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https://github.com/scratchfoundation/bgfx.git
synced 2025-03-14 00:49:53 -04:00
Fixed ib-compress to build with vs2008. Added 16-bit indices support.
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parent
b7265b7221
commit
b85b85c480
7 changed files with 77 additions and 42 deletions
58
3rdparty/ib-compress/IndexBufferCompession.cpp
vendored
58
3rdparty/ib-compress/IndexBufferCompession.cpp
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@ -101,33 +101,33 @@ static IBC_INLINE void OutputVertex( uint32_t vertex,
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}
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void CompressIndexBuffer( const uint32_t* triangles,
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template <typename Ty>
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void CompressIndexBuffer( const Ty* triangles,
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uint32_t triangleCount,
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uint32_t* vertexRemap,
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uint32_t vertexCount,
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WriteBitstream& output )
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{
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Edge edgeFifo[ EDGE_FIFO_SIZE ];
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uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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Edge edgeFifo[ EDGE_FIFO_SIZE ];
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uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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uint32_t edgesRead = 0;
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uint32_t verticesRead = 0;
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uint32_t newVertices = 0;
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const uint32_t* triangleEnd = triangles + ( triangleCount * 3 );
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uint32_t edgesRead = 0;
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uint32_t verticesRead = 0;
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uint32_t newVertices = 0;
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const Ty* triangleEnd = triangles + ( triangleCount * 3 );
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assert( vertexCount < 0xFFFFFFFF );
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uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
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uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
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// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
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for ( auto remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
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for (uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
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{
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*remappedVertex = VERTEX_NOT_MAPPED;
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}
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// iterate through the triangles
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for ( auto triangle = triangles; triangle < triangleEnd; triangle += 3 )
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for (const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
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{
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int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
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int32_t edgeCursor = edgesRead - 1;
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@ -189,33 +189,33 @@ void CompressIndexBuffer( const uint32_t* triangles,
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{
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case 0:
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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break;
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case 1:
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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break;
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case 2:
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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break;
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@ -229,17 +229,35 @@ void CompressIndexBuffer( const uint32_t* triangles,
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OutputVertex( triangle[ 2 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
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// populate the edge fifo with the 3 most recent edges
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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}
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}
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}
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void CompressIndexBuffer ( const uint16_t* triangles,
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uint32_t triangleCount,
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uint32_t* vertexRemap,
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uint32_t vertexCount,
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WriteBitstream& output )
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{
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CompressIndexBuffer<uint16_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
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}
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void CompressIndexBuffer ( const uint32_t* triangles,
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uint32_t triangleCount,
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uint32_t* vertexRemap,
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uint32_t vertexCount,
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WriteBitstream& output )
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{
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CompressIndexBuffer<uint32_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
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}
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@ -26,9 +26,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INDEX_BUFFER_COMPRESSION_H__
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#pragma once
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class WriteBitstream;
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#include <cstdint>
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#include <stdint.h>
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#include "writebitstream.h"
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// Compress an index buffer, writing the results out to a bitstream and providing a vertex remapping (which will be in pre-transform cache optimised
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// order.
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@ -42,6 +41,7 @@ class WriteBitstream;
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// [in] vertexCount - The number of vertices in the mesh. This should be less than 0xFFFFFFFF/2^32 - 1.
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// [in] output - The stream that the compressed data will be written to. Note that we will not flush/finish the stream
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// in case something else is going to be written after, so WriteBitstream::Finish will need to be called after this.
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void CompressIndexBuffer( const uint32_t* triangles, uint32_t triangleCount, uint32_t* vertexRemap, uint32_t vertexCount, WriteBitstream& output );
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template <typename Ty>
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void CompressIndexBuffer( const Ty* triangles, uint32_t triangleCount, uint32_t* vertexRemap, uint32_t vertexCount, WriteBitstream& output );
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#endif // -- INDEX_BUFFER_COMPRESSION_H__
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@ -27,18 +27,19 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "IndexCompressionConstants.h"
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#include <assert.h>
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void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input )
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template <typename Ty>
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void DecompressIndexBuffer( Ty* triangles, uint32_t triangleCount, ReadBitstream& input )
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{
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Edge edgeFifo[ EDGE_FIFO_SIZE ];
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uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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Edge edgeFifo[ EDGE_FIFO_SIZE ];
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uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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uint32_t edgesRead = 0;
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uint32_t verticesRead = 0;
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uint32_t newVertices = 0;
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const uint32_t* triangleEnd = triangles + ( triangleCount * 3 );
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uint32_t edgesRead = 0;
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uint32_t verticesRead = 0;
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uint32_t newVertices = 0;
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const Ty* triangleEnd = triangles + ( triangleCount * 3 );
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// iterate through the triangles
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for ( uint32_t* triangle = triangles; triangle < triangleEnd; triangle += 3 )
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for ( Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
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{
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int readVertex = 0;
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bool skipFirstEdge = false;
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@ -120,7 +121,7 @@ void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBit
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if ( !skipFirstEdge )
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{
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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}
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@ -135,12 +136,22 @@ void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBit
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++verticesRead;
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}
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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}
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}
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}
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void DecompressIndexBuffer( uint16_t* triangles, uint32_t triangleCount, ReadBitstream& input )
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{
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DecompressIndexBuffer<uint16_t>( triangles, triangleCount, input );
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}
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void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input )
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{
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DecompressIndexBuffer<uint32_t>( triangles, triangleCount, input );
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}
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@ -26,9 +26,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INDEX_BUFFER_DECOMPRESSION_H__
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#pragma once
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#include <cstdint>
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class ReadBitstream;
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#include <stdint.h>
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#include "readbitstream.h"
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// Compress an index buffer, writing the results out to a bitstream and providing a vertex remapping (which will be in pre-transform cache optimised
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// order.
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@ -36,6 +35,7 @@ class ReadBitstream;
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// [out] triangles - Triangle list index buffer (3 indices to vertices per triangle), output from the decompression.
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// [in] triangle count - The number of triangles to decompress.
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// [in] input - The bit stream that the compressed data will be read from.
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void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input );
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template <typename Ty>
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void DecompressIndexBuffer( Ty* triangles, uint32_t triangleCount, ReadBitstream& input );
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#endif // -- INDEX_BUFFER_DECOMPRESSION_H__
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@ -38,6 +38,12 @@ const int IB_CODE_BITS = 2;
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// Edge in the edge fifo.
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struct Edge
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{
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void set(uint32_t f, uint32_t s)
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{
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first = f;
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second = s;
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}
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uint32_t first;
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uint32_t second;
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};
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2
3rdparty/ib-compress/ReadBitstream.h
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2
3rdparty/ib-compress/ReadBitstream.h
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@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define READ_BIT_STREAM_H__
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#pragma once
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#include <cstdint>
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#include <stdint.h>
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#ifdef _MSC_VER
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2
3rdparty/ib-compress/WriteBitstream.h
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2
3rdparty/ib-compress/WriteBitstream.h
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@ -26,7 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define WRITE_BIT_STREAM_H__
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#pragma once
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#include <cstdint>
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#include <stdint.h>
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#include <memory.h>
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#ifdef _MSC_VER
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