mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 16:48:18 -05:00
Updated docs.
This commit is contained in:
parent
da5d390262
commit
c4f6068c80
1 changed files with 20 additions and 8 deletions
|
@ -745,7 +745,7 @@ namespace bgfx
|
|||
|
||||
/// Set view name.
|
||||
///
|
||||
/// @param _id view id.
|
||||
/// @param _id View id.
|
||||
/// @param _name View name.
|
||||
///
|
||||
/// NOTE:
|
||||
|
@ -761,11 +761,12 @@ namespace bgfx
|
|||
|
||||
/// Set view clear flags.
|
||||
///
|
||||
/// @param _id view id.
|
||||
/// @param _flags clear flags. See: BGFX_CLEAR_*
|
||||
/// @param _rgba color clear value.
|
||||
/// @param _depth depth clear value.
|
||||
/// @param _stencil stencil clear value.
|
||||
/// @param _id View id.
|
||||
/// @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
|
||||
/// operation. See: BGFX_CLEAR_*.
|
||||
/// @param _rgba Color clear value.
|
||||
/// @param _depth Depth clear value.
|
||||
/// @param _stencil Stencil clear value.
|
||||
///
|
||||
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
|
||||
|
||||
|
@ -779,11 +780,22 @@ namespace bgfx
|
|||
/// Set mulitple views into sequential mode.
|
||||
void setViewSeqMask(uint32_t _viewMask, bool _enabled);
|
||||
|
||||
/// Set view render target. View without render target draws primitives
|
||||
/// into default backbuffer.
|
||||
/// Set view render target.
|
||||
///
|
||||
/// @param _id View id.
|
||||
/// @param _handle Render target handle. Passing BGFX_INVALID_HANDLE as
|
||||
/// render target handle will draw primitives from this view into
|
||||
/// default backbuffer.
|
||||
///
|
||||
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle);
|
||||
|
||||
/// Set view render target for multiple views.
|
||||
///
|
||||
/// @param _viewMask View mask.
|
||||
/// @param _handle Render target handle. Passing BGFX_INVALID_HANDLE as
|
||||
/// render target handle will draw primitives from this view into
|
||||
/// default backbuffer.
|
||||
///
|
||||
void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle);
|
||||
|
||||
/// Set view view and projection matrices, all draw primitives in this
|
||||
|
|
Loading…
Reference in a new issue