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Fixed mach TLS issue.
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1 changed files with 6 additions and 1 deletions
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@ -919,7 +919,10 @@ namespace bgfx
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// When bgfx::renderFrame is called before init render thread
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// should not be created.
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BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
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m_singleThreaded = ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex;
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m_singleThreaded = true
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&& !BX_ENABLED(BX_PLATFORM_OSX || BX_PLATFORM_IOS)
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&& ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
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;
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}
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else
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{
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@ -932,6 +935,8 @@ namespace bgfx
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m_singleThreaded = true;
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#endif // BGFX_CONFIG_MULTITHREADED
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BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
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s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
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