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D3D9: Enable device-ex by default.
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2 changed files with 12 additions and 1 deletions
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@ -727,6 +727,17 @@ namespace bgfx { namespace d3d9
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mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
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mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
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}
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}
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if (NULL != m_deviceEx)
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{
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int32_t gpuPriority;
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DX_CHECK(m_deviceEx->GetGPUThreadPriority(&gpuPriority) );
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BX_TRACE("GPU thread priority: %d", gpuPriority);
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uint32_t maxLatency;
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DX_CHECK(m_deviceEx->GetMaximumFrameLatency(&maxLatency) );
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BX_TRACE("GPU max frame latency: %d", maxLatency);
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}
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postReset();
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postReset();
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m_initialized = true;
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m_initialized = true;
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@ -6,7 +6,7 @@
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#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#define BGFX_CONFIG_RENDERER_DIRECT3D9EX (BX_PLATFORM_WINDOWS && 0)
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#define BGFX_CONFIG_RENDERER_DIRECT3D9EX BX_PLATFORM_WINDOWS
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#if BX_PLATFORM_WINDOWS
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#if BX_PLATFORM_WINDOWS
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# include <sal.h>
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# include <sal.h>
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