mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
D3D12: Cleanup.
This commit is contained in:
parent
fdbf146fb5
commit
d960217e9b
3 changed files with 165 additions and 157 deletions
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@ -1404,7 +1404,7 @@ namespace bgfx
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{
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Binding& bind = m_draw.m_bind[_stage];
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bind.m_idx = _handle.idx;
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bind.m_type = Binding::Texture;
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bind.m_type = uint8_t(Binding::Texture);
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bind.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS)
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? BGFX_SAMPLER_DEFAULT_FLAGS
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: _flags
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@ -1019,10 +1019,10 @@ namespace bgfx { namespace d3d12
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void shutdown()
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{
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preReset();
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m_batch.destroy();
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preReset();
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m_samplerAllocator.destroy();
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
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@ -1417,7 +1417,6 @@ namespace bgfx { namespace d3d12
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| BGFX_STATE_DEPTH_TEST_ALWAYS
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;
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m_currentProgram = &m_program[0];
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ID3D12PipelineState* pso = getPipelineState(state
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, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
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, _blitter.m_vb->decl.idx
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@ -1435,7 +1434,7 @@ namespace bgfx { namespace d3d12
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setShaderUniform(flags, predefined.m_loc, proj, 4);
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D3D12_GPU_VIRTUAL_ADDRESS gpuAddress;
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commitShaderConstants(gpuAddress);
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commitShaderConstants(_blitter.m_program.idx, gpuAddress);
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ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
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ID3D12DescriptorHeap* heaps[] =
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@ -1683,26 +1682,27 @@ data.NumQualityLevels = 0;
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setShaderUniform(_flags, _regIndex, _val, _numRegs);
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}
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void commitShaderConstants(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
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void commitShaderConstants(uint16_t _programIdx, D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
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{
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ProgramD3D12& program = m_program[_programIdx];
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uint32_t total = bx::strideAlign(0
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+ m_currentProgram->m_vsh->m_size
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+ (NULL != m_currentProgram->m_fsh ? m_currentProgram->m_fsh->m_size : 0)
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+ program.m_vsh->m_size
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+ (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
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, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
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);
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uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total);
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{
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uint32_t size = m_currentProgram->m_vsh->m_size;
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uint32_t size = program.m_vsh->m_size;
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memcpy(data, m_vsScratch, size);
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data += size;
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m_vsChanges = 0;
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}
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if (NULL != m_currentProgram->m_fsh)
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if (NULL != program.m_fsh)
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{
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memcpy(data, m_fsScratch, m_currentProgram->m_fsh->m_size);
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memcpy(data, m_fsScratch, program.m_fsh->m_size);
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m_fsChanges = 0;
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}
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@ -1995,7 +1995,7 @@ data.NumQualityLevels = 0;
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ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
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if(NULL != pso)
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if (BX_LIKELY(NULL != pso) )
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{
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return pso;
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}
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@ -2196,12 +2196,9 @@ data.NumQualityLevels = 0;
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cachedData = BX_ALLOC(g_allocator, length);
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if (g_callback->cacheRead(hash, cachedData, length) )
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{
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BX_TRACE("Loading chached PSO (size %d).", length);
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BX_TRACE("Loading cached PSO (size %d).", length);
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bx::MemoryReader reader(cachedData, length);
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// uint32_t format;
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// bx::read(&reader, format);
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desc.CachedPSO.pCachedBlob = reader.getDataPtr();
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desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
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@ -2404,10 +2401,8 @@ data.NumQualityLevels = 0;
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}
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}
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void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
