This commit is contained in:
Branimir Karadžić 2015-08-12 22:50:17 -07:00
parent 38820fd732
commit b44189e046
2 changed files with 36 additions and 11 deletions

View file

@ -1413,7 +1413,7 @@ namespace bgfx { namespace d3d12
VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx]; VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx]; const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
D3D12_VERTEX_BUFFER_VIEW viewDesc; D3D12_VERTEX_BUFFER_VIEW viewDesc;
viewDesc.BufferLocation = vb.m_ptr->GetGPUVirtualAddress(); viewDesc.BufferLocation = vb.m_gpuVA;
viewDesc.StrideInBytes = vertexDecl.m_stride; viewDesc.StrideInBytes = vertexDecl.m_stride;
viewDesc.SizeInBytes = vb.m_size; viewDesc.SizeInBytes = vb.m_size;
m_commandList->IASetVertexBuffers(0, 1, &viewDesc); m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
@ -1421,7 +1421,7 @@ namespace bgfx { namespace d3d12
const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx]; const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
D3D12_INDEX_BUFFER_VIEW ibv; D3D12_INDEX_BUFFER_VIEW ibv;
ibv.Format = DXGI_FORMAT_R16_UINT; ibv.Format = DXGI_FORMAT_R16_UINT;
ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress(); ibv.BufferLocation = ib.m_gpuVA;
ibv.SizeInBytes = ib.m_size; ibv.SizeInBytes = ib.m_size;
m_commandList->IASetIndexBuffer(&ibv); m_commandList->IASetIndexBuffer(&ibv);
@ -2518,6 +2518,7 @@ data.NumQualityLevels = 0;
) ); ) );
m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024); m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
m_gpuVA = m_upload->GetGPUVirtualAddress();
m_upload->Map(0, NULL, (void**)&m_data); m_upload->Map(0, NULL, (void**)&m_data);
reset(m_gpuHandle); reset(m_gpuHandle);
@ -2541,7 +2542,7 @@ data.NumQualityLevels = 0;
void* ScratchBufferD3D12::alloc(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size) void* ScratchBufferD3D12::alloc(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size)
{ {
_gpuAddress = m_upload->GetGPUVirtualAddress() + m_pos; _gpuAddress = m_gpuVA + m_pos;
D3D12_CONSTANT_BUFFER_VIEW_DESC desc; D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
desc.BufferLocation = _gpuAddress; desc.BufferLocation = _gpuAddress;
desc.SizeInBytes = _size; desc.SizeInBytes = _size;
@ -2573,12 +2574,33 @@ data.NumQualityLevels = 0;
m_gpuHandle.ptr += m_incrementSize; m_gpuHandle.ptr += m_incrementSize;
} }
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture) void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture, uint8_t _mip)
{ {
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
D3D12_UNORDERED_ACCESS_VIEW_DESC tmpUavd;
D3D12_UNORDERED_ACCESS_VIEW_DESC* uavd = &_texture.m_uavd;
if (0 != _mip)
{
memcpy(&tmpUavd, uavd, sizeof(tmpUavd) );
switch (_texture.m_uavd.ViewDimension)
{
default:
case D3D12_UAV_DIMENSION_TEXTURE2D:
uavd->Texture2D.MipSlice = _mip;
break;
case D3D12_UAV_DIMENSION_TEXTURE3D:
uavd->Texture3D.MipSlice = _mip;
break;
}
uavd = &tmpUavd;
}
device->CreateUnorderedAccessView(_texture.m_ptr device->CreateUnorderedAccessView(_texture.m_ptr
, NULL , NULL
, &_texture.m_uavd , uavd
, m_cpuHandle , m_cpuHandle
); );
m_cpuHandle.ptr += m_incrementSize; m_cpuHandle.ptr += m_incrementSize;
@ -2811,7 +2833,8 @@ data.NumQualityLevels = 0;
ID3D12Device* device = s_renderD3D12->m_device; ID3D12Device* device = s_renderD3D12->m_device;
ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList; ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags); m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags);
m_gpuVA = m_ptr->GetGPUVirtualAddress();
setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ); setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
if (!m_dynamic) if (!m_dynamic)
@ -3820,7 +3843,7 @@ data.NumQualityLevels = 0;
if (Access::Read != bind.m_un.m_compute.m_access) if (Access::Read != bind.m_un.m_compute.m_access)
{ {
scratchBuffer.allocUav(srvHandle[ii], texture); scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
} }
else else
{ {
@ -4109,14 +4132,14 @@ data.NumQualityLevels = 0;
D3D12_VERTEX_BUFFER_VIEW vbView[2]; D3D12_VERTEX_BUFFER_VIEW vbView[2];
uint32_t numVertexBuffers = 1; uint32_t numVertexBuffers = 1;
vbView[0].BufferLocation = vb.m_ptr->GetGPUVirtualAddress(); vbView[0].BufferLocation = vb.m_gpuVA;
vbView[0].StrideInBytes = vertexDecl.m_stride; vbView[0].StrideInBytes = vertexDecl.m_stride;
vbView[0].SizeInBytes = vb.m_size; vbView[0].SizeInBytes = vb.m_size;
if (isValid(draw.m_instanceDataBuffer) ) if (isValid(draw.m_instanceDataBuffer) )
{ {
const VertexBufferD3D12& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx]; const VertexBufferD3D12& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
vbView[1].BufferLocation = inst.m_ptr->GetGPUVirtualAddress() + draw.m_instanceDataOffset; vbView[1].BufferLocation = inst.m_gpuVA + draw.m_instanceDataOffset;
vbView[1].StrideInBytes = draw.m_instanceDataStride; vbView[1].StrideInBytes = draw.m_instanceDataStride;
vbView[1].SizeInBytes = draw.m_numInstances * draw.m_instanceDataStride; vbView[1].SizeInBytes = draw.m_numInstances * draw.m_instanceDataStride;
++numVertexBuffers; ++numVertexBuffers;
@ -4144,7 +4167,7 @@ data.NumQualityLevels = 0;
? DXGI_FORMAT_R16_UINT ? DXGI_FORMAT_R16_UINT
: DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R32_UINT
; ;
ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress(); ibv.BufferLocation = ib.m_gpuVA;
ibv.SizeInBytes = ib.m_size; ibv.SizeInBytes = ib.m_size;
m_commandList->IASetIndexBuffer(&ibv); m_commandList->IASetIndexBuffer(&ibv);
} }

