GL: Added support for ARB_depth_clamp.

This commit is contained in:
bkaradzic 2013-07-28 19:16:35 -07:00
parent ba4a32d79a
commit c5025b769e
2 changed files with 7 additions and 1 deletions

View file

@ -266,7 +266,6 @@ Todo
- Occlusion queries.
- DX11: MSAA.
- Fullscreen mode.
- GL/DX11: Add support for ARB_depth_clamp, DepthBiasClamp.
Contact
-------

View file

@ -219,6 +219,7 @@ namespace bgfx
ANGLE_instanced_arrays,
ANGLE_translated_shader_source,
ARB_debug_output,
ARB_depth_clamp,
ARB_framebuffer_sRGB,
ARB_get_program_binary,
ARB_half_float_vertex,
@ -279,6 +280,7 @@ namespace bgfx
{ "GL_ANGLE_instanced_arrays", false, true },
{ "GL_ANGLE_translated_shader_source", false, true },
{ "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
{ "GL_ARB_framebuffer_sRGB", false, true },
{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
{ "GL_ARB_half_float_vertex", false, true },
@ -2580,6 +2582,11 @@ namespace bgfx
{
GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
}
if (s_extension[Extension::ARB_depth_clamp].m_supported)
{
GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
}