From b5bd7054d7e12c3b07de2adbc9398b31ac691c51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Mon, 3 Aug 2015 22:55:18 -0700 Subject: [PATCH] D3D12: Fixed screenshot. --- src/renderer_d3d12.cpp | 49 +++++++++++++++++++++++++++++++----------- 1 file changed, 36 insertions(+), 13 deletions(-) diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp index d020ef69..02f7a8da 100644 --- a/src/renderer_d3d12.cpp +++ b/src/renderer_d3d12.cpp @@ -1143,39 +1143,62 @@ namespace bgfx { namespace d3d12 m_cmd.finish(m_backBufferColorFence[idx]); ID3D12Resource* backBuffer = m_backBufferColor[idx]; - D3D12_RESOURCE_DESC backBufferDesc = backBuffer->GetDesc(); + D3D12_RESOURCE_DESC desc = backBuffer->GetDesc(); - const uint32_t width = (uint32_t)backBufferDesc.Width; - const uint32_t height = (uint32_t)backBufferDesc.Height; - const uint32_t pitch = bx::strideAlign(width * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); - const uint32_t slice = bx::strideAlign(height * pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); - ID3D12Resource* staging = createCommittedResource(m_device, HeapProperty::ReadBack, slice); + const uint32_t width = (uint32_t)desc.Width; + const uint32_t height = (uint32_t)desc.Height; + + D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout; + uint32_t numRows; + uint64_t total; + uint64_t pitch; + m_device->GetCopyableFootprints(&desc + , 0 + , 1 + , 0 + , &layout + , &numRows + , &pitch + , &total + ); + + ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total); + + D3D12_BOX box; + box.left = 0; + box.top = 0; + box.right = width; + box.bottom = height; + box.front = 0; + box.back = 1; setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE); - m_commandList->CopyResource(staging, backBuffer); + D3D12_TEXTURE_COPY_LOCATION dst = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, layout }; + D3D12_TEXTURE_COPY_LOCATION src = { backBuffer, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { 0 } }; + m_commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, &box); setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT); finish(); m_commandList = m_cmd.alloc(); void* data; - staging->Map(0, NULL, (void**)&data); + readback->Map(0, NULL, (void**)&data); imageSwizzleBgra8(width , height - , pitch + , (uint32_t)pitch , data , data ); g_callback->screenShot(_filePath , width , height - , pitch + , (uint32_t)pitch , data - , slice + , (uint32_t)total , false ); - staging->Unmap(0, NULL); + readback->Unmap(0, NULL); - DX_RELEASE(staging, 0); + DX_RELEASE(readback, 0); } void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE