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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Moved ctor/dtor into init/shutdown to have class ctor fully initialized prior calling initialization code.
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parent
3b01df7293
commit
bfa1f9f3af
3 changed files with 33 additions and 3 deletions
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@ -556,6 +556,14 @@ RENDERDOC_IMPORT
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, m_vsChanges(0)
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, m_fsChanges(0)
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, m_rtMsaa(false)
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{
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}
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~RendererContextD3D11()
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{
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}
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void init()
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{
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m_renderdocdll = loadRenderDoc();
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@ -771,7 +779,7 @@ RENDERDOC_IMPORT
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postReset();
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}
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~RendererContextD3D11()
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void shutdown()
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{
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preReset();
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@ -2066,11 +2074,13 @@ RENDERDOC_IMPORT
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RendererContextI* rendererCreateD3D11()
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{
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s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
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s_renderD3D11->init();
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return s_renderD3D11;
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}
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void rendererDestroyD3D11()
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{
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s_renderD3D11->shutdown();
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BX_DELETE(g_allocator, s_renderD3D11);
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s_renderD3D11 = NULL;
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}
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@ -272,6 +272,14 @@ namespace bgfx
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, m_nvidia(false)
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, m_instancing(false)
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, m_rtMsaa(false)
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{
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}
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~RendererContextD3D9()
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{
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}
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void init()
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{
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m_fbh.idx = invalidHandle;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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@ -555,7 +563,7 @@ namespace bgfx
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m_initialized = true;
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}
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~RendererContextD3D9()
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void shutdown()
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{
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preReset();
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@ -1667,11 +1675,13 @@ namespace bgfx
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RendererContextI* rendererCreateD3D9()
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{
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s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
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s_renderD3D9->init();
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return s_renderD3D9;
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}
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void rendererDestroyD3D9()
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{
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s_renderD3D9->shutdown();
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BX_DELETE(g_allocator, s_renderD3D9);
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s_renderD3D9 = NULL;
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}
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@ -852,6 +852,14 @@ namespace bgfx
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, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
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, m_backBufferFbo(0)
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, m_msaaBackBufferFbo(0)
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{
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}
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~RendererContextGL()
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{
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}
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void init()
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{
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m_fbh.idx = invalidHandle;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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@ -1349,7 +1357,7 @@ namespace bgfx
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}
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}
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~RendererContextGL()
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void shutdown()
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{
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if (m_vaoSupport)
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{
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@ -2305,11 +2313,13 @@ namespace bgfx
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RendererContextI* rendererCreateGL()
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{
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s_renderGL = BX_NEW(g_allocator, RendererContextGL);
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s_renderGL->init();
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return s_renderGL;
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}
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void rendererDestroyGL()
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{
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s_renderGL->shutdown();
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BX_DELETE(g_allocator, s_renderGL);
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s_renderGL = NULL;
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}
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