Fixing whitespace issues.

This commit is contained in:
Mike Popoloski 2014-11-17 22:23:28 -05:00
parent 850059c1cd
commit d1d38fb825

View file

@ -663,13 +663,13 @@ RENDERDOC_IMPORT
D3D_FEATURE_LEVEL features[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
uint32_t flags = D3D11_CREATE_DEVICE_SINGLETHREADED
@ -1258,7 +1258,7 @@ RENDERDOC_IMPORT
HRESULT hr = S_OK;
uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
#if BX_PLATFORM_WINRT
syncInterval = 1; // sync interval of 0 is not supported on WinRT
syncInterval = 1; // sync interval of 0 is not supported on WinRT
#endif
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)