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Cleanup.
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2 changed files with 2 additions and 9 deletions
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@ -338,7 +338,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::destroyFragmentShader(fsh);
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bgfx::destroyFragmentShader(fsh);
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// Load diffuse texture.
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// Load diffuse texture.
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mem = loadTexture("texture_compression_ptc22.pvr"); //fieldstone-rgba.dds");
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mem = loadTexture("fieldstone-rgba.dds");
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bgfx::TextureHandle textureColor = bgfx::createTexture(mem);
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bgfx::TextureHandle textureColor = bgfx::createTexture(mem);
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// Load normal texture.
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// Load normal texture.
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@ -233,13 +233,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
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, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
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);
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);
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updateTextureCubeRectBgra8(textureCube, 0, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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updateTextureCubeRectBgra8(textureCube, 1, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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updateTextureCubeRectBgra8(textureCube, 2, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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updateTextureCubeRectBgra8(textureCube, 3, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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updateTextureCubeRectBgra8(textureCube, 4, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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updateTextureCubeRectBgra8(textureCube, 5, 0, 0, textureSide, textureSide, 0xff, 0, 0);
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uint8_t rr = rand()%255;
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uint8_t rr = rand()%255;
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uint8_t gg = rand()%255;
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uint8_t gg = rand()%255;
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uint8_t bb = rand()%255;
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uint8_t bb = rand()%255;
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@ -291,7 +284,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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++hit;
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++hit;
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const Pack2D& rect = face.m_rect;
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const Pack2D& rect = face.m_rect;
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updateTextureCubeRectBgra8(textureCube, face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, 0, 0xff, 0);
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updateTextureCubeRectBgra8(textureCube, face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, rr, gg, bb);
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rr = rand()%255;
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rr = rand()%255;
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gg = rand()%255;
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gg = rand()%255;
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