mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 02:25:37 -05:00
Cleanup.
This commit is contained in:
parent
73a227cefd
commit
b7cd5ae62d
3 changed files with 133 additions and 60 deletions
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@ -15,7 +15,7 @@ int cmdMove(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const
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{
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if (0 == strcmp(_argv[1], "forward") )
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{
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cameraSetKeyState(CAMERA_KEY_UP, true);
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cameraSetKeyState(CAMERA_KEY_FORWARD, true);
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return 0;
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}
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else if (0 == strcmp(_argv[1], "left") )
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@ -29,6 +29,16 @@ int cmdMove(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const
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return 0;
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}
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else if (0 == strcmp(_argv[1], "backward") )
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{
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cameraSetKeyState(CAMERA_KEY_BACKWARD, true);
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return 0;
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}
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else if (0 == strcmp(_argv[1], "up") )
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{
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cameraSetKeyState(CAMERA_KEY_UP, true);
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return 0;
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}
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else if (0 == strcmp(_argv[1], "down") )
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{
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cameraSetKeyState(CAMERA_KEY_DOWN, true);
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return 0;
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@ -45,10 +55,16 @@ static void cmd(const void* _userData)
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static const InputBinding s_camBindings[] =
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{
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{ entry::Key::KeyW, entry::Modifier::None, 0, cmd, "move forward" },
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{ entry::Key::KeyA, entry::Modifier::None, 0, cmd, "move left" },
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{ entry::Key::KeyS, entry::Modifier::None, 0, cmd, "move backward" },
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{ entry::Key::KeyD, entry::Modifier::None, 0, cmd, "move right" },
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{ entry::Key::KeyW, entry::Modifier::None, 0, cmd, "move forward" },
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{ entry::Key::GamepadUp, entry::Modifier::None, 0, cmd, "move forward" },
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{ entry::Key::KeyA, entry::Modifier::None, 0, cmd, "move left" },
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{ entry::Key::GamepadLeft, entry::Modifier::None, 0, cmd, "move left" },
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{ entry::Key::KeyS, entry::Modifier::None, 0, cmd, "move backward" },
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{ entry::Key::GamepadDown, entry::Modifier::None, 0, cmd, "move backward" },
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{ entry::Key::KeyD, entry::Modifier::None, 0, cmd, "move right" },
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{ entry::Key::GamepadRight, entry::Modifier::None, 0, cmd, "move right" },
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{ entry::Key::GamepadShoulderL, entry::Modifier::None, 0, cmd, "move down" },
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{ entry::Key::GamepadShoulderR, entry::Modifier::None, 0, cmd, "move up" },
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INPUT_BINDING_END
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};
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@ -64,7 +80,8 @@ struct Camera
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Camera()
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{
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reset();
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update(0.0f, 0, 0, false);
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entry::MouseState mouseState;
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update(0.0f, mouseState);
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cmdAdd("move", cmdMove);
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inputAddBindings("camBindings", s_camBindings);
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@ -77,22 +94,23 @@ struct Camera
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void reset()
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{
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m_mouseNow.m_mx = 0;
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m_mouseNow.m_my = 0;
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m_mouseNow.m_mx = 0;
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m_mouseNow.m_my = 0;
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m_mouseLast.m_mx = 0;
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m_mouseLast.m_my = 0;
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m_eye[0] = 0.0f;
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m_eye[1] = 0.0f;
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m_eye[0] = 0.0f;
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m_eye[1] = 0.0f;
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m_eye[2] = -35.0f;
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m_at[0] = 0.0f;
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m_at[1] = 0.0f;
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m_at[2] = -1.0f;
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m_up[0] = 0.0f;
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m_up[1] = 1.0f;
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m_up[2] = 0.0f;
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m_at[0] = 0.0f;
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m_at[1] = 0.0f;
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m_at[2] = -1.0f;
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m_up[0] = 0.0f;
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m_up[1] = 1.0f;
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m_up[2] = 0.0f;
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m_horizontalAngle = 0.01f;
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m_verticalAngle = 0.0f;
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m_mouseSpeed = 0.0020f;
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m_gamepadSpeed = 0.04f;
