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Updated docs.
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1 changed files with 49 additions and 20 deletions
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@ -162,14 +162,17 @@
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///
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///
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#define BGFX_TEXTURE_NONE UINT32_C(0x00000000)
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#define BGFX_TEXTURE_NONE UINT32_C(0x00000000)
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#define BGFX_TEXTURE_U_REPEAT UINT32_C(0x00000000)
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#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001)
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#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001)
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#define BGFX_TEXTURE_U_CLAMP UINT32_C(0x00000002)
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#define BGFX_TEXTURE_U_CLAMP UINT32_C(0x00000002)
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#define BGFX_TEXTURE_U_SHIFT 0
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#define BGFX_TEXTURE_U_SHIFT 0
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#define BGFX_TEXTURE_U_MASK UINT32_C(0x00000003)
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#define BGFX_TEXTURE_U_MASK UINT32_C(0x00000003)
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#define BGFX_TEXTURE_V_REPEAT UINT32_C(0x00000000)
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#define BGFX_TEXTURE_V_MIRROR UINT32_C(0x00000010)
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#define BGFX_TEXTURE_V_MIRROR UINT32_C(0x00000010)
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#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000020)
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#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000020)
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#define BGFX_TEXTURE_V_SHIFT 4
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#define BGFX_TEXTURE_V_SHIFT 4
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#define BGFX_TEXTURE_V_MASK UINT32_C(0x00000030)
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#define BGFX_TEXTURE_V_MASK UINT32_C(0x00000030)
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#define BGFX_TEXTURE_W_REPEAT UINT32_C(0x00000000)
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#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
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#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
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#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
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#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
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#define BGFX_TEXTURE_W_SHIFT 8
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#define BGFX_TEXTURE_W_SHIFT 8
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@ -353,7 +356,8 @@ namespace bgfx
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/// Callback interface to implement application specific behavior.
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/// Callback interface to implement application specific behavior.
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/// Cached items are currently used only when for OpenGL binary shaders.
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/// Cached items are currently used only when for OpenGL binary shaders.
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///
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///
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/// NOTE: 'fatal' callback can be called from any thread. Other callbacks
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/// NOTE:
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/// 'fatal' callback can be called from any thread. Other callbacks
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/// are called from the render thread.
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/// are called from the render thread.
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struct CallbackI
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struct CallbackI
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{
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{
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@ -444,7 +448,10 @@ namespace bgfx
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/// End VertexDecl.
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/// End VertexDecl.
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void end();
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void end();
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/// Add attribute to VertexDecl. Note: Must be called between begin/end.
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/// Add attribute to VertexDecl.
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///
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/// NOTE:
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/// Must be called between begin/end.
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void add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized = false, bool _asInt = false);
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void add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized = false, bool _asInt = false);
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/// Decode attribute.
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/// Decode attribute.
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@ -615,10 +622,17 @@ namespace bgfx
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/// Create texture from memory buffer.
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/// Create texture from memory buffer.
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/// @param _mem DDS texture data.
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/// @param _mem DDS texture data.
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/// @param _flags Default texture sampling mode is linear, and wrap mode is repeat.
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/// @param _flags Default texture sampling mode is linear, and wrap mode
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/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap mode.
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/// is repeat.
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/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic sampling.
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///
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/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
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/// mode.
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///
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/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
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/// sampling.
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///
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/// BGFX_TEXTURE_SRGB - Sample as sRGB texture.
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/// BGFX_TEXTURE_SRGB - Sample as sRGB texture.
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///
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/// @param _info Returns parsed DDS texture information.
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/// @param _info Returns parsed DDS texture information.
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/// @returns Texture handle.
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/// @returns Texture handle.
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
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@ -666,9 +680,7 @@ namespace bgfx
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/// Set view clear flags.
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/// Set view clear flags.
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///
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///
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/// @param _id view id.
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/// @param _id view id.
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/// @param _flags clear flags.
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/// @param _flags clear flags. See: BGFX_CLEAR_*
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/// See: BGFX_CLEAR_*
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///
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/// @param _rgba color clear value.
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/// @param _rgba color clear value.
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/// @param _depth depth clear value.
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/// @param _depth depth clear value.
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/// @param _stencil stencil clear value.
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/// @param _stencil stencil clear value.
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@ -699,7 +711,24 @@ namespace bgfx
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other = 0xff);
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other = 0xff);
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/// Set render states for draw primitive.
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/// Set render states for draw primitive.
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/// BGFX_STATE_*
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/// @param _state State flags. Default state for primitive type is
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/// triangles. See: BGFX_STATE_DEFAULT.
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///
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/// BGFX_STATE_ALPHA_TEST - Enable alpha test.
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/// BGFX_STATE_ALPHA_WRITE - Enable alpha write.
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/// BGFX_STATE_ALPHA_TEST_* - Alpha test function.
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/// BGFX_STATE_DEPTH_WRITE - Enable depth write.
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/// BGFX_STATE_DEPTH_TEST_* - Depth test function.
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/// BGFX_STATE_BLEND_* - See NOTE: BGFX_STATE_BLEND_FUNC.
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/// BGFX_STATE_CULL_* - Backface culling mode.
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/// BGFX_STATE_RGB_WRITE - Enable RGB write.
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/// BGFX_STATE_SRGBWRITE - Enable sRGB write.
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/// BGFX_STATE_MSAA - Enable MSAA.
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/// BGFX_STATE_PT_[LINES/POINTS] - Primitive type.
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///
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/// NOTE:
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/// Use BGFX_STATE_ALPHA_REF, BGFX_STATE_BLEND_FUNC and
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/// BGFX_STATE_BLEND_FUNC macros to setup more complex states.
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void setState(uint64_t _state);
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void setState(uint64_t _state);
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/// Set stencil test state.
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/// Set stencil test state.
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