D3D12: Cleanup.

This commit is contained in:
Branimir Karadžić 2015-08-30 08:52:53 -07:00
parent fdbf146fb5
commit d960217e9b
3 changed files with 165 additions and 157 deletions

View file

@ -1404,7 +1404,7 @@ namespace bgfx
{ {
Binding& bind = m_draw.m_bind[_stage]; Binding& bind = m_draw.m_bind[_stage];
bind.m_idx = _handle.idx; bind.m_idx = _handle.idx;
bind.m_type = Binding::Texture; bind.m_type = uint8_t(Binding::Texture);
bind.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) bind.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS)
? BGFX_SAMPLER_DEFAULT_FLAGS ? BGFX_SAMPLER_DEFAULT_FLAGS
: _flags : _flags

View file

@ -1019,10 +1019,10 @@ namespace bgfx { namespace d3d12
void shutdown() void shutdown()
{ {
preReset();
m_batch.destroy(); m_batch.destroy();
preReset();
m_samplerAllocator.destroy(); m_samplerAllocator.destroy();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
@ -1417,7 +1417,6 @@ namespace bgfx { namespace d3d12
| BGFX_STATE_DEPTH_TEST_ALWAYS | BGFX_STATE_DEPTH_TEST_ALWAYS
; ;
m_currentProgram = &m_program[0];
ID3D12PipelineState* pso = getPipelineState(state ID3D12PipelineState* pso = getPipelineState(state
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
, _blitter.m_vb->decl.idx , _blitter.m_vb->decl.idx
@ -1435,7 +1434,7 @@ namespace bgfx { namespace d3d12
setShaderUniform(flags, predefined.m_loc, proj, 4); setShaderUniform(flags, predefined.m_loc, proj, 4);
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress; D3D12_GPU_VIRTUAL_ADDRESS gpuAddress;
commitShaderConstants(gpuAddress); commitShaderConstants(_blitter.m_program.idx, gpuAddress);
ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx]; ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
ID3D12DescriptorHeap* heaps[] = ID3D12DescriptorHeap* heaps[] =
@ -1683,26 +1682,27 @@ data.NumQualityLevels = 0;
setShaderUniform(_flags, _regIndex, _val, _numRegs); setShaderUniform(_flags, _regIndex, _val, _numRegs);
} }
void commitShaderConstants(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress) void commitShaderConstants(uint16_t _programIdx, D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
{ {
ProgramD3D12& program = m_program[_programIdx];
uint32_t total = bx::strideAlign(0 uint32_t total = bx::strideAlign(0
+ m_currentProgram->m_vsh->m_size + program.m_vsh->m_size
+ (NULL != m_currentProgram->m_fsh ? m_currentProgram->m_fsh->m_size : 0) + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT , D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
); );
uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total); uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total);
{ {
uint32_t size = m_currentProgram->m_vsh->m_size; uint32_t size = program.m_vsh->m_size;
memcpy(data, m_vsScratch, size); memcpy(data, m_vsScratch, size);
data += size; data += size;
m_vsChanges = 0; m_vsChanges = 0;
} }
if (NULL != m_currentProgram->m_fsh) if (NULL != program.m_fsh)
{ {
memcpy(data, m_fsScratch, m_currentProgram->m_fsh->m_size); memcpy(data, m_fsScratch, program.m_fsh->m_size);
m_fsChanges = 0; m_fsChanges = 0;
} }
@ -1995,7 +1995,7 @@ data.NumQualityLevels = 0;
ID3D12PipelineState* pso = m_pipelineStateCache.find(hash); ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
if(NULL != pso) if (BX_LIKELY(NULL != pso) )
{ {
return pso; return pso;
} }
@ -2196,12 +2196,9 @@ data.NumQualityLevels = 0;
cachedData = BX_ALLOC(g_allocator, length); cachedData = BX_ALLOC(g_allocator, length);
if (g_callback->cacheRead(hash, cachedData, length) ) if (g_callback->cacheRead(hash, cachedData, length) )
{ {
BX_TRACE("Loading chached PSO (size %d).", length); BX_TRACE("Loading cached PSO (size %d).", length);
bx::MemoryReader reader(cachedData, length); bx::MemoryReader reader(cachedData, length);
// uint32_t format;
// bx::read(&reader, format);
desc.CachedPSO.pCachedBlob = reader.getDataPtr(); desc.CachedPSO.pCachedBlob = reader.getDataPtr();
desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining(); desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
@ -2404,10 +2401,8 @@ data.NumQualityLevels = 0;
} }
} }
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4]) void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
{ {
BX_UNUSED(_clearQuad);
uint32_t width = m_scd.BufferDesc.Width; uint32_t width = m_scd.BufferDesc.Width;
uint32_t height = m_scd.BufferDesc.Height; uint32_t height = m_scd.BufferDesc.Height;
@ -2512,7 +2507,6 @@ data.NumQualityLevels = 0;