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m_moveSpeed = 30.0f;
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m_keys = 0;
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m_mouseDown = false;
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@ -104,20 +122,20 @@ struct Camera
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m_keys |= _down ? _key : 0;
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}
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void update(float _deltaTime, uint32_t _mx, uint32_t _my, bool _move)
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void update(float _deltaTime, const entry::MouseState& _mouseState)
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{
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if (!m_mouseDown)
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{
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m_mouseLast.m_mx = _mx;
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m_mouseLast.m_my = _my;
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m_mouseLast.m_mx = _mouseState.m_mx;
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m_mouseLast.m_my = _mouseState.m_my;
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}
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m_mouseDown = _move;
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m_mouseDown = !!_mouseState.m_buttons[entry::MouseButton::Right];
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if (_move)
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if (m_mouseDown)
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{
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m_mouseNow.m_mx = _mx;
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m_mouseNow.m_my = _my;
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m_mouseNow.m_mx = _mouseState.m_mx;
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m_mouseNow.m_my = _mouseState.m_my;
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}
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if (m_mouseDown)
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@ -132,6 +150,16 @@ struct Camera
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m_mouseLast.m_my = m_mouseNow.m_my;
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}
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entry::GamepadHandle handle = { 0 };
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m_horizontalAngle += m_gamepadSpeed * inputGetGamepadAxis(handle, entry::GamepadAxis::RightX)/32768.0f;
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m_verticalAngle -= m_gamepadSpeed * inputGetGamepadAxis(handle, entry::GamepadAxis::RightY)/32768.0f;
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const int32_t gpx = inputGetGamepadAxis(handle, entry::GamepadAxis::LeftX);
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const int32_t gpy = inputGetGamepadAxis(handle, entry::GamepadAxis::LeftY);
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m_keys |= gpx < -16834 ? CAMERA_KEY_LEFT : 0;
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m_keys |= gpx > 16834 ? CAMERA_KEY_RIGHT : 0;
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m_keys |= gpy < -16834 ? CAMERA_KEY_FORWARD : 0;
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m_keys |= gpy > 16834 ? CAMERA_KEY_BACKWARD : 0;
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float direction[3] =
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{
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cosf(m_verticalAngle) * sinf(m_horizontalAngle),
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@ -146,50 +174,81 @@ struct Camera
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cosf(m_horizontalAngle - bx::piHalf),
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};
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if (m_keys & CAMERA_KEY_UP)
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float up[3];
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bx::vec3Cross(up, right, direction);
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if (m_keys & CAMERA_KEY_FORWARD)
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{
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// m_eye += direction * _deltaTime * m_moveSpeed
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float tmpRhs[3];
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float tmpPos[3];
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memcpy(tmpPos, m_eye, sizeof(float)*3);
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bx::vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
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bx::vec3Add(m_eye, tmpPos, tmpRhs);
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setKeyState(CAMERA_KEY_UP, false);
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, direction, _deltaTime * m_moveSpeed);
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bx::vec3Add(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_FORWARD, false);
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}
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if (m_keys & CAMERA_KEY_DOWN)
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if (m_keys & CAMERA_KEY_BACKWARD)
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{
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// m_eye -= direction * _deltaTime * m_moveSpeed
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float tmpRhs[3];
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float tmpPos[3];
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memcpy(tmpPos, m_eye, sizeof(float)*3);
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bx::vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
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bx::vec3Sub(m_eye, tmpPos, tmpRhs);
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setKeyState(CAMERA_KEY_DOWN, false);
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, direction, _deltaTime * m_moveSpeed);
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bx::vec3Sub(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_BACKWARD, false);
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}
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if (m_keys & CAMERA_KEY_LEFT)
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{
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// m_eye += right * _deltaTime * m_moveSpeed
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float tmpRhs[3];
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float tmpPos[3];
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memcpy(tmpPos, m_eye, sizeof(float)*3);
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bx::vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
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bx::vec3Add(m_eye, tmpPos, tmpRhs);
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, right, _deltaTime * m_moveSpeed);
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bx::vec3Add(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_LEFT, false);
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}
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if (m_keys & CAMERA_KEY_RIGHT)
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{
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// m_eye -= right * _deltaTime * m_moveSpeed
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float tmpRhs[3];
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float tmpPos[3];
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memcpy(tmpPos, m_eye, sizeof(float)*3);
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bx::vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
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bx::vec3Sub(m_eye, tmpPos, tmpRhs);
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, right, _deltaTime * m_moveSpeed);
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bx::vec3Sub(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_RIGHT, false);
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}
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if (m_keys & CAMERA_KEY_UP)
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{
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, up, _deltaTime * m_moveSpeed);
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bx::vec3Add(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_UP, false);
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}
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if (m_keys & CAMERA_KEY_DOWN)
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{
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float pos[3];
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bx::vec3Move(pos, m_eye);
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float tmp[3];
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bx::vec3Mul(tmp, up, _deltaTime * m_moveSpeed);
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bx::vec3Sub(m_eye, pos, tmp);
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setKeyState(CAMERA_KEY_DOWN, false);
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}
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bx::vec3Add(m_at, m_eye, direction);
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bx::vec3Cross(m_up, right, direction);
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}
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@ -214,14 +273,19 @@ struct Camera
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m_horizontalAngle = _horizontalAngle;
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}
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MouseCoords m_mouseNow, m_mouseLast;
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MouseCoords m_mouseNow;
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MouseCoords m_mouseLast;
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float m_eye[3];
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float m_at[3];
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float m_up[3];
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float m_horizontalAngle;
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float m_verticalAngle;
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float m_mouseSpeed;
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float m_gamepadSpeed;
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float m_moveSpeed;
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uint8_t m_keys;
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bool m_mouseDown;
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};
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@ -274,7 +338,7 @@ void cameraGetAt(float* _at)
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memcpy(_at, s_camera->m_at, 3*sizeof(float));
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}
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void cameraUpdate(float _deltaTime, uint32_t _mx, uint32_t _my, bool _move)
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState)
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{
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s_camera->update(_deltaTime, _mx, _my, _move);
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s_camera->update(_deltaTime, _mouseState);
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}
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@ -3,10 +3,17 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#define CAMERA_KEY_UP UINT8_C(0x1)
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#define CAMERA_KEY_DOWN UINT8_C(0x2)
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#define CAMERA_KEY_LEFT UINT8_C(0x4)
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#define CAMERA_KEY_RIGHT UINT8_C(0x8)
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#ifndef CAMERA_H_HEADER_GUARD
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#define CAMERA_H_HEADER_GUARD
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#include "entry/entry.h"
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#define CAMERA_KEY_FORWARD UINT8_C(0x01)
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#define CAMERA_KEY_BACKWARD UINT8_C(0x02)
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#define CAMERA_KEY_LEFT UINT8_C(0x04)
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#define CAMERA_KEY_RIGHT UINT8_C(0x08)
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#define CAMERA_KEY_UP UINT8_C(0x10)
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#define CAMERA_KEY_DOWN UINT8_C(0x20)
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///
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void cameraCreate();
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@ -36,4 +43,6 @@ void cameraGetPosition(float* _pos);
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void cameraGetAt(float* _at);
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///
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void cameraUpdate(float _deltaTime, uint32_t _mx, uint32_t _my, bool _move);
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState);
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#endif // CAMERA_H_HEADER_GUARD
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2
makefile
2
makefile
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@ -82,7 +82,7 @@ linux-release64: .build/projects/gmake-linux
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linux: linux-debug32 linux-release32 linux-debug64 linux-release64
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.build/projects/gmake-mingw-gcc:
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$(GENIE) --gcc=mingw-gcc gmake
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$(GENIE) --with-tools --with-shared-lib --gcc=mingw-gcc gmake
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mingw-gcc-debug32: .build/projects/gmake-mingw-gcc
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make -R -C .build/projects/gmake-mingw-gcc config=debug32
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mingw-gcc-release32: .build/projects/gmake-mingw-gcc
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