DX9: Use D3DCREATE_FPU_PRESERVE as device behavior.

This commit is contained in:
bkaradzic 2013-09-09 22:03:36 -07:00
parent 8b9a98b05f
commit c8fce8d93f

View file

@ -342,9 +342,9 @@ namespace bgfx
uint32_t behaviorFlags[] = uint32_t behaviorFlags[] =
{ {
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE|D3DCREATE_FPU_PRESERVE,
D3DCREATE_MIXED_VERTEXPROCESSING, D3DCREATE_MIXED_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,
}; };
for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)