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Cleanup.
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@ -2451,6 +2451,8 @@ namespace bgfx
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const uint32_t minBlockX = blockInfo.minBlockX;
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const uint32_t minBlockY = blockInfo.minBlockY;
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BX_UNUSED(blockSize);
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const uint8_t* src = (const uint8_t*)_src;
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for (uint8_t side = 0, numSides = _cubeMap ? 6 : 1; side < numSides; ++side)
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{
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