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void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
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{
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BX_UNUSED(_clearQuad);
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uint32_t width = m_scd.BufferDesc.Width;
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uint32_t height = m_scd.BufferDesc.Height;
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@ -2512,7 +2507,6 @@ data.NumQualityLevels = 0;
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TextVideoMem m_textVideoMem;
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ProgramD3D12* m_currentProgram;
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uint8_t m_fsScratch[64<<10];
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uint8_t m_vsScratch[64<<10];
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uint32_t m_fsChanges;
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@ -2605,7 +2599,7 @@ data.NumQualityLevels = 0;
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return data;
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}
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void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture, uint8_t _mip)
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void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
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{
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ID3D12Device* device = s_renderD3D12->m_device;
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@ -2646,11 +2640,11 @@ data.NumQualityLevels = 0;
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);
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m_cpuHandle.ptr += m_incrementSize;
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gpuHandle = m_gpuHandle;
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_gpuHandle = m_gpuHandle;
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m_gpuHandle.ptr += m_incrementSize;
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}
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void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture, uint8_t _mip)
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void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
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{
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ID3D12Device* device = s_renderD3D12->m_device;
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@ -2682,11 +2676,11 @@ data.NumQualityLevels = 0;
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);
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m_cpuHandle.ptr += m_incrementSize;
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gpuHandle = m_gpuHandle;
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_gpuHandle = m_gpuHandle;
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m_gpuHandle.ptr += m_incrementSize;
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}
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void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
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void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
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{
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ID3D12Device* device = s_renderD3D12->m_device;
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device->CreateShaderResourceView(_buffer.m_ptr
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@ -2695,11 +2689,11 @@ data.NumQualityLevels = 0;
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);
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m_cpuHandle.ptr += m_incrementSize;
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gpuHandle = m_gpuHandle;
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_gpuHandle = m_gpuHandle;
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m_gpuHandle.ptr += m_incrementSize;
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}
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void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
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void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
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{
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ID3D12Device* device = s_renderD3D12->m_device;
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device->CreateUnorderedAccessView(_buffer.m_ptr
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@ -2709,7 +2703,7 @@ data.NumQualityLevels = 0;
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);
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m_cpuHandle.ptr += m_incrementSize;
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gpuHandle = m_gpuHandle;
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_gpuHandle = m_gpuHandle;
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m_gpuHandle.ptr += m_incrementSize;
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}
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@ -3055,7 +3049,9 @@ data.NumQualityLevels = 0;
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{
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Enum type = Enum(!!isValid(_draw.m_indexBuffer) );
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const VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[_draw.m_vertexBuffer.idx];
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VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[_draw.m_vertexBuffer.idx];
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vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
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uint16_t declIdx = !isValid(vb.m_decl) ? _draw.m_vertexDecl.idx : vb.m_decl.idx;
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const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[declIdx];
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uint32_t numIndices = 0;
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@ -3081,7 +3077,7 @@ data.NumQualityLevels = 0;
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}
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else
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{
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cmd.vbv[1].BufferLocation = 0;
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memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
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}
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cmd.draw.InstanceCount = _draw.m_numInstances;
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cmd.draw.VertexCountPerInstance = numVertices;
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@ -3090,7 +3086,9 @@ data.NumQualityLevels = 0;
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}
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else
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{
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const BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
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BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
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ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
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const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
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const uint32_t indexSize = hasIndex16 ? 2 : 4;
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@ -3119,7 +3117,7 @@ data.NumQualityLevels = 0;
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}
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else
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{
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cmd.vbv[1].BufferLocation = 0;
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memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
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}
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cmd.drawIndexed.IndexCountPerInstance = numIndices;
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cmd.drawIndexed.InstanceCount = _draw.m_numInstances;
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@ -3187,10 +3185,14 @@ data.NumQualityLevels = 0;
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if (0 != memcmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
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{
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memcpy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
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_commandList->IASetVertexBuffers(0, 2, cmd.vbv);
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_commandList->IASetVertexBuffers(0
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, 0 == cmd.vbv[1].BufferLocation ? 1 : 2
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, cmd.vbv
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);
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}
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_commandList->DrawInstanced(cmd.draw.VertexCountPerInstance
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_commandList->DrawInstanced(
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cmd.draw.VertexCountPerInstance
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, cmd.draw.InstanceCount
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, cmd.draw.StartVertexLocation
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, cmd.draw.StartInstanceLocation
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_commandList->IASetIndexBuffer(&cmd.ibv);
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}
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_commandList->DrawIndexedInstanced(cmd.drawIndexed.IndexCountPerInstance
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_commandList->DrawIndexedInstanced(
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cmd.drawIndexed.IndexCountPerInstance
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, cmd.drawIndexed.InstanceCount
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, cmd.drawIndexed.StartIndexLocation
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, cmd.drawIndexed.BaseVertexLocation
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@ -3285,7 +3288,6 @@ data.NumQualityLevels = 0;
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m_flags = _flags;
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const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
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// const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
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const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
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m_dynamic = NULL == _data || needUav;
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@ -3297,7 +3299,7 @@ data.NumQualityLevels = 0;
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: D3D12_RESOURCE_FLAG_NONE
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;
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if(drawIndirect)
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if (drawIndirect)
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{
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format = DXGI_FORMAT_R32G32B32A32_UINT;
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stride = 16;
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@ -3383,6 +3385,15 @@ data.NumQualityLevels = 0;
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s_renderD3D12->m_cmd.release(staging);
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}
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void BufferD3D12::destroy()
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{
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if (NULL != m_ptr)
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{
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s_renderD3D12->m_cmd.release(m_ptr);
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m_dynamic = false;
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}
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}
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D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
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{
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if (m_state != _state)
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@ -3894,7 +3905,7 @@ data.NumQualityLevels = 0;
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{
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if (NULL != m_ptr)
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{
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DX_RELEASE(m_ptr, 0);
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s_renderD3D12->m_cmd.release(m_ptr);
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m_ptr = NULL;
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}
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}
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@ -3955,11 +3966,6 @@ data.NumQualityLevels = 0;
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s_renderD3D12->m_cmd.release(staging);
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}
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void TextureD3D12::commit(uint8_t _stage, uint32_t _flags)
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{
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BX_UNUSED(_stage, _flags);
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}
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void TextureD3D12::resolve()
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{
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}
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@ -4141,7 +4147,7 @@ data.NumQualityLevels = 0;
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}
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}
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void RendererContextD3D12::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
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void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
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{
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// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
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@ -4179,12 +4185,12 @@ data.NumQualityLevels = 0;
