Change default renderer for Win8 to DX11.

This commit is contained in:
bkaradzic 2012-12-03 20:27:32 -08:00
parent fa508e83a1
commit b4d29b0afa

View file

@ -6,6 +6,8 @@
#ifndef __CONFIG_H__ #ifndef __CONFIG_H__
#define __CONFIG_H__ #define __CONFIG_H__
#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \ #if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \ && !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \ && !defined(BGFX_CONFIG_RENDERER_OPENGL) \
@ -15,13 +17,14 @@
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \ # define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
| BX_PLATFORM_WINDOWS \ | (BX_PLATFORM_WINDOWS && _WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/) \
| BX_PLATFORM_XBOX360 \ | BX_PLATFORM_XBOX360 \
) )
# endif // BGFX_CONFIG_RENDERER_DIRECT3D9 # endif // BGFX_CONFIG_RENDERER_DIRECT3D9
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \ # define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
| (BX_PLATFORM_WINDOWS && _WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) \
) )
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11 # endif // BGFX_CONFIG_RENDERER_DIRECT3D11