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https://github.com/scratchfoundation/bgfx.git
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OSX/iOS: Updated to Xcode5.
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parent
4970c175c7
commit
dee588dfba
6 changed files with 28 additions and 16 deletions
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@ -42,7 +42,7 @@ static const char* tokenizeCommandLine(const char* _commandLine, char* _buffer,
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switch (state)
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{
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case SkipWhitespace:
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for (; isspace(*curr); ++curr); // skip whitespace
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for (; isspace(*curr); ++curr) {}; // skip whitespace
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state = SetTerm;
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break;
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@ -92,7 +92,7 @@ static const char* tokenizeCommandLine(const char* _commandLine, char* _buffer,
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case Escape:
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{
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const char* start = --curr;
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for (; '\\' == *curr; ++curr);
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for (; '\\' == *curr; ++curr) {};
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if ('"' != *curr)
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{
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@ -16,11 +16,6 @@
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#include <bx/uint32_t.h>
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#include <bx/thread.h>
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namespace bgfx
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{
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void renderFrame();
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}
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namespace entry
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{
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struct MainThreadEntry
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@ -76,6 +71,7 @@ namespace entry
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void setWindowSize(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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}
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void toggleWindowFrame()
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@ -84,6 +80,7 @@ namespace entry
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void setMouseLock(bool _lock)
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{
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BX_UNUSED(_lock);
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}
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} // namespace entry
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@ -124,8 +121,8 @@ using namespace entry;
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if (nil == m_displayLink)
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{
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m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)];
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[m_displayLink setFrameInterval:1];
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[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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//[m_displayLink setFrameInterval:1];
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//[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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}
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@ -163,6 +160,8 @@ using namespace entry;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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BX_UNUSED(application, launchOptions);
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CGRect rect = [ [UIScreen mainScreen] bounds];
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m_window = [ [UIWindow alloc] initWithFrame: rect];
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m_view = [ [View alloc] initWithFrame: rect];
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@ -176,24 +175,29 @@ using namespace entry;
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view stop];
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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BX_UNUSED(application);
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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BX_UNUSED(application);
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view start];
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view stop];
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}
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@ -53,6 +53,7 @@
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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BX_UNUSED(sender);
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self->terminated = true;
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return NSTerminateCancel;
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}
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@ -246,13 +247,13 @@ namespace entry
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{
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break;
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}
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while (DispatchEvent(PeekEvent() ) );
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while (DispatchEvent(PeekEvent() ) ) {};
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}
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m_eventQueue.postExitEvent();
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while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() );
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while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
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thread.shutdown();
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return 0;
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@ -277,6 +278,7 @@ namespace entry
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void setWindowSize(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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}
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void toggleWindowFrame()
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@ -285,6 +287,7 @@ namespace entry
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void setMouseLock(bool _lock)
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{
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BX_UNUSED(_lock);
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}
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} // namespace entry
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@ -1570,7 +1570,7 @@ namespace bgfx
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{
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BX_TRACE("render thread start");
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Context* ctx = (Context*)_userData;
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while (!ctx->renderFrame() );
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while (!ctx->renderFrame() ) {};
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BX_TRACE("render thread exit");
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return EXIT_SUCCESS;
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}
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@ -14,6 +14,7 @@ namespace bgfx
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{
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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CAEAGLLayer* layer = (CAEAGLLayer*)g_bgfxEaglLayer;
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layer.opaque = true;
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@ -82,6 +83,7 @@ namespace bgfx
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void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
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{
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BX_UNUSED(_width, _height, _vsync);
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BX_TRACE("resize context");
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}
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@ -13,7 +13,7 @@
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namespace bgfx
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{
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# define GL_IMPORT(_optional, _proto, _func) _proto _func
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# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
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# include "glimports.h"
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# undef GL_IMPORT
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@ -21,6 +21,8 @@ namespace bgfx
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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s_opengl = bx::dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL");
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BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
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@ -75,6 +77,7 @@ namespace bgfx
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void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
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{
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BX_UNUSED(_width, _height, _vsync);
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}
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void GlContext::swap()
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@ -86,10 +89,10 @@ namespace bgfx
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void GlContext::import()
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{
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# define GL_IMPORT(_optional, _proto, _func) \
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# define GL_IMPORT(_optional, _proto, _func, _import) \
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{ \
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_func = (_proto)bx::dlsym(s_opengl, #_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_func); \
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_func = (_proto)bx::dlsym(s_opengl, #_import); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_import); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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