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// setDebugWireframe(wireframe);
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uint16_t currentSamplerStateIdx = invalidHandle;
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uint16_t currentProgramIdx = invalidHandle;
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uint32_t currentBindHash = 0;
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ID3D12PipelineState* currentPso = NULL;
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SortKey key;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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float alphaRef = 0.0f;
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uint32_t blendFactor = 0;
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const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
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@ -4193,11 +4199,10 @@ data.NumQualityLevels = 0;
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bool wasCompute = false;
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bool viewHasScissor = false;
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bool restoreScissor = false;
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Rect viewScissorRect;
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viewScissorRect.clear();
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BX_UNUSED(alphaRef);
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uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
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uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
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uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
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@ -4251,6 +4256,8 @@ data.NumQualityLevels = 0;
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view = key.m_view;
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currentPso = NULL;
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currentSamplerStateIdx = invalidHandle;
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currentProgramIdx = invalidHandle;
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fbh = _render->m_fb[view];
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setFrameBuffer(fbh);
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@ -4276,13 +4283,14 @@ data.NumQualityLevels = 0;
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rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
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rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
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m_commandList->RSSetScissorRects(1, &rc);
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restoreScissor = false;
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Clear& clr = _render->m_clear[view];
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if (BGFX_CLEAR_NONE != clr.m_flags)
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{
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Rect clearRect = rect;
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clearRect.intersect(rect, viewScissorRect);
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clearQuad(_clearQuad, clearRect, clr, _render->m_clearColor);
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clearQuad(clearRect, clr, _render->m_clearColor);
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}
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prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
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@ -4302,34 +4310,9 @@ data.NumQualityLevels = 0;
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m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
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}
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#if 0
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const RenderCompute& compute = renderItem.compute;
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bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
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rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
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{
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ProgramD3D12& program = m_program[key.m_program];
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m_currentProgram = &program;
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if (constantsChanged)
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{
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ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
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if (NULL != vcb)
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{
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commit(*vcb);
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}
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}
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viewState.setPredefined<4>(this, view, 0, program, _render, compute);
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constantsChanged |= program.m_numPredefined > 0;
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if (constantsChanged)
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{
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commitShaderConstants(gpuAddress);
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}
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}
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ID3D12PipelineState* pso = getPipelineState(key.m_program);
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if (pso != currentPso)
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{
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@ -4338,59 +4321,101 @@ data.NumQualityLevels = 0;
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currentBindHash = 0;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
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uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
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for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
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uint32_t bindHash = bx::hashMurmur2A(compute.m_bind, sizeof(compute.m_bind) );
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if (currentBindHash != bindHash)
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{
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const Binding& bind = compute.m_bind[ii];
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if (invalidHandle != bind.m_idx)
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currentBindHash = bindHash;
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||||
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* srv = bindLru.find(bindHash);
|
||||
if (NULL == srv)
|
||||
{
|
||||
switch (bind.m_type)
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
||||
uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
||||
|
||||
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
|
||||
{
|
||||
case Binding::Image:
|
||||
const Binding& bind = compute.m_bind[ii];
|
||||
if (invalidHandle != bind.m_idx)
