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Added GL_CHECK_I macro to ignore GL errors.
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eecbf19c57
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2 changed files with 13 additions and 8 deletions
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@ -3287,7 +3287,7 @@ namespace bgfx
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void Context::rendererSetMarker(const char* _marker, uint32_t _size)
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{
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GL_CHECK(glInsertEventMarker(_size, _marker) );
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GL_CHECK_I(glInsertEventMarker(_size, _marker) );
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}
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void Context::rendererSubmit()
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@ -3384,7 +3384,7 @@ namespace bgfx
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currentState.m_flags = newFlags;
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currentState.m_stencil = newStencil;
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GL_CHECK(glInsertEventMarker(0, s_viewName[key.m_view]) );
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GL_CHECK_I(glInsertEventMarker(0, s_viewName[key.m_view]) );
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view = key.m_view;
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programIdx = invalidHandle;
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@ -4224,7 +4224,7 @@ namespace bgfx
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m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
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}
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GL_CHECK(glFrameTerminatorGREMEDY() );
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GL_CHECK_I(glFrameTerminatorGREMEDY() );
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}
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}
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@ -338,18 +338,23 @@ typedef uint64_t GLuint64;
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namespace bgfx
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{
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# define _GL_CHECK(_call) \
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#define _GL_CHECK(_check, _call) \
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do { \
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/*BX_TRACE(#_call);*/ \
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_call; \
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GLenum err = glGetError(); \
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BX_CHECK(0 == err, #_call "; glError 0x%x %d", err, err); \
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_check(0 == err, #_call "; glError 0x%x %d", err, err); \
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BX_UNUSED(err); \
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} while (0)
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#define IGNORE(...) do {} while(0)
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#if BGFX_CONFIG_DEBUG
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# define GL_CHECK(_call) _GL_CHECK(_call)
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# define GL_CHECK(_call) _GL_CHECK(BX_CHECK, _call)
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# define GL_CHECK_I(_call) _GL_CHECK(IGNORE, _call)
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#else
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# define GL_CHECK(_call) _call
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# define GL_CHECK(_call) _call
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# define GL_CHECK_I(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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#define GL_IMPORT_TYPEDEFS 1
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