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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
better font sample
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parent
d1a128d62a
commit
b2e506d7aa
1 changed files with 55 additions and 120 deletions
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@ -12,39 +12,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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static const char* s_shaderPath = NULL;
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long int fsize(FILE* _file)
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{
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long int pos = ftell(_file);
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fseek(_file, 0L, SEEK_END);
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long int size = ftell(_file);
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fseek(_file, pos, SEEK_SET);
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return size;
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}
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static const bgfx::Memory* loadShader(const char* _shaderPath, const char* _shaderName)
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{
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char out[512];
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strcpy(out, _shaderPath);
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strcat(out, _shaderName);
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strcat(out, ".bin");
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FILE* file = fopen(out, "rb");
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if (NULL != file)
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{
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uint32_t size = (uint32_t)fsize(file);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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/*size_t ignore =*/ fread(mem->data, 1, size, file);
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/*BX_UNUSED(ignore);*/
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fclose(file);
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mem->data[mem->size-1] = '\0';
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return mem;
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}
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return NULL;
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}
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int _main_(int /*_argc*/, char** /*_argv*/)
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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{
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uint32_t width = 1280;
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uint32_t width = 1280;
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@ -67,87 +34,57 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, 0
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, 0
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);
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);
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// Setup root path for binary shaders. Shader binaries are different
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::OpenGLES2:
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case bgfx::RendererType::OpenGLES3:
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s_shaderPath = "shaders/gles/";
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break;
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}
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const bgfx::Memory* mem;
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mem = loadShader(s_shaderPath, "vs_font_basic");
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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mem = loadShader(s_shaderPath, "fs_font_basic");
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bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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bgfx::ProgramHandle _basicProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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mem = loadShader(s_shaderPath, "vs_font_distance_field");
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vsh = bgfx::createVertexShader(mem);
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mem = loadShader(s_shaderPath, "fs_font_distance_field");
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fsh = bgfx::createFragmentShader(mem);
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bgfx::ProgramHandle _distanceProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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mem = loadShader(s_shaderPath, "vs_font_distance_field_subpixel");
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vsh = bgfx::createVertexShader(mem);
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mem = loadShader(s_shaderPath, "fs_font_distance_field_subpixel");
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fsh = bgfx::createFragmentShader(mem);
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bgfx::ProgramHandle _distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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//init the text rendering system
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//init the text rendering system
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FontManager* fontManager = new FontManager(512);
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FontManager* fontManager = new FontManager(512);
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TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
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TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
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textBufferManager->init(_basicProgram, _distanceProgram, _distanceSubpixelProgram);
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//load some truetype files
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//load some truetype files
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TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/times.ttf");
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const char* fontNames[7] = {
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TrueTypeHandle consola_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/consola.ttf");
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"font/droidsans.ttf",
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"font/chp-fire.ttf",
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"font/bleeding_cowboys.ttf",
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"font/mias_scribblings.ttf",
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"font/ruritania.ttf",
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"font/signika-regular.ttf",
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"font/five_minutes.otf"
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};
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//create some usable font with of a specific size
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const uint32_t fontCount = sizeof(fontNames)/sizeof(const char*);
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FontHandle times_24 = fontManager->createFontByPixelSize(times_tt, 0, 24);
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TrueTypeHandle fontFiles[fontCount];
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FontHandle fonts[fontCount];
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for(int32_t ii = 0; ii<fontCount ; ++ii)
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{
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//instantiate a usable font
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fontFiles[ii] = fontManager->loadTrueTypeFromFile(fontNames[ii]);
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fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
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//preload glyphs and blit them to atlas
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//preload glyphs and blit them to atlas
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fontManager->preloadGlyph(times_24, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
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fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
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//You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
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//You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
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fontManager->unloadTrueType(times_tt);
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fontManager->unloadTrueType(fontFiles[ii]);
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}
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TrueTypeHandle console_tt = fontManager->loadTrueTypeFromFile("font/visitor1.ttf");
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//this font doesn't have any preloaded glyph's but the truetype file is loaded
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//this font doesn't have any preloaded glyph's but the truetype file is loaded
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//so glyph will be generated as needed
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//so glyph will be generated as needed
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FontHandle consola_16 = fontManager->createFontByPixelSize(consola_tt, 0, 16);
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FontHandle consola_16 = fontManager->createFontByPixelSize(console_tt, 0, 10);
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//create a static text buffer compatible with alpha font
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//create a static text buffer compatible with alpha font
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//a static text buffer content cannot be modified after its first submit.
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//a static text buffer content cannot be modified after its first submit.
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TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC);
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TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC);
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//the pen position represent the top left of the box of the first line of text
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//the pen position represent the top left of the box of the first line of text
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textBufferManager->setPenPosition(staticText, 20.0f, 100.0f);
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textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
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for(int32_t ii = 0; ii<fontCount ; ++ii)
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{
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//add some text to the buffer
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//add some text to the buffer
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
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//the position of the pen is adjusted when there is an endline
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//the position of the pen is adjusted when there is an endline
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}
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// Now write some styled text
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//setup style colors
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//setup style colors
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textBufferManager->setBackgroundColor(staticText, 0x551111FF);
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textBufferManager->setBackgroundColor(staticText, 0x551111FF);
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@ -155,32 +92,30 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
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textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
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textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
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textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
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//text + bkg
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//text + bkg
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[0], L"The quick ");
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//text + strike-through
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//text + strike-through
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textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
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textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
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//text + overline
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//text + overline
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textBufferManager->setStyle(staticText, STYLE_OVERLINE);
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textBufferManager->setStyle(staticText, STYLE_OVERLINE);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
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//text + underline
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//text + underline
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textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
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textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
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//text + bkg + strike-through
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//text + bkg + strike-through
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND|STYLE_STRIKE_THROUGH);
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textBufferManager->setStyle(staticText, STYLE_BACKGROUND|STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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textBufferManager->appendText(staticText, fonts[0], L"dog\n");
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//create a transient buffer for realtime data
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//create a transient buffer for realtime data
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TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT);
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TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT);
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uint32_t w = 0,h = 0;
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uint32_t w = 0,h = 0;
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while (!processEvents(width, height, debug, reset) )
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while (!processEvents(width, height, debug, reset) )
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{
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{
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}
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}
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fontManager->unloadTrueType(consola_tt);
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fontManager->unloadTrueType(console_tt);
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//destroy the fonts
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fontManager->destroyFont(consola_16);
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fontManager->destroyFont(consola_16);
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fontManager->destroyFont(times_24);
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for(int32_t ii = 0; ii<fontCount ; ++ii)
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{
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fontManager->destroyFont(fonts[ii]);
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}
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textBufferManager->destroyTextBuffer(staticText);
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textBufferManager->destroyTextBuffer(staticText);
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textBufferManager->destroyTextBuffer(transientText);
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textBufferManager->destroyTextBuffer(transientText);
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bgfx::destroyProgram(_basicProgram);
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bgfx::destroyProgram(_distanceProgram);
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bgfx::destroyProgram(_distanceSubpixelProgram);
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delete textBufferManager;
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delete textBufferManager;
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delete fontManager;
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delete fontManager;
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