Disabled glBindSampler(o, 0) on OSX. Fixed #563.

This commit is contained in:
Branimir Karadžić 2015-11-07 20:34:38 -08:00
parent 07fb2ff749
commit c179bd051d

View file

@ -2334,10 +2334,13 @@ namespace bgfx { namespace gl
GL_CHECK(glActiveTexture(GL_TEXTURE0) );
GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|| BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
if (!BX_ENABLED(BX_PLATFORM_OSX) )
{
GL_CHECK(glBindSampler(0, 0) );
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
|| BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
{
GL_CHECK(glBindSampler(0, 0) );
}
}
}