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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Cleanup.
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parent
444384469d
commit
bb89e6291c
7 changed files with 41 additions and 39 deletions
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@ -1402,9 +1402,10 @@ namespace bgfx
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void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
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{
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Binding& sampler = m_draw.m_bind[_stage];
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sampler.m_idx = _handle.idx;
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sampler.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS)
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Binding& bind = m_draw.m_bind[_stage];
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bind.m_idx = _handle.idx;
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bind.m_type = Binding::Texture;
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bind.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS)
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? BGFX_SAMPLER_DEFAULT_FLAGS
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: _flags
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;
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@ -73,7 +73,7 @@ namespace bgfx
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}
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template<uint16_t mtxRegs, typename RendererContext, typename Program, typename Draw>
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void setPredefined(RendererContext* _renderer, uint8_t view, uint8_t eye, Program& _program, Frame* _render, const Draw& _draw)
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void setPredefined(RendererContext* _renderer, uint16_t view, uint8_t eye, Program& _program, Frame* _render, const Draw& _draw)
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{
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for (uint32_t ii = 0, num = _program.m_numPredefined; ii < num; ++ii)
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{
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@ -4217,7 +4217,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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uint16_t programIdx = invalidHandle;
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SortKey key;
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uint8_t view = 0xff;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
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@ -4269,7 +4269,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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restartState = 2;
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item = restartItem;
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restartItem = numItems;
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view = 0xff;
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view = UINT16_MAX;
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continue;
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}
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@ -4708,16 +4708,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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uint32_t changes = 0;
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for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
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{
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const Binding& sampler = draw.m_bind[stage];
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const Binding& bind = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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if (current.m_idx != bind.m_idx
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|| current.m_un.m_draw.m_flags != bind.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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if (invalidHandle != bind.m_idx)
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{
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TextureD3D11& texture = m_textures[sampler.m_idx];
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texture.commit(stage, sampler.m_un.m_draw.m_flags);
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TextureD3D11& texture = m_textures[bind.m_idx];
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texture.commit(stage, bind.m_un.m_draw.m_flags);
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}
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else
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{
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@ -4728,7 +4728,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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++changes;
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}
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current = sampler;
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current = bind;
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}
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if (0 < changes)
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@ -4182,7 +4182,7 @@ data.NumQualityLevels = 0;
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uint32_t currentBindHash = 0;
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ID3D12PipelineState* currentPso = NULL;
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SortKey key;
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uint8_t view = 0xff;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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float alphaRef = 0.0f;
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uint32_t blendFactor = 0;
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@ -4322,8 +4322,9 @@ data.NumQualityLevels = 0;
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viewState.setPredefined<4>(this, view, 0, program, _render, compute);
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if (constantsChanged
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|| program.m_numPredefined > 0)
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constantsChanged |= program.m_numPredefined > 0;
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if (constantsChanged)
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{
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commitShaderConstants(gpuAddress);
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}
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@ -4512,14 +4513,14 @@ data.NumQualityLevels = 0;
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srvHandle[0].ptr = 0;
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for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
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{
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const Binding& sampler = draw.m_bind[stage];
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if (invalidHandle != sampler.m_idx)
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const Binding& bind = draw.m_bind[stage];
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if (invalidHandle != bind.m_idx)
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{
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TextureD3D12& texture = m_textures[sampler.m_idx];
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TextureD3D12& texture = m_textures[bind.m_idx];
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texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
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scratchBuffer.allocSrv(srvHandle[stage], texture);
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samplerFlags[stage] = (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & sampler.m_un.m_draw.m_flags)
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? sampler.m_un.m_draw.m_flags
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samplerFlags[stage] = (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & bind.m_un.m_draw.m_flags)
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? bind.m_un.m_draw.m_flags
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: texture.m_flags
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) & BGFX_TEXTURE_SAMPLER_BITS_MASK
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;
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@ -3196,7 +3196,7 @@ namespace bgfx { namespace d3d9
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DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
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uint16_t programIdx = invalidHandle;
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SortKey key;
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uint8_t view = 0xff;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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uint32_t blendFactor = 0;
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@ -3542,15 +3542,15 @@ namespace bgfx { namespace d3d9
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{
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for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
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{
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const Binding& sampler = draw.m_bind[stage];
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const Binding& bind = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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if (current.m_idx != bind.m_idx
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|| current.m_un.m_draw.m_flags != bind.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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if (invalidHandle != bind.m_idx)
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{
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m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_draw.m_flags);
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m_textures[bind.m_idx].commit(stage, bind.m_un.m_draw.m_flags);
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}
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else
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{
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@ -3558,7 +3558,7 @@ namespace bgfx { namespace d3d9
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}
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}
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current = sampler;
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current = bind;
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}
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}
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@ -4949,7 +4949,7 @@ namespace bgfx { namespace gl
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uint16_t programIdx = invalidHandle;
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SortKey key;
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uint8_t view = 0xff;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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int32_t height = hmdEnabled
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? _render->m_hmd.height
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@ -5013,7 +5013,7 @@ namespace bgfx { namespace gl
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restartState = 2;
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item = restartItem;
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restartItem = numItems;
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view = 0xff;
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view = UINT16_MAX;
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continue;
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}
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@ -5558,20 +5558,20 @@ namespace bgfx { namespace gl
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{
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for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
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{
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const Binding& sampler = draw.m_bind[stage];
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const Binding& bind = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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if (current.m_idx != bind.m_idx
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|| current.m_un.m_draw.m_flags != bind.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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if (invalidHandle != bind.m_idx)
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{
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TextureGL& texture = m_textures[sampler.m_idx];
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texture.commit(stage, sampler.m_un.m_draw.m_flags);
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TextureGL& texture = m_textures[bind.m_idx];
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texture.commit(stage, bind.m_un.m_draw.m_flags);
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}
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}
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current = sampler;
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current = bind;
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}
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}
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@ -2069,7 +2069,7 @@ namespace bgfx { namespace mtl
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uint16_t programIdx = invalidHandle;
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SortKey key;
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uint8_t view = 0xff;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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//ASK: why should we use this? It changes topology, so possible renders a big mess, doesn't it?
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@ -2120,7 +2120,7 @@ namespace bgfx { namespace mtl
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restartState = 2;
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item = restartItem;
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restartItem = numItems;
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view = 0xff;
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view = UINT16_MAX;
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continue;
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}
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