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Cleanup.
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0fba3c137e
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bf25ba4d41
1 changed files with 11 additions and 9 deletions
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@ -197,20 +197,22 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Create static index buffer.
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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// Create texture sampler uniforms.
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bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
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bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
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bgfx::ProgramHandle programCmp = loadProgram("vs_update", "fs_update_cmp");
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bgfx::ProgramHandle program3d = BGFX_INVALID_HANDLE;
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// Create programs.
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bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
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bgfx::ProgramHandle programCmp = loadProgram("vs_update", "fs_update_cmp");
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bgfx::ProgramHandle program3d = BGFX_INVALID_HANDLE;
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if (texture3DSupported)
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{
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program3d = loadProgram("vs_update", "fs_update_3d");
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}
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// Create texture sampler uniforms.
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bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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// Create time uniform.
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bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
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const uint32_t textureSide = 2048;
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bgfx::TextureHandle textureCube = bgfx::createTextureCube(textureSide, 1
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