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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
This commit is contained in:
parent
a87b59a0c7
commit
b2a91c4a29
5 changed files with 43 additions and 34 deletions
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@ -1376,9 +1376,9 @@ again:
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RendererType::Enum first = RendererType::Direct3D9;
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RendererType::Enum second = RendererType::Direct3D11;
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if (windowsVersionIs(Condition::GreaterEqual, 0x0603) )
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if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
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{
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first = RendererType::Direct3D11 /* Direct3D12 */;
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first = RendererType::Enum(RendererType::Direct3D11+1) /* Direct3D12 */;
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second = RendererType::Direct3D11;
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if (!s_rendererCreator[second].supported)
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second = RendererType::Direct3D9;
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@ -1092,14 +1092,17 @@ namespace bgfx
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void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
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{
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ID3D11DeviceContext* deviceCtx = m_deviceCtx;
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const uint32_t numVertices = _numIndices*4/6;
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if (0 < numVertices)
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{
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ID3D11DeviceContext* deviceCtx = m_deviceCtx;
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uint32_t numVertices = _numIndices*4/6;
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m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
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m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
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deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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deviceCtx->DrawIndexed(_numIndices, 0, 0);
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deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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deviceCtx->DrawIndexed(_numIndices, 0, 0);
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}
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}
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void preReset()
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@ -924,17 +924,20 @@ namespace bgfx
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void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
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{
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uint32_t numVertices = _numIndices*4/6;
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m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
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const uint32_t numVertices = _numIndices*4/6;
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if (0 < numVertices)
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{
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m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
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DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
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, 0
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, 0
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, numVertices
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, 0
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, _numIndices/3
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) );
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DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
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, 0
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, 0
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, numVertices
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, 0
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, _numIndices / 3
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) );
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}
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}
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void updateMsaa()
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@ -145,7 +145,7 @@ namespace bgfx
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memcpy(buffer, _data, _size);
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m_ptr->Unlock();
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DX_CHECK(m_ptr->Unlock() );
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}
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void destroy()
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@ -185,7 +185,7 @@ namespace bgfx
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memcpy(buffer, _data, _size);
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m_ptr->Unlock();
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DX_CHECK(m_ptr->Unlock() );
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}
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void destroy()
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@ -1703,24 +1703,27 @@ namespace bgfx
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void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
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{
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uint32_t numVertices = _numIndices*4/6;
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m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
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const uint32_t numVertices = _numIndices*4/6;
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if (0 < numVertices)
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{
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m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
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m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
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VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
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GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
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IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
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ProgramGL& program = m_program[_blitter.m_program.idx];
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program.bindAttributes(_blitter.m_decl, 0);
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ProgramGL& program = m_program[_blitter.m_program.idx];
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program.bindAttributes(_blitter.m_decl, 0);
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GL_CHECK(glDrawElements(GL_TRIANGLES
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, _numIndices
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, GL_UNSIGNED_SHORT
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, (void*)0
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) );
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GL_CHECK(glDrawElements(GL_TRIANGLES
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, _numIndices
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, GL_UNSIGNED_SHORT
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, (void*)0
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) );
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}
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}
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void updateResolution(const Resolution& _resolution)
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