TextVideoMem m_textVideoMem; TextVideoMem m_textVideoMem;
ProgramD3D12* m_currentProgram;
uint8_t m_fsScratch[64<<10]; uint8_t m_fsScratch[64<<10];
uint8_t m_vsScratch[64<<10]; uint8_t m_vsScratch[64<<10];
uint32_t m_fsChanges; uint32_t m_fsChanges;
@ -2605,7 +2599,7 @@ data.NumQualityLevels = 0;
return data; return data;
} }
void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture, uint8_t _mip) void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
{ {
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
@ -2646,11 +2640,11 @@ data.NumQualityLevels = 0;
); );
m_cpuHandle.ptr += m_incrementSize; m_cpuHandle.ptr += m_incrementSize;
gpuHandle = m_gpuHandle; _gpuHandle = m_gpuHandle;
m_gpuHandle.ptr += m_incrementSize; m_gpuHandle.ptr += m_incrementSize;
} }
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture, uint8_t _mip) void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
{ {
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
@ -2682,11 +2676,11 @@ data.NumQualityLevels = 0;
); );
m_cpuHandle.ptr += m_incrementSize; m_cpuHandle.ptr += m_incrementSize;
gpuHandle = m_gpuHandle; _gpuHandle = m_gpuHandle;
m_gpuHandle.ptr += m_incrementSize; m_gpuHandle.ptr += m_incrementSize;
} }
void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer) void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
{ {
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
device->CreateShaderResourceView(_buffer.m_ptr device->CreateShaderResourceView(_buffer.m_ptr
@ -2695,11 +2689,11 @@ data.NumQualityLevels = 0;
); );
m_cpuHandle.ptr += m_incrementSize; m_cpuHandle.ptr += m_incrementSize;
gpuHandle = m_gpuHandle; _gpuHandle = m_gpuHandle;
m_gpuHandle.ptr += m_incrementSize; m_gpuHandle.ptr += m_incrementSize;
} }
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer) void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
{ {
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
device->CreateUnorderedAccessView(_buffer.m_ptr device->CreateUnorderedAccessView(_buffer.m_ptr
@ -2709,7 +2703,7 @@ data.NumQualityLevels = 0;
); );
m_cpuHandle.ptr += m_incrementSize; m_cpuHandle.ptr += m_incrementSize;
gpuHandle = m_gpuHandle; _gpuHandle = m_gpuHandle;
m_gpuHandle.ptr += m_incrementSize; m_gpuHandle.ptr += m_incrementSize;
} }
@ -3055,7 +3049,9 @@ data.NumQualityLevels = 0;
{ {
Enum type = Enum(!!isValid(_draw.m_indexBuffer) ); Enum type = Enum(!!isValid(_draw.m_indexBuffer) );
const VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[_draw.m_vertexBuffer.idx]; VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[_draw.m_vertexBuffer.idx];
vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
uint16_t declIdx = !isValid(vb.m_decl) ? _draw.m_vertexDecl.idx : vb.m_decl.idx; uint16_t declIdx = !isValid(vb.m_decl) ? _draw.m_vertexDecl.idx : vb.m_decl.idx;
const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[declIdx]; const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[declIdx];
uint32_t numIndices = 0; uint32_t numIndices = 0;
@ -3081,7 +3077,7 @@ data.NumQualityLevels = 0;
} }
else else
{ {
cmd.vbv[1].BufferLocation = 0; memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
} }
cmd.draw.InstanceCount = _draw.m_numInstances; cmd.draw.InstanceCount = _draw.m_numInstances;
cmd.draw.VertexCountPerInstance = numVertices; cmd.draw.VertexCountPerInstance = numVertices;
@ -3090,7 +3086,9 @@ data.NumQualityLevels = 0;
} }
else else
{ {
const BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx]; BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32); const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
const uint32_t indexSize = hasIndex16 ? 2 : 4; const uint32_t indexSize = hasIndex16 ? 2 : 4;
@ -3119,7 +3117,7 @@ data.NumQualityLevels = 0;
} }
else else
{ {
cmd.vbv[1].BufferLocation = 0; memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
} }
cmd.drawIndexed.IndexCountPerInstance = numIndices; cmd.drawIndexed.IndexCountPerInstance = numIndices;
cmd.drawIndexed.InstanceCount = _draw.m_numInstances; cmd.drawIndexed.InstanceCount = _draw.m_numInstances;
@ -3187,10 +3185,14 @@ data.NumQualityLevels = 0;
if (0 != memcmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) ) if (0 != memcmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
{ {
memcpy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ); memcpy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
_commandList->IASetVertexBuffers(0, 2, cmd.vbv); _commandList->IASetVertexBuffers(0
, 0 == cmd.vbv[1].BufferLocation ? 1 : 2
, cmd.vbv
);
} }
_commandList->DrawInstanced(cmd.draw.VertexCountPerInstance _commandList->DrawInstanced(
cmd.draw.VertexCountPerInstance
, cmd.draw.InstanceCount , cmd.draw.InstanceCount
, cmd.draw.StartVertexLocation , cmd.draw.StartVertexLocation
, cmd.draw.StartInstanceLocation , cmd.draw.StartInstanceLocation
@ -3225,7 +3227,8 @@ data.NumQualityLevels = 0;
_commandList->IASetIndexBuffer(&cmd.ibv); _commandList->IASetIndexBuffer(&cmd.ibv);
} }
_commandList->DrawIndexedInstanced(cmd.drawIndexed.IndexCountPerInstance _commandList->DrawIndexedInstanced(
cmd.drawIndexed.IndexCountPerInstance
, cmd.drawIndexed.InstanceCount , cmd.drawIndexed.InstanceCount
, cmd.drawIndexed.StartIndexLocation , cmd.drawIndexed.StartIndexLocation
, cmd.drawIndexed.BaseVertexLocation , cmd.drawIndexed.BaseVertexLocation
@ -3285,7 +3288,6 @@ data.NumQualityLevels = 0;
m_flags = _flags; m_flags = _flags;
const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) ); const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
// const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT); const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
m_dynamic = NULL == _data || needUav; m_dynamic = NULL == _data || needUav;
@ -3297,7 +3299,7 @@ data.NumQualityLevels = 0;
: D3D12_RESOURCE_FLAG_NONE : D3D12_RESOURCE_FLAG_NONE
; ;
if(drawIndirect) if (drawIndirect)
{ {
format = DXGI_FORMAT_R32G32B32A32_UINT; format = DXGI_FORMAT_R32G32B32A32_UINT;
stride = 16; stride = 16;
@ -3383,6 +3385,15 @@ data.NumQualityLevels = 0;
s_renderD3D12->m_cmd.release(staging); s_renderD3D12->m_cmd.release(staging);
} }
void BufferD3D12::destroy()
{
if (NULL != m_ptr)
{
s_renderD3D12->m_cmd.release(m_ptr);
m_dynamic = false;
}
}
D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state) D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
{ {
if (m_state != _state) if (m_state != _state)
@ -3894,7 +3905,7 @@ data.NumQualityLevels = 0;
{ {
if (NULL != m_ptr) if (NULL != m_ptr)
{ {
DX_RELEASE(m_ptr, 0); s_renderD3D12->m_cmd.release(m_ptr);
m_ptr = NULL; m_ptr = NULL;
} }
} }
@ -3955,11 +3966,6 @@ data.NumQualityLevels = 0;
s_renderD3D12->m_cmd.release(staging); s_renderD3D12->m_cmd.release(staging);
} }
void TextureD3D12::commit(uint8_t _stage, uint32_t _flags)
{
BX_UNUSED(_stage, _flags);
}
void TextureD3D12::resolve() void TextureD3D12::resolve()
{ {
} }
@ -4141,7 +4147,7 @@ data.NumQualityLevels = 0;
} }
} }
void RendererContextD3D12::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
{ {
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit"); // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
@ -4179,12 +4185,12 @@ data.NumQualityLevels = 0;
// setDebugWireframe(wireframe); // setDebugWireframe(wireframe);
uint16_t currentSamplerStateIdx = invalidHandle; uint16_t currentSamplerStateIdx = invalidHandle;
uint16_t currentProgramIdx = invalidHandle;
uint32_t currentBindHash = 0; uint32_t currentBindHash = 0;
ID3D12PipelineState* currentPso = NULL; ID3D12PipelineState* currentPso = NULL;
SortKey key; SortKey key;
uint16_t view = UINT16_MAX; uint16_t view = UINT16_MAX;
FrameBufferHandle fbh = BGFX_INVALID_HANDLE; FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
float alphaRef = 0.0f;
uint32_t blendFactor = 0; uint32_t blendFactor = 0;
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0; const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
@ -4193,11 +4199,10 @@ data.NumQualityLevels = 0;
bool wasCompute = false; bool wasCompute = false;
bool viewHasScissor = false; bool viewHasScissor = false;
bool restoreScissor = false;
Rect viewScissorRect; Rect viewScissorRect;
viewScissorRect.clear(); viewScissorRect.clear();
BX_UNUSED(alphaRef);
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {}; uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {}; uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {}; uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
@ -4251,6 +4256,8 @@ data.NumQualityLevels = 0;
view = key.m_view; view = key.m_view;
currentPso = NULL; currentPso = NULL;
currentSamplerStateIdx = invalidHandle;
currentProgramIdx = invalidHandle;
fbh = _render->m_fb[view]; fbh = _render->m_fb[view];
setFrameBuffer(fbh); setFrameBuffer(fbh);
@ -4276,13 +4283,14 @@ data.NumQualityLevels = 0;
rc.right = viewScissorRect.m_x + viewScissorRect.m_width; rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height; rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
m_commandList->RSSetScissorRects(1, &rc); m_commandList->RSSetScissorRects(1, &rc);
restoreScissor = false;
Clear& clr = _render->m_clear[view]; Clear& clr = _render->m_clear[view];
if (BGFX_CLEAR_NONE != clr.m_flags) if (BGFX_CLEAR_NONE != clr.m_flags)
{ {
Rect clearRect = rect; Rect clearRect = rect;
clearRect.intersect(rect, viewScissorRect); clearRect.intersect(rect, viewScissorRect);
clearQuad(_clearQuad, clearRect, clr, _render->m_clearColor); clearQuad(clearRect, clr, _render->m_clearColor);
} }
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
@ -4302,34 +4310,9 @@ data.NumQualityLevels = 0;
m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps); m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
} }
#if 0
const RenderCompute& compute = renderItem.compute; const RenderCompute& compute = renderItem.compute;
bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
{
ProgramD3D12& program = m_program[key.m_program];
m_currentProgram = &program;
if (constantsChanged)
{
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
if (NULL != vcb)
{
commit(*vcb);
}
}
viewState.setPredefined<4>(this, view, 0, program, _render, compute);
constantsChanged |= program.m_numPredefined > 0;
if (constantsChanged)
{
commitShaderConstants(gpuAddress);
}
}
ID3D12PipelineState* pso = getPipelineState(key.m_program); ID3D12PipelineState* pso = getPipelineState(key.m_program);
if (pso != currentPso) if (pso != currentPso)
{ {
@ -4338,6 +4321,14 @@ data.NumQualityLevels = 0;
currentBindHash = 0; currentBindHash = 0;
} }
uint32_t bindHash = bx::hashMurmur2A(compute.m_bind, sizeof(compute.m_bind) );
if (currentBindHash != bindHash)
{
currentBindHash = bindHash;
D3D12_GPU_DESCRIPTOR_HANDLE* srv = bindLru.find(bindHash);
if (NULL == srv)
{
D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {}; D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {}; uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
@ -4354,10 +4345,12 @@ data.NumQualityLevels = 0;
if (Access::Read != bind.m_un.m_compute.m_access) if (Access::Read != bind.m_un.m_compute.m_access)
{ {
texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip); scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
} }
else else
{ {
texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip); scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
samplerFlags[ii] = texture.m_flags; samplerFlags[ii] = texture.m_flags;
} }
@ -4374,10 +4367,12 @@ data.NumQualityLevels = 0;
if (Access::Read != bind.m_un.m_compute.m_access) if (Access::Read != bind.m_un.m_compute.m_access)
{ {
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
scratchBuffer.allocUav(srvHandle[ii], buffer); scratchBuffer.allocUav(srvHandle[ii], buffer);
} }
else else
{ {
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
scratchBuffer.allocSrv(srvHandle[ii], buffer); scratchBuffer.allocSrv(srvHandle[ii], buffer);
} }
} }
@ -4387,10 +4382,40 @@ data.NumQualityLevels = 0;
} }
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS); uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS);
if (samplerStateIdx != currentSamplerStateIdx)
{
currentSamplerStateIdx = samplerStateIdx;
m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) ); m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
}
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]); m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]); m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
}
else
{
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, *srv);
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, *srv);
}
}
if (compute.m_constBegin < compute.m_constEnd
|| currentProgramIdx != key.m_program)
{
rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
currentProgramIdx = key.m_program;
ProgramD3D12& program = m_program[key.m_program];
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
if (NULL != vcb)
{
commit(*vcb);
}
viewState.setPredefined<4>(this, view, 0, program, _render, compute);
commitShaderConstants(key.m_program, gpuAddress);
m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress); m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
}
if (isValid(compute.m_indirectBuffer) ) if (isValid(compute.m_indirectBuffer) )
{ {
@ -4404,7 +4429,7 @@ data.NumQualityLevels = 0;
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE; uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii) for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
{ {
