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Removed unused variable.
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@ -1680,8 +1680,6 @@ namespace bgfx
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&& imageContainer.m_format != TextureFormat::BC5
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;
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const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
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for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = textureWidth;
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