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Cleanup.
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parent
0184074392
commit
dd0cd19725
2 changed files with 13 additions and 32 deletions
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@ -2389,7 +2389,6 @@ data.NumQualityLevels = 0;
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bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
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{
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m_occlusionQuery.resolve(_render);
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return _visible == (0 != _render->m_occlusion[_handle.idx]);
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}
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@ -4333,7 +4332,7 @@ data.NumQualityLevels = 0;
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void OcclusionQueryD3D12::init()
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{
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D3D12_QUERY_HEAP_DESC queryHeapDesc;
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queryHeapDesc.Count = BX_COUNTOF(m_query);
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queryHeapDesc.Count = BX_COUNTOF(m_handle);
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queryHeapDesc.NodeMask = 1;
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
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DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
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@ -4343,10 +4342,10 @@ data.NumQualityLevels = 0;
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m_readback = createCommittedResource(s_renderD3D12->m_device
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, HeapProperty::ReadBack
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, BX_COUNTOF(m_query)*sizeof(uint64_t)
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, BX_COUNTOF(m_handle)*sizeof(uint64_t)
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);
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D3D12_RANGE range = { 0, BX_COUNTOF(m_query) };
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D3D12_RANGE range = { 0, BX_COUNTOF(m_handle) };
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m_readback->Map(0, &range, (void**)&m_result);
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}
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@ -4363,11 +4362,12 @@ data.NumQualityLevels = 0;
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{
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while (0 == m_control.reserve(1) )
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{
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resolve(_render);
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OcclusionQueryHandle handle = m_handle[m_control.m_read];
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_render->m_occlusion[handle.idx] = 0 < m_result[handle.idx];
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m_control.consume(1);
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}
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Query& query = m_query[m_control.m_current];
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query.m_handle = _handle;
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m_handle[m_control.m_current] = _handle;
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_commandList->BeginQuery(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, _handle.idx
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@ -4376,32 +4376,21 @@ data.NumQualityLevels = 0;
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void OcclusionQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
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{
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Query& query = m_query[m_control.m_current];
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OcclusionQueryHandle handle = m_handle[m_control.m_current];
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_commandList->EndQuery(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, query.m_handle.idx
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, handle.idx
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);
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_commandList->ResolveQueryData(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, query.m_handle.idx
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, handle.idx
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, 1
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, m_readback
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, query.m_handle.idx * sizeof(uint64_t)
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, handle.idx * sizeof(uint64_t)
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);
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m_control.commit(1);
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}
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void OcclusionQueryD3D12::resolve(Frame* _render)
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{
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while (0 != m_control.available() )
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{
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Query& query = m_query[m_control.m_read];
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_render->m_occlusion[query.m_handle.idx] = 0 < m_result[query.m_handle.idx];
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m_control.consume(1);
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}
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}
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struct Bind
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{
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D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle;
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@ -4497,8 +4486,6 @@ data.NumQualityLevels = 0;
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, D3D12_RESOURCE_STATE_RENDER_TARGET
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);
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m_occlusionQuery.resolve(_render);
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if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
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{
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m_batch.begin();
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@ -435,7 +435,7 @@ namespace bgfx { namespace d3d12
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struct OcclusionQueryD3D12
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{
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OcclusionQueryD3D12()
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: m_control(BX_COUNTOF(m_query) )
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: m_control(BX_COUNTOF(m_handle) )
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{
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}
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@ -443,16 +443,10 @@ namespace bgfx { namespace d3d12
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void shutdown();
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void begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle);
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void end(ID3D12GraphicsCommandList* _commandList);
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void resolve(Frame* _render);
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struct Query
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{
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OcclusionQueryHandle m_handle;
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};
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ID3D12Resource* m_readback;
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ID3D12QueryHeap* m_queryHeap;
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Query m_query[BGFX_CONFIG_MAX_OCCUSION_QUERIES];
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OcclusionQueryHandle m_handle[BGFX_CONFIG_MAX_OCCUSION_QUERIES];
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uint64_t* m_result;
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bx::RingBufferControl m_control;
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};
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