Updated compute shader image formats.

This commit is contained in:
Branimir Karadžić 2015-04-21 11:49:28 -07:00
parent 143628442c
commit ccb0f73308

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@ -47,6 +47,7 @@ vec2 unpackHalf2x16(uint _x)
#define r32ui uint #define r32ui uint
#define r32f float #define r32f float
#define rg16f float2 #define rg16f float2
#define rgba16f float4
#define rgba8 float4 #define rgba8 float4
#define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg]) #define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg])