mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
b8d065da79
15 changed files with 40 additions and 59 deletions
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@ -495,6 +495,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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break;
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break;
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|
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
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break;
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break;
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|
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@ -146,7 +146,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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1, 3, 2,
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};
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};
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static bool s_flipV = false;
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static uint32_t s_viewMask = 0;
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static uint32_t s_viewMask = 0;
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static uint32_t s_clearMask = 0;
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static uint32_t s_clearMask = 0;
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@ -857,23 +856,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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// for each renderer.
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switch (bgfx::getRendererType() )
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switch (bgfx::getRendererType() )
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{
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_flipV = true;
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s_flipV = true;
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break;
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break;
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case bgfx::RendererType::OpenGLES:
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default:
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s_shaderPath = "shaders/gles/";
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s_flipV = true;
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break;
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break;
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}
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}
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|
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@ -111,7 +111,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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1, 3, 2,
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};
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};
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static const char* s_shaderPath = NULL;
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static bool s_oglNdc = false;
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static bool s_oglNdc = false;
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static float s_texelHalf = 0.0f;
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static float s_texelHalf = 0.0f;
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@ -1872,24 +1871,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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// for each renderer.
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switch (bgfx::getRendererType() )
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switch (bgfx::getRendererType() )
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{
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{
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default:
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case bgfx::RendererType::Direct3D9:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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s_texelHalf = 0.5f;
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s_texelHalf = 0.5f;
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break;
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break;
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|
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case bgfx::RendererType::Direct3D11:
|
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s_shaderPath = "shaders/dx11/";
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break;
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|
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case bgfx::RendererType::OpenGL:
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_oglNdc = true;
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s_oglNdc = true;
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break;
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break;
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|
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case bgfx::RendererType::OpenGLES:
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default:
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s_shaderPath = "shaders/gles/";
|
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s_oglNdc = true;
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break;
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break;
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}
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}
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|
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|
|
|
@ -220,7 +220,6 @@ static const uint16_t s_planeIndices[] =
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1, 3, 2,
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1, 3, 2,
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};
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};
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|
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static const char* s_shaderPath = NULL;
|
|
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static bool s_flipV = false;
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static bool s_flipV = false;
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static float s_texelHalf = 0.0f;
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static float s_texelHalf = 0.0f;
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|
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@ -1333,24 +1332,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// for each renderer.
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// for each renderer.
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switch (bgfx::getRendererType() )
|
switch (bgfx::getRendererType() )
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{
|
{
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default:
|
|
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case bgfx::RendererType::Direct3D9:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
|
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s_texelHalf = 0.5f;
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s_texelHalf = 0.5f;
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break;
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break;
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|
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case bgfx::RendererType::Direct3D11:
|
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s_shaderPath = "shaders/dx11/";
|
|
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break;
|
|
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|
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case bgfx::RendererType::OpenGL:
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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case bgfx::RendererType::OpenGLES:
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s_flipV = true;
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s_flipV = true;
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break;
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break;
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|
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case bgfx::RendererType::OpenGLES:
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default:
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s_shaderPath = "shaders/gles/";
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s_flipV = true;
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|
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break;
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break;
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}
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}
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|
|
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|
|
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@ -280,6 +280,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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break;
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break;
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||||||
|
|
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
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vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
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fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
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fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
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break;
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break;
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|
|
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@ -71,6 +71,7 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
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switch (bgfx::getRendererType() )
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switch (bgfx::getRendererType() )
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{
|
{
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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shaderPath = "shaders/dx11/";
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shaderPath = "shaders/dx11/";
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break;
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break;
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|
|
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|
|
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@ -326,6 +326,7 @@ void Atlas::init()
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break;
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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m_texelOffset[0] = texelHalf;
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m_texelOffset[0] = texelHalf;
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m_texelOffset[1] = texelHalf;
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m_texelOffset[1] = texelHalf;
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break;
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break;
|
||||||
|
|
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@ -575,6 +575,7 @@ TextBufferManager::TextBufferManager(FontManager* _fontManager)
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break;
|
break;
|
||||||
|
|
||||||
case bgfx::RendererType::Direct3D11:
|
case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
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|
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@ -518,6 +518,7 @@ struct Imgui
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break;
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
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|
|
|
@ -99,6 +99,7 @@ struct OcornutImguiContext
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break;
|
break;
|
||||||
|
|
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case bgfx::RendererType::Direct3D11:
|
case bgfx::RendererType::Direct3D11:
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||||||
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case bgfx::RendererType::Direct3D12:
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vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11));
|
vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11));
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fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11));
|
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11));
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break;
|
break;
|
||||||
|
|
|
@ -239,6 +239,7 @@ namespace
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case bgfx::RendererType::Direct3D11:
|
case bgfx::RendererType::Direct3D11:
|
||||||
|
case bgfx::RendererType::Direct3D12:
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||||||
vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_dx11, sizeof(vs_nanovg_fill_dx11) );
|
vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_dx11, sizeof(vs_nanovg_fill_dx11) );
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||||||
fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_dx11, sizeof(fs_nanovg_fill_dx11) );
|
fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_dx11, sizeof(fs_nanovg_fill_dx11) );
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break;
|
break;
|
||||||
|
|
|
@ -725,7 +725,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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* @param _num Number of vertices.
|
* @param _num Number of vertices.
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* @param _decl Vertex declaration.
|
* @param _decl Vertex declaration.
|
||||||
*/
|
*/
|
||||||
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create dynamic vertex buffer and initialize it.
|
* Create dynamic vertex buffer and initialize it.
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||||||
|
@ -816,7 +816,7 @@ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_
|
||||||
* NOTE:
|
* NOTE:
|
||||||
* Only 16-bit index buffer is supported.
|
* Only 16-bit index buffer is supported.
|
||||||
*/
|
*/
|
||||||
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices);
|
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Allocate instance data buffer.
|
* Allocate instance data buffer.
|
||||||
|
|
|
@ -687,7 +687,7 @@ namespace bgfx
|
||||||
/// When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
|
/// When buffer is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated
|
||||||
/// from CPU.
|
/// from CPU.
|
||||||
///
|
///
|
||||||
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE);
|
||||||
|
|
||||||
/// Create dynamic vertex buffer and initialize it.
|
/// Create dynamic vertex buffer and initialize it.
|
||||||
///
|
///
|
||||||
|
@ -766,7 +766,7 @@ namespace bgfx
|
||||||
/// @remarks
|
/// @remarks
|
||||||
/// Only 16-bit index buffer is supported.
|
/// Only 16-bit index buffer is supported.
|
||||||
///
|
///
|
||||||
bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint16_t _numVertices, TransientIndexBuffer* _tib, uint16_t _numIndices);
|
bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint32_t _numVertices, TransientIndexBuffer* _tib, uint32_t _numIndices);
|
||||||
|
|
||||||
/// Allocate instance data buffer.
|
/// Allocate instance data buffer.
|
||||||
///
|
///
|
||||||
|
|
15
src/bgfx.cpp
15
src/bgfx.cpp
|
@ -355,6 +355,7 @@ namespace bgfx
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RendererType::Direct3D11:
|
case RendererType::Direct3D11:
|
||||||
|
case RendererType::Direct3D12:
|
||||||
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
|
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -372,6 +373,7 @@ namespace bgfx
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RendererType::Direct3D11:
|
case RendererType::Direct3D11:
|
||||||
|
case RendererType::Direct3D12:
|
||||||
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
|
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -552,7 +554,8 @@ namespace bgfx
|
||||||
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (RendererType::Direct3D11 == g_caps.rendererType)
|
else if (RendererType::Direct3D11 == g_caps.rendererType
|
||||||
|
|| RendererType::Direct3D12 == g_caps.rendererType)
|
||||||
{
|
{
|
||||||
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
|
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
|
||||||
|
|
||||||
|
@ -1928,7 +1931,7 @@ again:
|
||||||
uint8_t num = 0;
|
uint8_t num = 0;
|
||||||
for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
|
for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
|
||||||
{
|
{
|
||||||
if (RendererType::Direct3D11 == ii
|
if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
|
||||||
&& windowsVersionIs(Condition::LessEqual, 0x0502) )
|
&& windowsVersionIs(Condition::LessEqual, 0x0502) )
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
@ -2163,7 +2166,7 @@ again:
|
||||||
s_ctx->destroyDynamicIndexBuffer(_handle);
|
s_ctx->destroyDynamicIndexBuffer(_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags)
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags)
|
||||||
{
|
{
|
||||||
BGFX_CHECK_MAIN_THREAD();
|
BGFX_CHECK_MAIN_THREAD();
|
||||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||||
|
@ -2239,7 +2242,7 @@ again:
|
||||||
return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
|
return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
|
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
|
||||||
{
|
{
|
||||||
if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
|
if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
|
||||||
{
|
{
|
||||||
|
@ -3097,7 +3100,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
|
||||||
bgfx::destroyDynamicIndexBuffer(handle.cpp);
|
bgfx::destroyDynamicIndexBuffer(handle.cpp);
|
||||||
}
|
}
|
||||||
|
|
||||||
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
|
||||||
{
|
{
|
||||||
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
||||||
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
|
||||||
|
@ -3158,7 +3161,7 @@ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_
|
||||||
bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
|
bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
|
||||||
}
|
}
|
||||||
|
|
||||||
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
|
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
|
||||||
{
|
{
|
||||||
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
||||||
return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
|
return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
|
||||||
|
|
|
@ -2178,7 +2178,7 @@ namespace bgfx
|
||||||
return ptr;
|
return ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags) )
|
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) )
|
||||||
{
|
{
|
||||||
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
|
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
|
||||||
uint32_t size = strideAlign16( (_num+1)*_decl.m_stride, _decl.m_stride);
|
uint32_t size = strideAlign16( (_num+1)*_decl.m_stride, _decl.m_stride);
|
||||||
|
|
Loading…
Reference in a new issue