// deviceCtx->DispatchIndirect(ptr, args); // m_commandList->ExecuteIndirect(ptr, args);
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE; args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
} }
} }
@ -4412,7 +4437,7 @@ data.NumQualityLevels = 0;
{ {
m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ); m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
} }
#endif // 0
continue; continue;
} }
@ -4444,8 +4469,8 @@ data.NumQualityLevels = 0;
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW); // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
} }
m_currentProgram = NULL;
currentSamplerStateIdx = invalidHandle; currentSamplerStateIdx = invalidHandle;
currentProgramIdx = invalidHandle;
m_commandList->SetGraphicsRootSignature(m_rootSignature); m_commandList->SetGraphicsRootSignature(m_rootSignature);
ID3D12DescriptorHeap* heaps[] = { ID3D12DescriptorHeap* heaps[] = {
@ -4465,9 +4490,6 @@ data.NumQualityLevels = 0;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT); primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
} }
bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
if (isValid(draw.m_vertexBuffer) ) if (isValid(draw.m_vertexBuffer) )
{ {
const uint64_t state = draw.m_flags; const uint64_t state = draw.m_flags;
@ -4586,10 +4608,12 @@ data.NumQualityLevels = 0;
{ {
currentState.m_scissor = scissor; currentState.m_scissor = scissor;
if(UINT16_MAX == scissor) if (UINT16_MAX == scissor)
{ {
if(viewHasScissor) if (restoreScissor
|| viewHasScissor)
{ {
restoreScissor = false;
D3D12_RECT rc; D3D12_RECT rc;
rc.left = viewScissorRect.m_x; rc.left = viewScissorRect.m_x;
rc.top = viewScissorRect.m_y; rc.top = viewScissorRect.m_y;
@ -4600,6 +4624,7 @@ data.NumQualityLevels = 0;
} }
else else
{ {
restoreScissor = true;
Rect scissorRect; Rect scissorRect;
scissorRect.intersect(viewScissorRect,_render->m_rectCache.m_cache[scissor]); scissorRect.intersect(viewScissorRect,_render->m_rectCache.m_cache[scissor]);
D3D12_RECT rc; D3D12_RECT rc;
@ -4617,12 +4642,15 @@ data.NumQualityLevels = 0;
m_commandList->SetPipelineState(pso); m_commandList->SetPipelineState(pso);
} }
if (draw.m_constBegin < draw.m_constEnd
|| currentProgramIdx != key.m_program
|| BGFX_STATE_ALPHA_REF_MASK & changedFlags)
{ {
ProgramD3D12& program = m_program[key.m_program]; rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
m_currentProgram = &program;
currentProgramIdx = key.m_program;
ProgramD3D12& program = m_program[key.m_program];
if (constantsChanged)
{
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer; ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
if (NULL != vcb) if (NULL != vcb)
{ {
@ -4634,22 +4662,11 @@ data.NumQualityLevels = 0;
{ {
commit(*fcb); commit(*fcb);
} }
}
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
{
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT; uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
viewState.m_alphaRef = ref/255.0f; viewState.m_alphaRef = ref/255.0f;
}
viewState.setPredefined<4>(this, view, 0, program, _render, draw); viewState.setPredefined<4>(this, view, 0, program, _render, draw);
commitShaderConstants(key.m_program, gpuAddress);
constantsChanged |= program.m_numPredefined > 0;
if (constantsChanged)
{
commitShaderConstants(gpuAddress);
}
} }
uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw); uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw);

View file

@ -140,15 +140,7 @@ namespace bgfx { namespace d3d12
void create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride = 0); void create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride = 0);
void update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool _discard = false); void update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
void destroy();
void destroy()
{
if (NULL != m_ptr)
{
DX_RELEASE(m_ptr, 0);
m_dynamic = false;
}
}
D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state); D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state);
@ -272,7 +264,6 @@ namespace bgfx { namespace d3d12
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip); void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void destroy(); void destroy();
void update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem); void update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
void resolve(); void resolve();
D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state); D3D12_RESOURCE_STATES setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state);