|
||||
{
|
||||
TextureD3D12& texture = m_textures[bind.m_idx];
|
||||
switch (bind.m_type)
|
||||
{
|
||||
case Binding::Image:
|
||||
{
|
||||
TextureD3D12& texture = m_textures[bind.m_idx];
|
||||
|
||||
if (Access::Read != bind.m_un.m_compute.m_access)
|
||||
{
|
||||
scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
||||
}
|
||||
else
|
||||
{
|
||||
scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
||||
samplerFlags[ii] = texture.m_flags;
|
||||
if (Access::Read != bind.m_un.m_compute.m_access)
|
||||
{
|
||||
texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
||||
scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
||||
scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
||||
samplerFlags[ii] = texture.m_flags;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Binding::IndexBuffer:
|
||||
case Binding::VertexBuffer:
|
||||
{
|
||||
BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
|
||||
? m_indexBuffers[bind.m_idx]
|
||||
: m_vertexBuffers[bind.m_idx]
|
||||
;
|
||||
|
||||
if (Access::Read != bind.m_un.m_compute.m_access)
|
||||
{
|
||||
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
||||
scratchBuffer.allocUav(srvHandle[ii], buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
||||
scratchBuffer.allocSrv(srvHandle[ii], buffer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Binding::IndexBuffer:
|
||||
case Binding::VertexBuffer:
|
||||
{
|
||||
BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
|
||||
? m_indexBuffers[bind.m_idx]
|
||||
: m_vertexBuffers[bind.m_idx]
|
||||
;
|
||||
|
||||
if (Access::Read != bind.m_un.m_compute.m_access)
|
||||
{
|
||||
scratchBuffer.allocUav(srvHandle[ii], buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
scratchBuffer.allocSrv(srvHandle[ii], buffer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS);
|
||||
if (samplerStateIdx != currentSamplerStateIdx)
|
||||
{
|
||||
currentSamplerStateIdx = samplerStateIdx;
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
||||
}
|
||||
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, *srv);
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, *srv);
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS);
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
||||
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
|
||||
m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
|
||||
if (compute.m_constBegin < compute.m_constEnd
|
||||
|| currentProgramIdx != key.m_program)
|
||||
{
|
||||
rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
|
||||
|
||||
currentProgramIdx = key.m_program;
|
||||
ProgramD3D12& program = m_program[key.m_program];
|
||||
|
||||
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
||||
if (NULL != vcb)
|
||||
{
|
||||
commit(*vcb);
|
||||
}
|
||||
|
||||
viewState.setPredefined<4>(this, view, 0, program, _render, compute);
|
||||
commitShaderConstants(key.m_program, gpuAddress);
|
||||
m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
|
||||
}
|
||||
|
||||
if (isValid(compute.m_indirectBuffer) )
|
||||
{
|
||||
|
@ -4404,7 +4429,7 @@ data.NumQualityLevels = 0;
|
|||
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
||||
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
||||
{
|
||||
// deviceCtx->DispatchIndirect(ptr, args);
|
||||
// m_commandList->ExecuteIndirect(ptr, args);
|
||||
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
||||
}
|
||||
}
|
||||
|
@ -4412,7 +4437,7 @@ data.NumQualityLevels = 0;
|
|||
{
|
||||
m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -4444,8 +4469,8 @@ data.NumQualityLevels = 0;
|
|||
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
||||
}
|
||||
|
||||
m_currentProgram = NULL;
|
||||
currentSamplerStateIdx = invalidHandle;
|
||||
currentProgramIdx = invalidHandle;
|
||||
|
||||
m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
||||
ID3D12DescriptorHeap* heaps[] = {
|
||||
|
@ -4465,9 +4490,6 @@ data.NumQualityLevels = 0;
|
|||
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
}
|
||||
|
||||
bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
|
||||
rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
|
||||
|
||||
if (isValid(draw.m_vertexBuffer) )
|
||||
{
|
||||
const uint64_t state = draw.m_flags;
|
||||
|
@ -4586,10 +4608,12 @@ data.NumQualityLevels = 0;
|
|||
{
|
||||
currentState.m_scissor = scissor;
|
||||
|
||||
if(UINT16_MAX == scissor)
|
||||
if (UINT16_MAX == scissor)
|
||||
{
|
||||
if(viewHasScissor)
|
||||
if (restoreScissor
|
||||
|| viewHasScissor)
|
||||
{
|
||||
restoreScissor = false;
|
||||
D3D12_RECT rc;
|
||||
rc.left = viewScissorRect.m_x;
|
||||
rc.top = viewScissorRect.m_y;
|
||||
|
@ -4600,6 +4624,7 @@ data.NumQualityLevels = 0;
|
|||
}
|
||||
else
|
||||
{
|
||||
restoreScissor = true;
|
||||
Rect scissorRect;
|
||||
scissorRect.intersect(viewScissorRect,_render->m_rectCache.m_cache[scissor]);
|
||||
D3D12_RECT rc;
|
||||
|
@ -4617,39 +4642,31 @@ data.NumQualityLevels = 0;
|
|||
m_commandList->SetPipelineState(pso);
|
||||
}
|
||||
|
||||
if (draw.m_constBegin < draw.m_constEnd
|
||||
|| currentProgramIdx != key.m_program
|
||||
|| BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
{
|
||||
rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
|
||||
|
||||
currentProgramIdx = key.m_program;
|
||||
ProgramD3D12& program = m_program[key.m_program];
|
||||
m_currentProgram = &program;
|
||||
|
||||
if (constantsChanged)
|
||||
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
||||
if (NULL != vcb)
|
||||
{
|
||||
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
||||
if (NULL != vcb)
|
||||
{
|
||||
commit(*vcb);
|
||||
}
|
||||
|
||||
ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
|
||||
if (NULL != fcb)
|
||||
{
|
||||
commit(*fcb);
|
||||
}
|
||||
commit(*vcb);
|
||||
}
|
||||
|
||||
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
|
||||
if (NULL != fcb)
|
||||
{
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
commit(*fcb);
|
||||
}
|
||||
|
||||
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
||||
viewState.m_alphaRef = ref/255.0f;
|
||||
viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
||||
|
||||
constantsChanged |= program.m_numPredefined > 0;
|
||||
|
||||
if (constantsChanged)
|
||||
{
|
||||
commitShaderConstants(gpuAddress);
|
||||
}
|
||||
commitShaderConstants(key.m_program, gpuAddress);
|
||||
}
|
||||
|
||||
uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw);
|
||||
|
|
|
@ -140,15 +140,7 @@ namespace bgfx { namespace d3d12
|
|||
|
||||
void create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride = 0);
|
||||
void update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
||||
|
||||
void destroy()
|
||||
{
|
||||
if (NULL != m_ptr)
|
||||
{
|
||||
DX_RELEASE(m_ptr, 0);
|
||||
m_dynamic = false;
|
||||
}
|
||||
}
|
||||
void destroy();
|
||||
|
||||
D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state);
|
||||
|
||||
|
@ -272,7 +264,6 @@ namespace bgfx { namespace d3d12
|
|||
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
|
||||
void destroy();
|
||||
void update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
||||
void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
|
||||
void resolve();
|
||||
D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state);
|
||||
|
||||
|
|
Loading…
Reference in a new issue