Fixing display bug when using flip-sequential swap effect.

This commit is contained in:
Mike Popoloski 2015-05-24 13:29:21 -04:00
parent 25c7b6a3fa
commit b32fc0ec27

View file

@ -3769,6 +3769,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) ) if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
{ {
// reset the framebuffer to be the backbuffer; depending on the swap effect,
// if we don't do this we'll only see one frame of output and then nothing
setFrameBuffer(fbh);
bool viewRestart = false; bool viewRestart = false;
uint8_t eye = 0; uint8_t eye = 0;
uint8_t restartState = 0; uint8_t restartState = 0;