Added support for *s_4_0_level_9_3 profile DX11 shaders.

This commit is contained in:
Branimir Karadžić 2014-08-11 20:34:52 -07:00
parent 91715c7b06
commit c6fe2577c4

View file

@ -944,6 +944,10 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
return false;
}
UniformArray uniforms;
if (NULL != constantTable)
{
D3DXCONSTANTTABLE_DESC desc;
hr = constantTable->GetDesc(&desc);
if (FAILED(hr) )
@ -956,8 +960,6 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
BX_TRACE("Num constants: %d", desc.Constants);
BX_TRACE("# cl ty RxC S By Name");
UniformArray uniforms;
for (uint32_t ii = 0; ii < desc.Constants; ++ii)
{
D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
@ -990,6 +992,7 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
uniforms.push_back(un);
}
}
}
uint16_t count = (uint16_t)uniforms.size();
bx::write(_writer, count);
@ -1563,20 +1566,6 @@ struct Preprocessor
uint32_t m_fgetsPos;
};
const char* baseName(const char* _filePath)
{
const char* bs = strrchr(_filePath, '\\');
const char* fs = strrchr(_filePath, '/');
const char* column = strrchr(_filePath, ':');
const char* basename = std::max(std::max(bs, fs), column);
if (NULL != basename)
{
return basename+1;
}
return _filePath;
}
typedef std::vector<std::string> InOut;
uint32_t parseInOut(InOut& _inout, const char* _str, const char* _eol)
@ -1749,12 +1738,18 @@ int main(int _argc, const char* _argv[])
uint32_t gles = 0;
uint32_t hlsl = 2;
uint32_t d3d = 11;
const char* profile = cmdLine.findOption('p', "profile");
if (NULL != profile)
{
if (0 == strncmp(&profile[1], "s_3", 3) )
if (0 == strncmp(&profile[1], "s_4_0_level", 11) )
{
hlsl = 2;
}
else if (0 == strncmp(&profile[1], "s_3", 3) )
{
hlsl = 3;
d3d = 9;
}
else if (0 == strncmp(&profile[1], "s_4", 3) )
{
@ -1776,7 +1771,7 @@ int main(int _argc, const char* _argv[])
bin2c = cmdLine.findOption("bin2c");
if (NULL == bin2c)
{
bin2c = baseName(outFilePath);
bin2c = bx::baseName(outFilePath);
uint32_t len = (uint32_t)strlen(bin2c);
char* temp = (char*)alloca(len+1);
for (char *out = temp; *bin2c != '\0';)
@ -1805,7 +1800,7 @@ int main(int _argc, const char* _argv[])
std::string dir;
{
const char* base = baseName(filePath);
const char* base = bx::baseName(filePath);
if (base != filePath)
{
@ -2111,7 +2106,7 @@ int main(int _argc, const char* _argv[])
}
else
{
if (hlsl > 3)
if (d3d > 9)
{
compiled = compileHLSLShaderDx11(cmdLine, input, writer);
}
@ -2277,7 +2272,7 @@ int main(int _argc, const char* _argv[])
}
else
{
if (hlsl > 3)
if (d3d > 9)
{
compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
}
@ -2482,7 +2477,8 @@ int main(int _argc, const char* _argv[])
);
}
if (hasFrontFacing)
if (hasFrontFacing
&& hlsl >= 3)
{
preprocessor.writef(
" \\\n\t%sfloat __vface : VFACE"
@ -2495,11 +2491,20 @@ int main(int _argc, const char* _argv[])
);
if (hasFrontFacing)
{
if (hlsl >= 3)
{
preprocessor.writef(
"#define gl_FrontFacing (__vface <= 0.0)\n"
);
}
else
{
preprocessor.writef(
"#define gl_FrontFacing false\n"
);
}
}
}
else if ('v' == shaderType)
{
@ -2711,7 +2716,7 @@ int main(int _argc, const char* _argv[])
}
else
{
if (hlsl > 3)
if (d3d > 9)
{
compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
}