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Cleanup.
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parent
6f62ab04d0
commit
bbdd156e3e
2 changed files with 10 additions and 12 deletions
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@ -303,7 +303,7 @@ struct Imgui
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#if !USE_NANOVG_FONT
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m_fontTexture.idx = bgfx::invalidHandle;
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#endif // !USE_NANOVG_FONT
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m_xTexture.idx = bgfx::invalidHandle;
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m_missingTexture.idx = bgfx::invalidHandle;
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m_colorProgram.idx = bgfx::invalidHandle;
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m_textureProgram.idx = bgfx::invalidHandle;
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@ -395,7 +395,7 @@ struct Imgui
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m_fontTexture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
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#endif // !USE_NANOVG_FONT
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mem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
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m_xTexture = bgfx::createTexture(mem);
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m_missingTexture = bgfx::createTexture(mem);
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return true;
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}
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@ -406,7 +406,7 @@ struct Imgui
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#if !USE_NANOVG_FONT
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bgfx::destroyTexture(m_fontTexture);
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#endif // !USE_NANOVG_FONT
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bgfx::destroyTexture(m_xTexture);
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bgfx::destroyTexture(m_missingTexture);
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bgfx::destroyProgram(m_colorProgram);
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bgfx::destroyProgram(m_textureProgram);
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bgfx::destroyProgram(m_imageProgram);
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@ -885,7 +885,7 @@ struct Imgui
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m_widgetY += _height + DEFAULT_SPACING;
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screenQuad(xx, yy, _width, _height);
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bgfx::setTexture(0, u_texColor, bgfx::invalidHandle == _image.idx ? m_xTexture : _image);
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bgfx::setTexture(0, u_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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bgfx::setProgram(m_imageProgram);
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bgfx::setScissor(m_scissor);
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@ -1622,7 +1622,6 @@ struct Imgui
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}
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}
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void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
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{
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m_widgetId++;
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@ -1913,7 +1912,7 @@ struct Imgui
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stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
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bgfx::TextureHandle m_fontTexture;
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#endif // !USE_NANOVG_FONT
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bgfx::TextureHandle m_xTexture;
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bgfx::TextureHandle m_missingTexture;
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};
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static Imgui s_imgui;
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@ -29,8 +29,6 @@
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#define IMGUI_MBUT_LEFT 0x01
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#define IMGUI_MBUT_RIGHT 0x02
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struct NVGcontext;
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struct ImguiTextAlign
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{
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enum Enum
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@ -100,4 +98,5 @@ void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _en
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void imguiImage(bgfx::TextureHandle _image, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::Left);
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void imguiImage(bgfx::TextureHandle _image, float _width, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::Left); //_width is in [0.0-1.0] range.
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#endif // IMGUI_H_HEADER_GUARD
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