mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
b8d065da79
15 changed files with 40 additions and 59 deletions
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@ -495,6 +495,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
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break;
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@ -146,7 +146,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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};
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static uint32_t s_viewMask = 0;
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static uint32_t s_clearMask = 0;
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@ -857,23 +856,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_flipV = true;
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break;
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case bgfx::RendererType::OpenGLES:
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s_shaderPath = "shaders/gles/";
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s_flipV = true;
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default:
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break;
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}
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@ -111,7 +111,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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};
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static const char* s_shaderPath = NULL;
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static bool s_oglNdc = false;
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static float s_texelHalf = 0.0f;
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@ -1872,24 +1871,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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s_texelHalf = 0.5f;
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_oglNdc = true;
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break;
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case bgfx::RendererType::OpenGLES:
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s_shaderPath = "shaders/gles/";
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s_oglNdc = true;
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default:
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break;
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}
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@ -220,7 +220,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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};
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static float s_texelHalf = 0.0f;
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@ -1333,24 +1332,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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s_texelHalf = 0.5f;
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_flipV = true;
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break;
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case bgfx::RendererType::OpenGLES:
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s_shaderPath = "shaders/gles/";
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s_flipV = true;
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default:
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break;
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}
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@ -280,6 +280,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
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fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
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break;
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@ -71,6 +71,7 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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shaderPath = "shaders/dx11/";
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break;
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@ -326,6 +326,7 @@ void Atlas::init()
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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m_texelOffset[0] = texelHalf;
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m_texelOffset[1] = texelHalf;
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break;
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@ -575,6 +575,7 @@ TextBufferManager::TextBufferManager(FontManager* _fontManager)
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
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@ -518,6 +518,7 @@ struct Imgui
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
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@ -99,6 +99,7 @@ struct OcornutImguiContext
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11));
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11));
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break;
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@ -239,6 +239,7 @@ namespace
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_dx11, sizeof(vs_nanovg_fill_dx11) );
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fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_dx11, sizeof(fs_nanovg_fill_dx11) );
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break;
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@ -725,7 +725,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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* @param _num Number of vertices.
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* @param _decl Vertex declaration.
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*/
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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/**
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* Create dynamic vertex buffer and initialize it.
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@ -816,7 +816,7 @@ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_
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* NOTE:
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* Only 16-bit index buffer is supported.
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*/
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BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices);
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BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
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/**
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* Allocate instance data buffer.
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@ -687,7 +687,7 @@ namespace bgfx
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/// When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
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/// from CPU.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
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/// Create dynamic vertex buffer and initialize it.
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///
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@ -766,7 +766,7 @@ namespace bgfx
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/// @remarks
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/// Only 16-bit index buffer is supported.
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///
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bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint16_t _numVertices, TransientIndexBuffer* _tib, uint16_t _numIndices);
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bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint32_t _numVertices, TransientIndexBuffer* _tib, uint32_t _numIndices);
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/// Allocate instance data buffer.
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///
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15
src/bgfx.cpp
15
src/bgfx.cpp
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@ -355,6 +355,7 @@ namespace bgfx
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break;
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case RendererType::Direct3D11:
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case RendererType::Direct3D12:
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mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
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break;
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@ -372,6 +373,7 @@ namespace bgfx
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break;
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case RendererType::Direct3D11:
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case RendererType::Direct3D12:
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mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
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break;
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@ -552,7 +554,8 @@ namespace bgfx
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fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
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}
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}
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else if (RendererType::Direct3D11 == g_caps.rendererType)
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else if (RendererType::Direct3D11 == g_caps.rendererType
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|| RendererType::Direct3D12 == g_caps.rendererType)
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{
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vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
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@ -1928,7 +1931,7 @@ again:
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uint8_t num = 0;
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for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
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{
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if (RendererType::Direct3D11 == ii
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if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
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&& windowsVersionIs(Condition::LessEqual, 0x0502) )
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{
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continue;
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@ -2163,7 +2166,7 @@ again:
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s_ctx->destroyDynamicIndexBuffer(_handle);
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}
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags)
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
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@ -2239,7 +2242,7 @@ again:
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return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
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}
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
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{
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if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
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{
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@ -3097,7 +3100,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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bgfx::destroyDynamicIndexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
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@ -3158,7 +3161,7 @@ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_
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bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
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}
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BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
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BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
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@ -2178,7 +2178,7 @@ namespace bgfx
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return ptr;
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}
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BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags) )
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BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) )
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{
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DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
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uint32_t size = strideAlign16( (_num+1)*_decl.m_stride, _decl.m_stride);
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