View file

@ -47,7 +47,7 @@ namespace bgfx { namespace d3d12
void reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle); void reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle);
void* alloc(D3D12_GPU_VIRTUAL_ADDRESS& gpuAddress, uint32_t _size); void* alloc(D3D12_GPU_VIRTUAL_ADDRESS& gpuAddress, uint32_t _size);
void alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture); void alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture);
void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture); void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture, uint8_t _mip);
void alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer); void alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer);
void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer); void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer);
@ -60,6 +60,7 @@ namespace bgfx { namespace d3d12
private: private:
ID3D12DescriptorHeap* m_heap; ID3D12DescriptorHeap* m_heap;
ID3D12Resource* m_upload; ID3D12Resource* m_upload;
D3D12_GPU_VIRTUAL_ADDRESS m_gpuVA;
D3D12_CPU_DESCRIPTOR_HANDLE m_cpuHandle; D3D12_CPU_DESCRIPTOR_HANDLE m_cpuHandle;
D3D12_GPU_DESCRIPTOR_HANDLE m_gpuHandle; D3D12_GPU_DESCRIPTOR_HANDLE m_gpuHandle;
uint32_t m_incrementSize; uint32_t m_incrementSize;
@ -132,6 +133,7 @@ namespace bgfx { namespace d3d12
D3D12_SHADER_RESOURCE_VIEW_DESC m_srvd; D3D12_SHADER_RESOURCE_VIEW_DESC m_srvd;
D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd; D3D12_UNORDERED_ACCESS_VIEW_DESC m_uavd;
ID3D12Resource* m_ptr; ID3D12Resource* m_ptr;
D3D12_GPU_VIRTUAL_ADDRESS m_gpuVA;
D3D12_RESOURCE_STATES m_state; D3D12_RESOURCE_STATES m_state;
uint32_t m_size; uint32_t m_size;
uint16_t m_flags; uint16_t m_flags;