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Updated docs.
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1 changed files with 59 additions and 21 deletions
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@ -645,8 +645,19 @@ namespace bgfx
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/// Create static index buffer.
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/// Create static index buffer.
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///
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///
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/// @remarks
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/// @param _mem Index buffer data.
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/// Only 16-bit index buffer is supported.
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/// @param _flags Buffer creation flags.
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/// - `BGFX_BUFFER_NONE` - No flags.
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/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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///
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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@ -671,24 +682,35 @@ namespace bgfx
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///
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///
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/// @param _num Number of indices.
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/// @param _num Number of indices.
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/// @param _flags Buffer creation flags.
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/// @param _flags Buffer creation flags.
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/// `BGFX_BUFFER_COMPUTE_READ` - compute shader will read buffer.
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/// - `BGFX_BUFFER_NONE` - No flags.
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/// `BGFX_BUFFER_COMPUTE_WRITE` - compute shader will write into buffer.
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/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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/// `BGFX_BUFFER_ALLOW_RESIZE` buffer can be resized if updated with different size buffer.
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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///
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// @remarks
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// 1. Only 16-bit index buffer is supported.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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///
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// 2. When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// from CPU.
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE);
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/// Create dynamic index buffer and initialized it.
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/// Create dynamic index buffer and initialized it.
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///
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///
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/// @param _mem Index buffer data.
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/// @param _mem Index buffer data.
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///
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/// @param _flags Buffer creation flags.
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/// @remarks
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/// - `BGFX_BUFFER_NONE` - No flags.
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/// Only 16-bit index buffer is supported.
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/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE);
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@ -710,13 +732,17 @@ namespace bgfx
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/// @param _num Number of vertices.
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/// @param _num Number of vertices.
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/// @param _decl Vertex declaration.
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/// @param _decl Vertex declaration.
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/// @param _flags Buffer creation flags.
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/// @param _flags Buffer creation flags.
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/// `BGFX_BUFFER_COMPUTE_READ` - compute shader will read buffer.
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/// - `BGFX_BUFFER_NONE` - No flags.
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/// `BGFX_BUFFER_COMPUTE_WRITE` - compute shader will write into buffer.
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/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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/// `BGFX_BUFFER_ALLOW_RESIZE` buffer can be resized if updated with different size buffer.
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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///
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// @remarks
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// from CPU.
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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@ -724,6 +750,18 @@ namespace bgfx
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///
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///
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/// @param _mem Vertex buffer data.
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/// @param _mem Vertex buffer data.
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/// @param _decl Vertex declaration.
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/// @param _decl Vertex declaration.
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/// @param _flags Buffer creation flags.
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/// - `BGFX_BUFFER_NONE` - No flags.
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/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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///
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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