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DX9: Use D3DCREATE_FPU_PRESERVE as device behavior.
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1 changed files with 3 additions and 3 deletions
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@ -342,9 +342,9 @@ namespace bgfx
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uint32_t behaviorFlags[] =
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uint32_t behaviorFlags[] =
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{
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{
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE|D3DCREATE_FPU_PRESERVE,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_MIXED_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
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};
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};
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for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
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