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Updated README.
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3 changed files with 10 additions and 3 deletions
2
3rdparty/sdf/sdf.h
vendored
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3rdparty/sdf/sdf.h
vendored
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@ -113,7 +113,7 @@ static float sdf__clamp01(float x)
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return x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x);
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return x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x);
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}
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}
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void sdfCoverageToDistance(unsigned char* out, int outstride, float maxdist,
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void sdfCoverageToDistance(unsigned char* out, int outstride,
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const unsigned char* img, int width, int height, int stride)
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const unsigned char* img, int width, int height, int stride)
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{
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{
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int x, y;
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int x, y;
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@ -482,6 +482,13 @@ NanoVG is small antialiased vector graphics rendering library.
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https://github.com/memononen/nanovg
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https://github.com/memononen/nanovg
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### SDF (MIT)
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Sweep-and-update Euclidean distance transform of an antialised image for contour
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texturing.
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https://github.com/memononen/SDF
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### stb_image, stb_truetype (Public Domain)
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### stb_image, stb_truetype (Public Domain)
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http://nothings.org
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http://nothings.org
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@ -3,7 +3,7 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#define USE_EDTAA3 1
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#define USE_EDTAA3 0
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#include "../common.h"
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#include "../common.h"
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@ -347,7 +347,7 @@ static void makeDistanceMap(const uint8_t* _img, uint8_t* _outImg, uint32_t _wid
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free(outside);
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free(outside);
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free(inside);
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free(inside);
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#else
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#else
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sdfBuild(_outImg, _width, 2.0f, _img, _width, _height, _width);
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sdfBuild(_outImg, _width, 8.0f, _img, _width, _height, _width);
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#endif // USE_EDTAA3
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#endif // USE_EDTAA3
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}
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}
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