|
||||
if (invalidHandle != state.m_vertexBuffer.idx)
|
||||
if (isValid(state.m_vertexBuffer) )
|
||||
{
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
vb.add(hash);
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
if (isValid(state.m_instanceDataBuffer) )
|
||||
{
|
||||
VertexBuffer& instanceVb = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
instanceVb.add(hash);
|
||||
|
@ -3340,7 +3340,7 @@ namespace bgfx
|
|||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
||||
}
|
||||
|
||||
if (invalidHandle != state.m_indexBuffer.idx)
|
||||
if (isValid(state.m_indexBuffer) )
|
||||
{
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx];
|
||||
ib.add(hash);
|
||||
|
@ -3405,18 +3405,18 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
||||
if (isValid(currentState.m_vertexBuffer) )
|
||||
{
|
||||
if (baseVertex != state.m_startVertex
|
||||
|| bindAttribs)
|
||||
{
|
||||
baseVertex = state.m_startVertex;
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const Program& program = s_renderCtx->m_program[programIdx];
|
||||
program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
if (isValid(state.m_instanceDataBuffer) )
|
||||
{
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
||||
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
||||
|
@ -3425,13 +3425,13 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
if (invalidHandle != currentState.m_vertexBuffer.idx)
|
||||
if (isValid(currentState.m_vertexBuffer) )
|
||||
{
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_MAX == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_stride;
|
||||
}
|
||||
|
@ -3441,7 +3441,7 @@ namespace bgfx
|
|||
uint32_t numInstances = 0;
|
||||
uint32_t numPrimsRendered = 0;
|
||||
|
||||
if (invalidHandle != state.m_indexBuffer.idx)
|
||||
if (isValid(state.m_indexBuffer) )
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue