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Fixed issue #327 (oops!).
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@ -2861,7 +2861,7 @@ namespace bgfx { namespace gl
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if (!cached)
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{
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GLint linked = 0;
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if (0 == _vsh.m_id)
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if (0 != _vsh.m_id)
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{
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GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
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